From 3d412a4b30a9f7c7f51ea6562e694315948bd3da Mon Sep 17 00:00:00 2001 From: boris Date: Wed, 28 Nov 2018 16:00:02 +1300 Subject: cleaned up in short, the cheat and loader are now separate solutions. unused stuff was moved into the legacy solution in case anyone wants to compile it or whatever. i can change this back if you want to. also, i configured the loader to compile in x64, and have separate build types for linux and win64 --- gmod/hud_process_input.cpp | 19 ------------------- 1 file changed, 19 deletions(-) delete mode 100644 gmod/hud_process_input.cpp (limited to 'gmod/hud_process_input.cpp') diff --git a/gmod/hud_process_input.cpp b/gmod/hud_process_input.cpp deleted file mode 100644 index b68c9c1..0000000 --- a/gmod/hud_process_input.cpp +++ /dev/null @@ -1,19 +0,0 @@ -#include "context.hpp" -#include "hooks.hpp" - -void __fastcall hooks::hud_process_input( void* ecx_, void* edx_, bool active ) { - static auto hud_update_o = g_csgo.m_chl->get_old_function< decltype( &hooks::hud_process_input ) >( 10 ); - - static auto g_vecRenderAngle = *pattern::first_code_match< vec3_t** >( g_csgo.m_chl.dll( ), - xors( "F3 0F 10 05 ? ? ? ? F3 0F 5C 05 ? ? ? ? F3 0F 11 86" ), 0x4 ); - - if( g_ctx.run_frame( ) ) { - float backup = g_vecRenderAngle->y; - g_vecRenderAngle->y = g_ctx.m_last_fakeangle.y; - hud_update_o( ecx_, 0, active ); - g_vecRenderAngle->y = backup; - return; - } - - return hud_update_o( ecx_, 0, active ); -} \ No newline at end of file -- cgit v1.2.3