From 3d412a4b30a9f7c7f51ea6562e694315948bd3da Mon Sep 17 00:00:00 2001 From: boris Date: Wed, 28 Nov 2018 16:00:02 +1300 Subject: cleaned up in short, the cheat and loader are now separate solutions. unused stuff was moved into the legacy solution in case anyone wants to compile it or whatever. i can change this back if you want to. also, i configured the loader to compile in x64, and have separate build types for linux and win64 --- gmod/player_manager.cpp | 38 -------------------------------------- 1 file changed, 38 deletions(-) delete mode 100644 gmod/player_manager.cpp (limited to 'gmod/player_manager.cpp') diff --git a/gmod/player_manager.cpp b/gmod/player_manager.cpp deleted file mode 100644 index a531965..0000000 --- a/gmod/player_manager.cpp +++ /dev/null @@ -1,38 +0,0 @@ -#include "player_manager.hpp" -#include "base_cheat.hpp" -#include "context.hpp" - -namespace features -{ - void c_player_record::update( int ent_index ) { - auto ent = g_csgo.m_entlist( )->GetClientEntity< >( ent_index ); - if( !ent ) { clear( ); return; } - - if( ent != m_ent || ent->m_flSimulationTime( ) > g_csgo.m_globals->m_curtime + 1.f ) - clear( ); - - m_ent = ent; - if( !ent->is_valid( ) ) - return; - - update_simtime( ); - update_antiaim( ); - - update_cheater( ); - } - - bool c_player_manager::is_cheater( int ent_index ) { - return m_players[ ent_index ].is_cheater( ); - } - - void c_player_manager::frame_stage_notify( ) { - if( !g_ctx.m_local ) return; - - for( int i{ 1 }; i < 65; ++i ) { - if( i == g_csgo.m_engine( )->GetLocalPlayer( ) ) - continue; - - m_players[ i ].update( i ); - } - } -} \ No newline at end of file -- cgit v1.2.3