From 3d412a4b30a9f7c7f51ea6562e694315948bd3da Mon Sep 17 00:00:00 2001 From: boris Date: Wed, 28 Nov 2018 16:00:02 +1300 Subject: cleaned up in short, the cheat and loader are now separate solutions. unused stuff was moved into the legacy solution in case anyone wants to compile it or whatever. i can change this back if you want to. also, i configured the loader to compile in x64, and have separate build types for linux and win64 --- gmod/is_connected.cpp | 14 -------------- 1 file changed, 14 deletions(-) delete mode 100644 gmod/is_connected.cpp (limited to 'gmod/is_connected.cpp') diff --git a/gmod/is_connected.cpp b/gmod/is_connected.cpp deleted file mode 100644 index 7b1055a..0000000 --- a/gmod/is_connected.cpp +++ /dev/null @@ -1,14 +0,0 @@ -#include "mem.hpp" -#include "hooks.hpp" - -bool __fastcall hooks::is_connected( void* ecx_, void* edx_ ) { - static auto inventory = pattern::first_code_match( g_csgo.m_chl.dll( ), xors( "84 C0 75 04 B0 01 5F" ) ); - static auto is_connected_o = g_csgo.m_engine->get_old_function< decltype( &is_connected ) >( 27 ); - stack_t stack( get_baseptr( ) ); - - if( stack.return_address( ) == inventory && g_settings.misc.unlock_inventory( ) ) - return false; - - - return is_connected_o( ecx_, 0 ); -} \ No newline at end of file -- cgit v1.2.3