From 3d412a4b30a9f7c7f51ea6562e694315948bd3da Mon Sep 17 00:00:00 2001 From: boris Date: Wed, 28 Nov 2018 16:00:02 +1300 Subject: cleaned up in short, the cheat and loader are now separate solutions. unused stuff was moved into the legacy solution in case anyone wants to compile it or whatever. i can change this back if you want to. also, i configured the loader to compile in x64, and have separate build types for linux and win64 --- gmod/playerlist.hpp | 54 ----------------------------------------------------- 1 file changed, 54 deletions(-) delete mode 100644 gmod/playerlist.hpp (limited to 'gmod/playerlist.hpp') diff --git a/gmod/playerlist.hpp b/gmod/playerlist.hpp deleted file mode 100644 index 56eac50..0000000 --- a/gmod/playerlist.hpp +++ /dev/null @@ -1,54 +0,0 @@ -#pragma once - -#include "context.hpp" -#include "d3d.hpp" -#include "interface.hpp" -#include "ui_draw.h" - -#include -#include - -NAMESPACE_REGION( features ) - -class c_player_list -{ - struct playeritem_t - { - playeritem_t( ) = default; - playeritem_t( char* name, bool* friends ) { - strcpy( m_name, name ); - m_friend = friends; - } - - char m_name[ 32 ]{ }; - bool* m_friend{ }; - }; - - bool m_open; - int m_x, m_y, m_w, m_h; - int m_tabwidth; - int m_tab; - int m_scrw, m_scrh; - int m_index; - - std::vector< playeritem_t > m_items; - std::map< std::string, bool > m_friends; -public: - inline bool& is_open( ) { - return m_open; - } - - inline int& get_index( ) { - return m_index; - } - - inline auto get_list( ) { - return m_items; - } - - bool is_friend( const std::string& guid ); - - void operator()( ); -}; - -END_REGION \ No newline at end of file -- cgit v1.2.3