From 3d412a4b30a9f7c7f51ea6562e694315948bd3da Mon Sep 17 00:00:00 2001 From: boris Date: Wed, 28 Nov 2018 16:00:02 +1300 Subject: cleaned up in short, the cheat and loader are now separate solutions. unused stuff was moved into the legacy solution in case anyone wants to compile it or whatever. i can change this back if you want to. also, i configured the loader to compile in x64, and have separate build types for linux and win64 --- gmod/autowall.cpp | 305 ------------------------------------------------------ 1 file changed, 305 deletions(-) delete mode 100644 gmod/autowall.cpp (limited to 'gmod/autowall.cpp') diff --git a/gmod/autowall.cpp b/gmod/autowall.cpp deleted file mode 100644 index d94afbc..0000000 --- a/gmod/autowall.cpp +++ /dev/null @@ -1,305 +0,0 @@ -#include - -#include "autowall.hpp" -#include "settings.hpp" -#include "context.hpp" -#include "math.hpp" - -namespace features -{ - bool c_autowall::is_armored( c_base_player* ent, int armor_value, int hitgroup ) { - if ( armor_value <= 0 ) return false; - - switch ( hitgroup ) { - case HITGROUP_GENERIC: - case HITGROUP_CHEST: - case HITGROUP_STOMACH: - case HITGROUP_LEFTARM: - case HITGROUP_RIGHTARM: - return true; - case HITGROUP_HEAD: - return ent->m_bHasHelmet( ); - } - - return false; - } - - void c_autowall::trace_line( const vec3_t& start, const vec3_t& end, unsigned mask, void* ignore, CGameTrace* tr ) { - CTraceFilter filter; - Ray_t ray; - - filter.pSkip = ignore; - ray.Init( start, end ); - - g_csgo.m_trace( )->TraceRay( ray, mask, &filter, tr ); - } - - void c_autowall::scale_damage( c_base_player* ent, int hitgroup, float weapon_armor_ratio, float& damage ) { - float multiplier; - float armor_ratio; - float new_damage; - int armor; - - auto get_hitgroup_mul = []( int hitgroup ) { - switch ( hitgroup ) { - case HITGROUP_HEAD: - return 4.f; - case HITGROUP_STOMACH: - return 1.25f; - case HITGROUP_LEFTLEG: - case HITGROUP_RIGHTLEG: - return 0.75f; - } - - return 1.0f; - }; - - multiplier = get_hitgroup_mul( hitgroup ); - damage *= multiplier; - armor = ent->m_ArmorValue( ); - - if ( is_armored( ent, armor, hitgroup ) ) { - armor_ratio = weapon_armor_ratio * 0.5f; - new_damage = damage * armor_ratio; - if ( hitgroup != HITGROUP_HEAD && damage - damage * armor_ratio * 0.5f > armor ) { - new_damage = damage - armor * 2.0f; - } - - damage = new_damage; - } - } - - bool c_autowall::is_breakable( IClientEntity* ent ) { - static auto is_breakable_ptr = pattern::first_code_match( g_csgo.m_chl.dll( ), xors( "55 8B EC 51 56 8B F1 85 F6 74 68 83 BE" ) ); - - auto& v2 = *reinterpret_cast< uint8_t* >( uintptr_t( ent ) + 0x27c ); - uint8_t backup_value = v2; - - auto clientclass = ent->GetClientClass( ); - if( clientclass->m_class_id != CFuncBrush && clientclass->m_class_id != CBaseDoor ) - v2 = 2; - - auto is_breakable_fn = reinterpret_cast< bool( __thiscall* )( void* ) >( is_breakable_ptr ); - - bool is_breakable = is_breakable_fn( ent ); - v2 = backup_value; - - return is_breakable; - } - - bool c_autowall::trace_to_exit( vec3_t start, vec3_t& dir, vec3_t& out_end, CGameTrace& tr, CGameTrace* exit_trace ) { - float dist = 0.f; - CTraceFilter filter; - Ray_t ray, ray_2; - - while( dist <= 90.f ) { - dist += 4.f; - - out_end = start + dir * dist; - - int contents = g_csgo.m_trace( )->GetPointContents( out_end, MASK_SHOT_HULL | CONTENTS_HITBOX ); - - if( contents & MASK_SHOT_HULL && !( contents & CONTENTS_HITBOX ) ) - continue; - - ray.Init( out_end, out_end - dir * 4.f ); - g_csgo.m_trace( )->TraceRay( ray, MASK_SHOT_HULL | CONTENTS_HITBOX, 0, exit_trace ); - - if( exit_trace->startsolid && exit_trace->surface.flags & SURF_HITBOX ) { - filter.pSkip = exit_trace->m_pEnt; - - ray_2.Init( out_end, start ); - g_csgo.m_trace( )->TraceRay( ray, MASK_SHOT_HULL, &filter, exit_trace ); - - if( exit_trace->DidHit( ) && !exit_trace->startsolid ) { - out_end = exit_trace->endpos; - return true; - } - } - else if( !exit_trace->DidHit( ) || exit_trace->startsolid ) { - if( tr.m_pEnt && tr.m_pEnt->GetIndex( ) ) { - if( is_breakable( tr.m_pEnt ) ) - return true; - - start = tr.endpos; - } - } - else if( ( ( exit_trace->surface.flags >> 7 ) & 1 ) && !( ( tr.surface.flags >> 7 ) & 1 ) ) - continue; - else if( exit_trace->plane.normal.dot( dir ) <= 1.0f ) { - auto fraction = exit_trace->fraction * 4.0f; - out_end = out_end - dir * fraction; - - return true; - } - } - - return false; - } - - bool c_autowall::handle_bullet_penetration( weapon_info_t* wpn_data, fire_bullet_data_t& data ) { - surfacedata_t* enter_surface_data = g_csgo.m_phys_props( )->GetSurfaceData( data.enter_trace.surface.surfaceProps ); - int enter_material = enter_surface_data->game.material; - float enter_surf_penetration_mod = enter_surface_data->game.penetrationmodifier; - - data.trace_length += data.enter_trace.fraction * data.trace_length_remaining; - data.current_damage *= static_cast( pow( wpn_data->range_modifier, data.trace_length * 0.002 ) ); - - if( data.trace_length > 3000.f || enter_surf_penetration_mod < 0.1f ) - data.penetrate_count = 0; - - if( data.penetrate_count <= 0 ) - return false; - - vec3_t dummy; - CGameTrace trace_exit; - if( !trace_to_exit( data.enter_trace.endpos, data.direction, dummy, data.enter_trace, &trace_exit ) ) - return false; - - surfacedata_t* exit_surface_data = g_csgo.m_phys_props( )->GetSurfaceData( trace_exit.surface.surfaceProps ); - - int exit_material = exit_surface_data->game.material; - float exit_surf_penetration_mod = exit_surface_data->game.penetrationmodifier; - - float final_damage_modifier = 0.16f; - float combined_penetration_modifier = 0.0f; - - if( ( data.enter_trace.contents & CONTENTS_GRATE ) != 0 || enter_material == 89 || enter_material == 71 ) { - combined_penetration_modifier = 3.0f; - final_damage_modifier = 0.05f; - } - else { - combined_penetration_modifier = ( enter_surf_penetration_mod + exit_surf_penetration_mod ) * 0.5f; - } - - if( enter_material == exit_material ) { - if( exit_material == 87 || exit_material == 85 ) - combined_penetration_modifier = 3.0f; - else if( exit_material == 76 ) - combined_penetration_modifier = 2.0f; - } - - float modifier = fmaxf( 0.f, 1.0f / combined_penetration_modifier ); - float taken_damage = ( data.current_damage * final_damage_modifier ) + modifier * 3.0f * fmaxf( 0.0f, - ( float )( 3.0 / ( wpn_data->penetration ) ) * 1.25f ); - float thickness = ( trace_exit.endpos - data.enter_trace.endpos ).lengthsqr( ); - - thickness *= modifier; - thickness *= 0.041666668f; - - float lost_damage = fmaxf( 0.0f, taken_damage + thickness ); - - if( lost_damage > data.current_damage ) - return false; - - if( lost_damage >= 0.0f ) - data.current_damage -= lost_damage; - - if( data.current_damage < 1.0f ) - return false; - - data.src = trace_exit.endpos; - data.penetrate_count--; - - return true; - } - - bool c_autowall::fire_bullet( c_base_player* shooter, c_base_player* target, weapon_info_t* wep_data, fire_bullet_data_t& data, bool ent_check, bool scale ) { - data.penetrate_count = 4; - data.trace_length = 0.f; - - if ( !wep_data ) - return false; - - data.current_damage = ( float )( wep_data->damage ); - - while ( data.penetrate_count > 0 && data.current_damage > 1.0f ) { - if ( !ent_check ) { - data.trace_length_remaining = data.length_to_end - data.trace_length; - } - else { - data.trace_length_remaining = wep_data->range - data.trace_length; - } - - vec3_t end = data.src + data.direction * data.trace_length_remaining; - trace_line( data.src, end, MASK_SHOT | CONTENTS_GRATE, shooter, &data.enter_trace ); - - util::clip_trace_to_player( target->ce( ), data.src, end + data.direction * 40.f, MASK_SHOT | CONTENTS_GRATE, &data.filter, &data.enter_trace ); - - if ( data.enter_trace.fraction == 1.0f ) { - if ( !ent_check ) { - data.trace_length += data.enter_trace.fraction * data.trace_length_remaining; - data.current_damage *= std::pow( wep_data->range_modifier, data.trace_length * 0.002f ); - - if( scale ) - scale_damage( target, HITGROUP_HEAD, wep_data->armor_ratio, data.current_damage ); - return true; - } - - break; - } - - - if ( data.enter_trace.hitgroup <= HITGROUP_RIGHTLEG && data.enter_trace.hitgroup >= HITGROUP_HEAD - && data.enter_trace.m_pEnt == target->ce( ) ) { - data.trace_length += data.enter_trace.fraction * data.trace_length_remaining; - data.current_damage *= std::pow( wep_data->range_modifier, data.trace_length * 0.002f ); - - auto enemy = ( c_base_player* )( data.enter_trace.m_pEnt ); - auto cl = enemy->ce( )->GetClientClass( ); - if ( cl->m_class_id != CCSPlayer ) { - return false; - } - - if ( shooter->m_iTeamNum( ) == enemy->m_iTeamNum( ) && !g_settings.rage.friendlies ) { - return false; - } - - if( scale ) - scale_damage( enemy, data.enter_trace.hitgroup, wep_data->armor_ratio, data.current_damage ); - - return true; - } - - if ( !handle_bullet_penetration( wep_data, data ) ) - break; - } - - return false; - } - - float c_autowall::run( c_base_player* shooter, c_base_player* target, const vec3_t& end, bool ent_check ) { - if ( !shooter || !target ) { - return 0.f; - } - - auto wep = shooter->get_weapon( ); - if ( !wep ) { - return 0.f; - } - - fire_bullet_data_t data; - data.src = shooter->m_vecOrigin( ); - data.filter.pSkip = shooter; - - if ( shooter == g_ctx.m_local ) { - data.src += shooter->m_vecViewOffset( ); - } - else { - data.src += 72.f; - } - - data.length_to_end = ( end - data.src ).length( ); - - vec3_t angles = math::vector_angles( data.src, end ); - data.direction = math::angle_vectors( angles ); - - data.direction.normalize_vector( ); - - if ( fire_bullet( shooter, target, wep->get_wpn_info( ), data, ent_check ) ) { - return data.current_damage; - } - - return 0.f; - } -} -- cgit v1.2.3