From 3d412a4b30a9f7c7f51ea6562e694315948bd3da Mon Sep 17 00:00:00 2001 From: boris Date: Wed, 28 Nov 2018 16:00:02 +1300 Subject: cleaned up in short, the cheat and loader are now separate solutions. unused stuff was moved into the legacy solution in case anyone wants to compile it or whatever. i can change this back if you want to. also, i configured the loader to compile in x64, and have separate build types for linux and win64 --- gmod/paint_traverse.cpp | 28 ---------------------------- 1 file changed, 28 deletions(-) delete mode 100644 gmod/paint_traverse.cpp (limited to 'gmod/paint_traverse.cpp') diff --git a/gmod/paint_traverse.cpp b/gmod/paint_traverse.cpp deleted file mode 100644 index c3dd47e..0000000 --- a/gmod/paint_traverse.cpp +++ /dev/null @@ -1,28 +0,0 @@ -#include "hooks.hpp" -#include "renderer.hpp" -#include "context.hpp" -#include "console.hpp" -#include "base_cheat.hpp" -#include "math.hpp" -#include "settings.hpp" - -void __fastcall hooks::paint_traverse( void* ecx_, void* edx_, unsigned int panel, bool force_repaint, bool allowforce ) { - static auto paint_traverse_o = g_gmod.m_panel->get_old_function< decltype( &hooks::paint_traverse ) >( 41 ); - if( g_gmod.m_panic ) return paint_traverse_o( ecx_, 0, panel, force_repaint, allowforce ); - - - static uint32_t mat_system_top_panel{ }; - if( !mat_system_top_panel ) { - auto panel_name = g_gmod.m_panel( )->GetName( panel ); - auto panel_hash = hash::fnv1a( panel_name ); - if( fnv( "MatSystemTopPanel" ) == panel_hash ) { - mat_system_top_panel = panel; - } - } - - if( panel && panel == mat_system_top_panel ) { - g_gmod.m_panel( )->SetMouseInputEnabled( panel, g_settings.menu.open ); - } - - return paint_traverse_o( ecx_, 0, panel, force_repaint, allowforce ); -} \ No newline at end of file -- cgit v1.2.3