From 3d412a4b30a9f7c7f51ea6562e694315948bd3da Mon Sep 17 00:00:00 2001 From: boris Date: Wed, 28 Nov 2018 16:00:02 +1300 Subject: cleaned up in short, the cheat and loader are now separate solutions. unused stuff was moved into the legacy solution in case anyone wants to compile it or whatever. i can change this back if you want to. also, i configured the loader to compile in x64, and have separate build types for linux and win64 --- gmod/directx.cpp | 195 ------------------------------------------------------- 1 file changed, 195 deletions(-) delete mode 100644 gmod/directx.cpp (limited to 'gmod/directx.cpp') diff --git a/gmod/directx.cpp b/gmod/directx.cpp deleted file mode 100644 index dd42588..0000000 --- a/gmod/directx.cpp +++ /dev/null @@ -1,195 +0,0 @@ -#include - -#include "settings.hpp" -#include "hooks.hpp" -#include "ui.h" -#include "base_cheat.hpp" -#include "context.hpp" -#include "mem.hpp" - - -using namespace d3d; - -void on_d3d( IDirect3DDevice9* device ) { - constexpr float step = 1.0f / 2.f; - constexpr float fade_step = 1.0f / 7.f; - static float anim_time{ }; - static bool flip{ }; - static int anim_progress{ }; - - static bool sprites_init{ }; - if( !sprites_init ) { - ui::setup_sprites( device ); - sprites_init = true; - } - - if( g_settings.menu.open ) { - if( anim_time >= 0.95f ) { - flip = true; - } - if( anim_time <= 0.05f ) { - flip = false; - } - - if( flip ) - anim_time -= fade_step * ui::ui_get_frametime( ); - else - anim_time += fade_step * ui::ui_get_frametime( ); - - anim_time = std::clamp( anim_time, 0.f, 1.0f ); - - ui::set_animtime( anim_time ); - - anim_progress += ui::ui_get_frametime( ) * step * 255; - anim_progress = std::clamp( anim_progress, 0, 50 ); - g_d3d.draw_filled_rect( clr_t( 0, 0, 0, anim_progress ), - 0, 0, g_d3d.m_width, g_d3d.m_height ); - - ui::render( ); - } - else { - anim_progress = 0; - } -} - -long __stdcall hooks::d3d::end_scene( IDirect3DDevice9* device ) { - static auto end_scene_o = g_gmod.m_d3d->get_old_function< decltype( &hooks::d3d::end_scene ) >( 42 ); - if ( g_gmod.m_panic ) return end_scene_o( device ); - auto ret = end_scene_o( device ); - - static uintptr_t return_address = 0; - static uintptr_t gameoverlay_return_address = 0; - - - if( !gameoverlay_return_address ) { - MEMORY_BASIC_INFORMATION info; - VirtualQuery( _ReturnAddress( ), &info, sizeof( MEMORY_BASIC_INFORMATION ) ); - - char mod[ MAX_PATH ]; - GetModuleFileNameA( ( HMODULE )info.AllocationBase, mod, MAX_PATH ); - - if( strstr( mod, xors( "gameoverlay" ) ) ) - gameoverlay_return_address = ( uintptr_t )( _ReturnAddress( ) ); - } - - if( !return_address ) { - return_address = ( uintptr_t )( _ReturnAddress( ) ); - } - - // only using gameoverlay stuff as you can't be screenshotted. any other method requires more effort and frankly i cannot be bothered. - if( gameoverlay_return_address && gameoverlay_return_address != ( uintptr_t )( _ReturnAddress( ) ) ) - return ret; - - if( !g_gmod.m_panic && g_d3d.run_frame( device ) ) { - for( auto& it : ::d3d::sprites ) - it->begin( device ); - g_d3d.begin( ); - - on_d3d( device ); - - g_cheat.m_visuals( ); - - if( g_settings.menu.open || g_con->m_open ) { - ui::ui_draw_cursor( ); - } - - std::chrono::high_resolution_clock timer; - static auto last = timer.now( ); - auto now = timer.now( ); - - std::chrono::duration< double > delta = now - last; - last = timer.now( ); - - g_gmod.m_frametime = delta.count( ); - - if( !g_con->m_logs.empty( ) && g_settings.menu.logs_enable ) { - auto& logs = g_con->m_logs; - float time = ( float )GetTickCount( ) * 0.001f; - - auto data = logs.data( ); - - int cur_pos = 2; - for( int i = logs.size( ) - 1; i >= 0; --i ) { - if( cur_pos > g_d3d.m_height - 200 ) { - cur_pos -= 8; - break; - } - - float delta = time - data[ i ].m_time; - if( delta >= 5.0f ) { - break; - } - - clr_t col( 255, 255, 255 ); - if( delta > 4.f ) col.a( ) *= ( 6.f - delta ); - - g_d3d.draw_text< ALIGN_RIGHT >( fonts.f_con, col, g_d3d.m_width - 5, cur_pos, D3DFONTFLAG_DROPSHADOW, data[ i ].m_msg ); - cur_pos += 10; - } - } - - for( auto& it : ::d3d::sprites ) - it->end( ); - - g_d3d.end( ); - } - - return ret; -} - -long __stdcall hooks::d3d::present( IDirect3DDevice9* device, RECT* source, RECT* dest, HWND wnd_override, RGNDATA* reg ) { - static auto present_o = g_gmod.m_d3d->get_old_function< decltype( &hooks::d3d::present ) >( 17 ); - - static uintptr_t return_address = 0; - if( !return_address ) { - return_address = ( uintptr_t )( _ReturnAddress( ) ); - } - - if( return_address && return_address != ( uintptr_t )( _ReturnAddress( ) ) ) - return present_o( device, source, dest, wnd_override, reg ); - - if( g_d3d.run_frame( device ) ) { - g_d3d.begin( ); - if( g_settings.misc.watermark ) { - static std::string str( xors( "moneybot | " ) ); - static bool transform = false; - if( !transform ) { - str += __DATE__; - str += ", "; - str += __TIME__; - - std::transform( str.begin( ), str.end( ), str.begin( ), - [ ]( char c ) { return ::tolower( c ); } ); - transform = true; - } - - g_d3d.draw_text< ALIGN_RIGHT >( ::d3d::fonts.f_menu, - ui::ui_get_text_col( ), g_d3d.m_width - 10, 8, - D3DFONTFLAG_DROPSHADOW, str.c_str( ) ); - } - - g_con->draw( ); - g_d3d.end( ); - } - - return present_o( device, source, dest, wnd_override, reg ); -} - -long __stdcall hooks::d3d::reset( IDirect3DDevice9* device, D3DPRESENT_PARAMETERS* params ) { - static auto reset_o = g_gmod.m_d3d->get_old_function< decltype( &hooks::d3d::reset ) >( 16 ); - if ( g_gmod.m_panic ) { - return reset_o( device, params ); - } - - for( auto& sprite : ::d3d::sprites ) - sprite->on_reset( ); - - g_d3d.on_device_lost( ); - long result = reset_o( device, params ); - g_d3d.on_device_reset( ); - - for( auto& sprite : ::d3d::sprites ) - sprite->on_reset_end( ); - - return result; -} \ No newline at end of file -- cgit v1.2.3