From 3d412a4b30a9f7c7f51ea6562e694315948bd3da Mon Sep 17 00:00:00 2001 From: boris Date: Wed, 28 Nov 2018 16:00:02 +1300 Subject: cleaned up in short, the cheat and loader are now separate solutions. unused stuff was moved into the legacy solution in case anyone wants to compile it or whatever. i can change this back if you want to. also, i configured the loader to compile in x64, and have separate build types for linux and win64 --- gmod/c_base_weapon.hpp | 48 ------------------------------------------------ 1 file changed, 48 deletions(-) delete mode 100644 gmod/c_base_weapon.hpp (limited to 'gmod/c_base_weapon.hpp') diff --git a/gmod/c_base_weapon.hpp b/gmod/c_base_weapon.hpp deleted file mode 100644 index 76884c8..0000000 --- a/gmod/c_base_weapon.hpp +++ /dev/null @@ -1,48 +0,0 @@ -#pragma once -#include "util.hpp" -#include "IClientEntityList.hpp" -#include "netvars.hpp" -#include "pattern.hpp" - - - -class c_base_weapon { -public: - NETVAR( m_iClip1, "m_iClip1", "DT_BaseCombatWeapon", 0, int ); - NETVAR( m_flNextPrimaryAttack, "m_flNextPrimaryAttack", "DT_BaseCombatWeapon", 0, float ); - NETVAR( m_hOwner, "m_hOwner", "DT_BaseCombatWeapon", 0, uint32_t ); - NETVAR( m_nModelIndex, "m_nModelIndex", "DT_BaseEntity", 0, int ); - - __forceinline IClientEntity* ce( ) { - return reinterpret_cast< IClientEntity* >( this ); - } - - __forceinline operator IClientEntity*( ) { - return reinterpret_cast< IClientEntity* >( this ); - } - - template < typename t > - __forceinline t& get( std::ptrdiff_t offset ) { - return *reinterpret_cast< t* >( uintptr_t( this ) + offset ); - } - - int get_max_clip1( ) { - return util::get_vfunc< 355, int >( this ); - } - - const char* get_class_name( ) { - return util::get_vfunc< 366, const char* >( this ); - } - - const char* get_print_name( ) { - return util::get_vfunc< 367, const char* >( this ); - } - - void* get_wpn_data( ); - - char get_hud_icon( ); - - bool is_cw20( ); - bool is_fas2( ); - float get_custom_cone( ); -}; \ No newline at end of file -- cgit v1.2.3