From 3d412a4b30a9f7c7f51ea6562e694315948bd3da Mon Sep 17 00:00:00 2001 From: boris Date: Wed, 28 Nov 2018 16:00:02 +1300 Subject: cleaned up in short, the cheat and loader are now separate solutions. unused stuff was moved into the legacy solution in case anyone wants to compile it or whatever. i can change this back if you want to. also, i configured the loader to compile in x64, and have separate build types for linux and win64 --- gmod/c_base_weapon.cpp | 87 -------------------------------------------------- 1 file changed, 87 deletions(-) delete mode 100644 gmod/c_base_weapon.cpp (limited to 'gmod/c_base_weapon.cpp') diff --git a/gmod/c_base_weapon.cpp b/gmod/c_base_weapon.cpp deleted file mode 100644 index 94c5ec6..0000000 --- a/gmod/c_base_weapon.cpp +++ /dev/null @@ -1,87 +0,0 @@ -#include "c_base_weapon.hpp" -#include "context.hpp" -#include "base_cheat.hpp" - -void* c_base_weapon::get_wpn_data( ) { - static auto func = pattern::first_code_match< void*( __thiscall* )( void* ) >( g_gmod.m_chl.dll( ), "0F B7 81 ? ? ? ? 50 E8 ? ? ? ? 83 C4 04 C3" ); - - if ( func ) - return func( this ); - - return nullptr; -} - -bool c_base_weapon::is_cw20( ) { - if( !g_ctx.m_lua ) - return false; - - const auto lua = g_ctx.m_lua; - - this->ce( )->PushEntity( ); - if( !lua->IsType( -1, LUA_TYPE::TYPE_ENTITY ) ) { - lua->Pop( 2 ); - return false; - } - - lua->GetField( -1, xors( "CW20Weapon" ) ); - if( !lua->IsType( -1, LUA_TYPE::TYPE_BOOL ) ) { - lua->Pop( 2 ); - return false; - } - - bool is_cw20 = lua->GetBool( -1 ); - - lua->Pop( 2 ); - - return is_cw20; -} - -bool c_base_weapon::is_fas2( ) { - if( !g_ctx.m_lua ) - return false; - - const auto lua = g_ctx.m_lua; - - this->ce( )->PushEntity( ); - if( !lua->IsType( -1, LUA_TYPE::TYPE_ENTITY ) ) { - lua->Pop( 2 ); - return false; - } - - lua->GetField( -1, xors( "IsFAS2Weapon" ) ); - if( !lua->IsType( -1, LUA_TYPE::TYPE_BOOL ) ) { - lua->Pop( 2 ); - return false; - } - - bool is_fas2 = lua->GetBool( -1 ); - - lua->Pop( 2 ); - - return is_fas2; -} - -float c_base_weapon::get_custom_cone( ) { - if( !g_ctx.m_lua ) - return 0.f; - - const auto lua = g_ctx.m_lua; - - this->ce( )->PushEntity( ); // thank god for this function. - if( !lua->IsType( -1, LUA_TYPE::TYPE_ENTITY ) ) { - lua->Pop( 2 ); - return false; - } - - lua->GetField( -1, xors( "CurCone" ) ); - if( !lua->IsType( -1, LUA_TYPE::TYPE_NUMBER ) ) { - lua->Pop( 2 ); - return false; - } - - float cone = lua->GetNumber( -1 ); - - lua->Pop( 2 ); - - return cone; -} \ No newline at end of file -- cgit v1.2.3