From 3d412a4b30a9f7c7f51ea6562e694315948bd3da Mon Sep 17 00:00:00 2001 From: boris Date: Wed, 28 Nov 2018 16:00:02 +1300 Subject: cleaned up in short, the cheat and loader are now separate solutions. unused stuff was moved into the legacy solution in case anyone wants to compile it or whatever. i can change this back if you want to. also, i configured the loader to compile in x64, and have separate build types for linux and win64 --- gmod/aimbot.hpp | 38 -------------------------------------- 1 file changed, 38 deletions(-) delete mode 100644 gmod/aimbot.hpp (limited to 'gmod/aimbot.hpp') diff --git a/gmod/aimbot.hpp b/gmod/aimbot.hpp deleted file mode 100644 index 5b6ad5f..0000000 --- a/gmod/aimbot.hpp +++ /dev/null @@ -1,38 +0,0 @@ -#pragma once -#include -#include -#include - -#include "sdk.hpp" -#include "console.hpp" - -namespace features -{ - class c_aimbot - { - public: - c_aimbot( ) = default; - - private: - struct aim_target_t - { - int m_ent_index; - vec3_t m_position; - }; - - vec3_t m_shot_dir{ }, m_last_viewangles{ }; - user_cmd_t* m_cmd{ }; - std::map< const char*, vec3_t > m_spread{ }; // sorry not sorry - - void run( ); - - aim_target_t find_best_target( ) const; - vec3_t get_entity_position( c_base_player* ent ) const; - void aim_at_target( const aim_target_t& target ); - void fix_accuracy( vec3_t& angle ); - public: - void operator()( user_cmd_t* cmd ); - void silent( ); - void log_shot( c_base_player* local, fire_bullets_info* info ); - }; -} -- cgit v1.2.3