From 3d412a4b30a9f7c7f51ea6562e694315948bd3da Mon Sep 17 00:00:00 2001 From: boris Date: Wed, 28 Nov 2018 16:00:02 +1300 Subject: cleaned up in short, the cheat and loader are now separate solutions. unused stuff was moved into the legacy solution in case anyone wants to compile it or whatever. i can change this back if you want to. also, i configured the loader to compile in x64, and have separate build types for linux and win64 --- gmod/emit_sound.cpp | 19 ------------------- 1 file changed, 19 deletions(-) delete mode 100644 gmod/emit_sound.cpp (limited to 'gmod/emit_sound.cpp') diff --git a/gmod/emit_sound.cpp b/gmod/emit_sound.cpp deleted file mode 100644 index 547828c..0000000 --- a/gmod/emit_sound.cpp +++ /dev/null @@ -1,19 +0,0 @@ -#include "base_cheat.hpp" -#include "hooks.hpp" - -void __fastcall hooks::emit_sound( void* ecx_, void* edx_, void* filter, int ent, int channel, const char* sound, uint32_t hash, - const char* sample, float volume, float attenuation, int seed, int flags, int pitch, const vec3_t* origin, - const vec3_t* direction, vec3_t* origins, bool update_pos, float sound_time, int speaker_entry ) { - static auto emit_sound_o = g_csgo.m_engine_sound->get_old_function< decltype( &hooks::emit_sound ) >( 5 ); - - if( !g_csgo.m_panic && origin ) { - auto entity = g_csgo.m_entlist( )->GetClientEntity< >( ent ); - if( entity && entity->is_player( ) && entity->ce( )->IsDormant( ) && - ent >= 0 && ent <= 64 ) - g_cheat.m_visuals.update_position( ent, *origin ); - } - - emit_sound_o( ecx_, 0, filter, ent, channel, sound, hash, sample, - volume, attenuation, seed, flags, pitch, origin, direction, - origins, update_pos, sound_time, speaker_entry ); -} \ No newline at end of file -- cgit v1.2.3