From 7ccb819f867493f8ec202ea3b39c94c198c64584 Mon Sep 17 00:00:00 2001 From: JustSomePwner Date: Thu, 30 Aug 2018 14:01:54 +0200 Subject: first --- gmod/ragebot_antiaim.cpp | 750 +++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 750 insertions(+) create mode 100644 gmod/ragebot_antiaim.cpp (limited to 'gmod/ragebot_antiaim.cpp') diff --git a/gmod/ragebot_antiaim.cpp b/gmod/ragebot_antiaim.cpp new file mode 100644 index 0000000..1cb9af9 --- /dev/null +++ b/gmod/ragebot_antiaim.cpp @@ -0,0 +1,750 @@ +#include "ragebot.hpp" +#include "base_cheat.hpp" +#include "context.hpp" +#include "math.hpp" +#include "input_system.hpp" + +namespace features +{ + void c_ragebot::c_lby_breaker::update_animstate( ) { + static bool valid = false; + static float last_spawn = 0.f; + static float last_update = 0.f; + if( !g_ctx.run_frame( ) || !g_ctx.m_local->is_valid( ) ) { + if( m_animstate ) { + g_csgo.m_alloc->Free( m_animstate ); + m_animstate = nullptr; + } + valid = false; + return; + } + + if( m_animstate && ( m_animstate->pBaseEntity != g_ctx.m_local || g_ctx.m_local->m_flSpawnTime( ) != last_spawn ) ) { + last_spawn = g_ctx.m_local->m_flSpawnTime( ); + g_csgo.m_alloc->Free( m_animstate ); + m_animstate = nullptr; + valid = false; + } + + if( !m_animstate ) { + m_animstate = ( CCSGOPlayerAnimState* )g_csgo.m_alloc->Alloc( sizeof( CCSGOPlayerAnimState ) ); + } + + if( !valid && m_animstate ) { + g_ctx.m_local->create_animstate( m_animstate ); + valid = true; + } + else if( valid && m_animstate && !g_cheat.m_lagmgr.get_choked( ) ) { + static float time_delta = g_csgo.m_globals->m_curtime - last_update; + if( std::abs( time_delta ) > g_csgo.m_globals->m_interval_per_tick ) { + vec3_t angles = g_ctx.m_last_realangle; + + C_AnimationLayer anim_backup[ 13 ]; + float param_backup[ 24 ]; + + memcpy( anim_backup, g_ctx.m_local->m_AnimOverlay( ).GetElements( ), sizeof( anim_backup ) ); + memcpy( param_backup, g_ctx.m_local->m_flPoseParameter( ), sizeof( param_backup ) ); + + m_animstate->update( angles.y, angles.x ); + m_animstate->m_flFeetSpeedForwardsOrSideWays = std::clamp( m_animstate->m_flFeetSpeedForwardsOrSideWays, 0.f, 2.f ); + m_animstate->m_flFeetSpeedUnknownForwardOrSideways = std::clamp( m_animstate->m_flFeetSpeedUnknownForwardOrSideways, 0.f, 3.f ); + + memcpy( g_ctx.m_local->m_AnimOverlay( ).GetElements( ), anim_backup, sizeof( anim_backup ) ); + memcpy( g_ctx.m_local->m_flPoseParameter( ), param_backup, sizeof( param_backup ) ); + + last_update = g_csgo.m_globals->m_curtime; + } + } + + bool moving = m_animstate->m_velocity > 0.1f && g_ctx.m_local->m_fFlags( ) & FL_ONGROUND; + if( g_cheat.m_ragebot.m_antiaim->is_fakewalking( ) ) moving = false; + + static bool was_moving = moving; + float time = g_ctx.pred_time( ); + + float lby = g_ctx.m_local->m_flLowerBodyYawTarget( ); + float real = g_ctx.m_last_realangle.y; + + if( moving ) { + m_next_update = time + 0.22f; + m_state = BS_MOVING; + } + else if( time >= m_next_update ) { + //idk + float latency = g_csgo.m_globals->m_interval_per_tick; + + m_next_update = time + ( was_moving ? 0.22f : 1.1f ) + latency; + + m_state = was_moving ? BS_WAS_MOVING : BS_BREAKING; + } + + was_moving = moving; + + if( g_ctx.m_tickbase > 0 ) { + auto& cur_update = m_lby_updates[ g_ctx.m_tickbase % 64 ]; + cur_update.m_tickbase = g_ctx.m_tickbase; + cur_update.m_state = m_state; + } + } + + void c_ragebot::c_lby_breaker::on_lby_proxy( ) { + float oldsimtime_1tickfuture = g_ctx.m_local->m_flOldSimulationTime( ) + TICK_INTERVAL( ); + int oldsimtime_ticks = TIME_TO_TICKS( oldsimtime_1tickfuture ); + + float latency = g_csgo.m_engine( )->GetNetChannelInfo( )->GetLatency( 0 ) + g_csgo.m_globals->m_interval_per_tick; + for( auto& it : m_lby_updates ) { + if( it.m_tickbase == oldsimtime_ticks ) + if( it.m_state == BS_WAS_MOVING ) { + //m_next_update = oldsimtime_1tickfuture + 0.22f - latency; + + if( it.m_state == BS_BREAKING ) + m_next_update = oldsimtime_1tickfuture + 1.1f - latency; + + break; + } + } + } + + int c_ragebot::c_lby_breaker::get_next_update( ) const { + auto current_tick = TIME_TO_TICKS( g_ctx.pred_time( ) ); + auto update_tick = TIME_TO_TICKS( m_next_update ); + + return update_tick - current_tick; + } + + void c_ragebot::c_lby_breaker::override_angles( float* angles, float original, float offset ) { + const float angle = original; + int update_ticks = get_next_update( ); + + if( g_cheat.m_lagmgr.get_state( ) ) + return; + + //yep + if( !( g_ctx.m_local->m_fFlags( ) & FL_ONGROUND ) ) + return; + + float break_angle = angle - offset; + + float lby = g_ctx.m_local->m_flLowerBodyYawTarget( ); + float real = angle; + float delta = std::remainderf( lby - real, 360.f ); + + if( std::abs( delta ) < 37.f && get_state( ) == BS_BREAKING ) { + if( update_ticks < -TIME_TO_TICKS( 1.f ) ) { + *angles = break_angle; + return; + } + } + + if( update_ticks < -1 ) + return; + + if( ( get_state( ) == BS_WAS_MOVING || g_cheat.m_ragebot.m_antiaim->is_fakewalking( ) ) + && update_ticks >= 1 && offset < 140.f ) { + *angles = angle + 140.f - offset; + } + + if( /*get_state( ) > BS_MOVING &&*/ update_ticks < 1 || + get_state( ) == BS_WAS_MOVING && update_ticks < 3 ) { + *angles = break_angle; + } + + g_ctx.m_thirdperson_angle.y = *angles; + } + + void c_ragebot::c_antiaim::fix_movement( ) { + auto last_cmd = g_ctx.get_last_cmd( ); + auto old_yaw = last_cmd->m_viewangles.y; + auto cur_yaw = m_cmd->m_viewangles.y; + + float yaw_delta = cur_yaw - old_yaw; + + float f1 = old_yaw < 0.f ? old_yaw + 360.f : old_yaw; + float f2 = cur_yaw < 0.f ? cur_yaw + 360.f : cur_yaw; + + if( f2 < f1 ) + yaw_delta = abs( f2 - f1 ); + else + yaw_delta = 360.f - abs( f1 - f2 ); + yaw_delta = 360.f - yaw_delta; + + m_cmd->m_forwardmove = cos( yaw_delta * M_PIRAD ) * last_cmd->m_forwardmove + cos( ( yaw_delta + 90.f ) * M_PIRAD ) * last_cmd->m_sidemove; + m_cmd->m_sidemove = sin( yaw_delta * M_PIRAD ) * last_cmd->m_forwardmove + sin( ( yaw_delta + 90.f ) * M_PIRAD ) * last_cmd->m_sidemove; + + if( g_ctx.m_local->m_nMoveType( ) != MOVETYPE_LADDER ) { + if( m_cmd->m_forwardmove ) { + m_cmd->m_buttons &= ~( m_cmd->m_forwardmove < 0 ? IN_FORWARD : IN_BACK ); + m_cmd->m_buttons |= ( m_cmd->m_forwardmove > 0 ? IN_FORWARD : IN_BACK ); + } + if( m_cmd->m_sidemove ) { + m_cmd->m_buttons &= ~( m_cmd->m_sidemove < 0 ? IN_MOVERIGHT : IN_MOVELEFT ); + m_cmd->m_buttons |= ( m_cmd->m_sidemove > 0 ? IN_MOVERIGHT : IN_MOVELEFT ); + } + } + } + + float get_damage( const vec3_t& start, const vec3_t& end, c_base_player* a, c_base_player* b ) { + static weapon_info_t wpn_data{ }; + wpn_data.damage = 200; + wpn_data.range_modifier = 1.0f; + wpn_data.penetration = 3.0f; + wpn_data.armor_ratio = 0.5f; + wpn_data.range = 8192.f; + + fire_bullet_data_t data{ }; + data.src = start; + data.filter.pSkip = a; + data.length_to_end = ( end - start ).length( ); + + vec3_t angle = math::vector_angles( start, end ); + data.direction = math::angle_vectors( angle ); + + data.direction.normalize_vector( ); + + if( g_cheat.m_autowall.fire_bullet( a, b, &wpn_data, data, false, false ) ) { + return data.current_damage; + } + + return -1.f; + } + + bool is_visible( const vec3_t& start, const vec3_t& end, void* skip ) { + CTraceFilter filter; + CGameTrace tr; + Ray_t ray; + + filter.pSkip = skip; + ray.Init( start, end ); + + g_csgo.m_trace( )->TraceRay( ray, MASK_SHOT, &filter, &tr ); + + return tr.fraction >= 0.98f; + } + + bool c_ragebot::c_antiaim::run_edge_dtc( ) { + if( !g_settings.rage.edge_dtc_normal ) + return false; + + if( !( g_ctx.m_local->m_fFlags( ) & FL_ONGROUND ) ) + return false; + + if( g_settings.rage.edge_dtc_normal == 1 ) { + float speed = g_ctx.m_local->m_vecVelocity( ).length2d( ); + if( speed < 30.f ) return false; + } + + bool peeking = g_ctx.m_local->m_vecVelocity( ).length( ) > 30.f; + if( is_fakewalking( ) ) peeking = false; + CTraceFilterWorldAndPropsOnly filter; + + float max_dist = peeking ? g_settings.rage.edge_dtc_moving : g_settings.rage.edge_dtc_standing; + float min_dist = 64.f; + float edge_yaw = 0.f; + float final_yaw = 0.f; + bool detected = false; + + const float step = 45.f; + vec3_t eye_pos = g_ctx.m_local->get_eye_pos( ); + + for( float rot = -180.f; rot < 180.f; rot += step ) { + float rot_left = rot - 90.f; + float rot_right = rot + 90.f; + + vec3_t pos_left = math::get_rotated_pos( eye_pos, rot_left, 30.f ); + vec3_t pos_right = math::get_rotated_pos( eye_pos, rot_right, 30.f ); + + vec3_t forward = math::angle_vectors( vec3_t( 0.f, rot, 0.f ) ); + forward *= 4000.f; + + CGameTrace trace_left, trace_right; + Ray_t ray_left, ray_right; + + ray_left.Init( pos_left, pos_left + forward ); + ray_right.Init( pos_right, pos_right + forward ); + + g_csgo.m_trace( )->TraceRay( ray_left, MASK_SHOT_HULL, &filter, &trace_left ); + g_csgo.m_trace( )->TraceRay( ray_right, MASK_SHOT_HULL, &filter, &trace_right ); + + float dist_left = ( pos_left - trace_left.endpos ).length( ); + float dist_right = ( pos_right - trace_right.endpos ).length( ); + + if( dist_right > dist_left ) { + if( dist_right > max_dist && dist_left < min_dist ) { + max_dist = dist_right; + edge_yaw = rot_left; + detected = true; + } + } + else { + if( dist_left > max_dist && dist_right < min_dist ) { + max_dist = dist_left; + edge_yaw = rot_right; + detected = true; + } + } + } + + if( !detected ) + return false; + + final_yaw = edge_yaw; + if( g_cheat.m_lagmgr.get_state( ) ) { + final_yaw = edge_yaw + 180.f; + } + + int state = m_breaker.get_state( ); + int ticks = m_breaker.get_next_update( ); + switch( g_settings.rage.edge_dtc_type( ) ) { + case 0: { + break; + } + case 1: { + m_breaker.override_angles( &final_yaw, edge_yaw, 110.f ); + m_cmd->m_viewangles.y = final_yaw; + return true; + } + case 2: { + m_breaker.override_angles( &final_yaw, edge_yaw, 180.f ); + m_cmd->m_viewangles.y = final_yaw; + return true; + } + default: + break; + } + + m_cmd->m_viewangles.y = final_yaw; + return true; + } + + bool c_ragebot::c_antiaim::run_freestanding( ) { + if( !g_settings.rage.edge_detection ) + return false; + + bool is_fake = g_cheat.m_lagmgr.get_state( ); + vec3_t enemy_pos; + vec3_t local_pos; + + vec3_t aim_angle; + vec3_t final_angle; + vec3_t final_enemy_pos; + vec3_t final_local_pos; + + float cur_damage{ 30.f }; + bool direction{ false }; + int enemy_index; + + enemy_index = util::get_closest_player( ); + + if( enemy_index == -1 ) + return false; + + auto ent = g_csgo.m_entlist( )->GetClientEntity< >( enemy_index ); + + enemy_pos = ent->m_vecOrigin( ); + enemy_pos.z = ent->get_hitbox_pos( 0 ).z; + + local_pos = g_ctx.m_local->get_eye_pos( ); + + aim_angle = math::vector_angles( enemy_pos, local_pos ); + + for( int step_local = 1; step_local <= 4; ++step_local ) { + float offset = step_local * 20.f; + + vec3_t local_left = math::get_rotated_pos( local_pos, aim_angle.y + 90.f, -offset ); + vec3_t local_right = math::get_rotated_pos( local_pos, aim_angle.y + 90.f, offset ); + + bool visible_left = is_visible( local_pos, local_left, g_ctx.m_local ); + bool visible_right = is_visible( local_pos, local_right, g_ctx.m_local ); + + if( !visible_left && !visible_right ) break; + + const float enemy_offset = 60.f; + + vec3_t enemy_left = math::get_rotated_pos( enemy_pos, aim_angle.y + 90.f, enemy_offset ); + vec3_t enemy_right = math::get_rotated_pos( enemy_pos, aim_angle.y + 90.f, -enemy_offset ); + + CTraceFilter filter; + CGameTrace tr_right; + CGameTrace tr_left; + Ray_t ray; + + filter.pSkip = ent; + ray.Init( enemy_pos, enemy_left ); + g_csgo.m_trace( )->TraceRay( ray, MASK_SHOT, &filter, &tr_left ); + ray.Init( enemy_pos, enemy_right ); + g_csgo.m_trace( )->TraceRay( ray, MASK_SHOT, &filter, &tr_right ); + + enemy_left = tr_left.endpos; + enemy_right = tr_right.endpos; + + auto update_damage = [ & ]( const vec3_t& position, bool dir, bool center ) { + if( is_visible( enemy_pos, position, ent ) || center ) { + float dmg_left{ }; + float dmg_right{ }; + + if( visible_left ) { + dmg_left = get_damage( position, local_left, ent, g_ctx.m_local ); + } + + if( visible_right ) { + dmg_right = get_damage( position, local_right, ent, g_ctx.m_local ); + } + + if( step_local == 1 ) { + float delta = std::abs( dmg_left - dmg_right ); + if( delta < 35.f && dmg_left > 30.f && dmg_right > 30.f ) { + return false; + } + } + + float max_dmg = std::max< float >( dmg_left, dmg_right ); + vec3_t end_pos = dmg_left > dmg_right ? local_left : local_right; + bool new_dir = dmg_left > dmg_right; + + + //add a bit of tolerance + if( max_dmg > cur_damage + 10.f ) { + final_enemy_pos = position; + final_local_pos = end_pos; + cur_damage = max_dmg; + direction = new_dir; + } + } + + return true; + }; + + if( !update_damage( enemy_pos, true, true ) ) + return false; + + update_damage( enemy_left, true, false ); + update_damage( enemy_right, false, false ); + } + + + if( cur_damage > 50.f ) { + auto angle = math::vector_angles( final_local_pos, final_enemy_pos ); + + m_direction = direction; + angle.y += direction ? -90.f : 90.f; + angle.y = math::find_closest_step( angle.y, 30.f ); + + if( g_settings.rage.pitch == 3 && g_settings.rage.edge_detection > 1 && m_breaker.get_next_update( ) < 2 ) { + vec3_t eye_pos = g_ctx.m_local->get_eye_pos( ); + vec3_t rotated_pos = math::get_rotated_pos( eye_pos, angle.y - 180.f, 25.f ); + + vec3_t velocity = g_ctx.m_local->m_vecVelocity( ); + + vec3_t middle_pos = eye_pos + velocity * TICK_INTERVAL( ) * 2.f; + middle_pos.z += 10.f; + + int dmg_rot = get_damage( final_enemy_pos, rotated_pos, ent, g_ctx.m_local ); + int dmg_mid = get_damage( final_enemy_pos, middle_pos, ent, g_ctx.m_local ); + + if( dmg_mid < dmg_rot && ( dmg_mid < 100 || velocity.length2d( ) < 0.1f ) ) { + m_cmd->m_viewangles.x = 0.f; + } + } + + if( is_fake ) { + int jitter = g_settings.rage.edge_dtc_jitter; + if( jitter ) { + angle.y += math::random_number< float >( -jitter, jitter ); + } + angle.y -= 180.f; + } + else { + switch( g_settings.rage.edge_detection( ) ) { + case 2: + m_breaker.override_angles( &angle.y, angle.y, 110.f ); + break; + case 3: + m_breaker.override_angles( &angle.y, angle.y, 180.f ); + break; + } + } + + m_cmd->m_viewangles.y = angle.clamp( ).y; + return true; + } + + return false; + } + + void c_ragebot::c_antiaim::run_fakewalk( ) { + m_is_fakewalking = false; + bool in_move = !( m_cmd->m_buttons & IN_FORWARD ) && !( m_cmd->m_buttons & IN_BACK ) && !( m_cmd->m_buttons & IN_LEFT ) && !( m_cmd->m_buttons & IN_RIGHT ); + + if( !m_cmd->m_sidemove && !m_cmd->m_forwardmove && !g_ctx.m_local->m_vecVelocity( ) && !in_move ) + return; + + if( !( g_ctx.m_local->m_fFlags( ) & FL_ONGROUND ) ) + return; + + if( m_cmd->m_buttons & IN_WALK ) { + m_cmd->m_buttons &= ~IN_WALK; + } + + m_is_fakewalking = true; + + auto velocity = g_ctx.m_local->m_vecVelocity( ); + + static auto predict_velocity = [ ]( vec3_t* velocity ) { + static auto sv_friction = g_csgo.m_cvar( )->FindVar( xors( "sv_friction" ) ); + static auto sv_stopspeed = g_csgo.m_cvar( )->FindVar( xors( "sv_stopspeed" ) ); + + float speed = velocity->length( ); + if( speed >= 0.1f ) { + float friction = sv_friction->get_float( ); + float stop_speed = std::max< float >( speed, sv_stopspeed->get_float( ) ); + float time = std::max< float >( g_csgo.m_globals->m_interval_per_tick, g_csgo.m_globals->m_frametime ); + *velocity *= std::max< float >( 0.f, speed - friction * stop_speed * time / speed ); + } + }; + + static auto quick_stop = [ & ]( ) { + vec3_t vel = g_ctx.m_local->m_vecVelocity( ); + float speed = vel.length2d( ); + if( speed > 13.f ) { + vec3_t direction = math::vector_angles( { 0.f, 0.f, 0.f }, vel ); + direction.y = g_ctx.get_last_cmd( )->m_viewangles.y - direction.y; + + vec3_t new_move = math::angle_vectors( direction ); + new_move *= -450.f; + + g_ctx.get_last_cmd( )->m_forwardmove = new_move.x; + g_ctx.get_last_cmd( )->m_sidemove = new_move.y; + } + else { + g_ctx.get_last_cmd( )->m_forwardmove = 0.f; + g_ctx.get_last_cmd( )->m_sidemove = 0.f; + } + }; + + //check how many ticks before LBY update comes in + int ticks_to_update = m_breaker.get_next_update( ) - 1; + + int ticks_to_stop; + for( ticks_to_stop = 0; ticks_to_stop < 15; ++ticks_to_stop ) { + if( velocity.length2d( ) < 0.1f ) + break; + + predict_velocity( &velocity ); + } + + const int max_ticks = std::min< int >( g_settings.rage.fakewalk_ticks, ticks_to_update ); + const int choked = g_cheat.m_lagmgr.get_choked( ); + int ticks_left = max_ticks - choked; + + if( choked < max_ticks || ticks_to_stop ) { + g_cheat.m_lagmgr.set_state( false ); + } + + if( !ticks_to_stop && !g_ctx.m_local->m_vecVelocity( ).length2d( ) && !g_cheat.m_lagmgr.get_sent( ) + && choked > max_ticks ) { + g_cheat.m_lagmgr.set_state( true ); + } + + if( ticks_to_stop > ticks_left || !choked || g_cheat.m_lagmgr.get_state( ) ) { + quick_stop( ); + } + } + + float c_ragebot::c_antiaim::get_pitch( ) { + switch( g_settings.rage.pitch( ) ) { + case 1: //custom + return float( g_settings.rage.pitch_offset( ) ); + case 2: //flip + return g_cheat.m_lagmgr.get_state( ) ? 75.f : 89.f; + case 3: + return 89.f; + case 4: //random + return math::random_number( -89.f, 89.f ); + } + + return 0.f; + } + + float c_ragebot::c_antiaim::get_yaw( bool fake, float original, bool no_jitter ) { + constexpr static double rate = 360.0 / 1.618033988749895; + constexpr static int switch_rate = 10; + static float last_onground = 0.f; + static int ticks = 0; + static bool side_switch = false; + bool on_ground = false; + + int setting = fake ? g_settings.rage.fake_yaw : g_settings.rage.real_yaw; + int jitter = fake ? g_settings.rage.fake_yaw_jitter : g_settings.rage.real_yaw_jitter; + int add = fake ? g_settings.rage.fake_yaw_add : g_settings.rage.real_yaw_add; + if( g_ctx.m_local->m_vecVelocity( ).length( ) > 0.1f && !is_fakewalking( ) ) { + if( fake && g_settings.rage.fake_yaw_moving( ) ) { + setting = g_settings.rage.fake_yaw_moving( ); + jitter = g_settings.rage.fake_moving_jitter( ); + add = g_settings.rage.fake_yaw_moving_add( ); + } + else if( g_settings.rage.real_yaw_moving( ) ) { + setting = g_settings.rage.real_yaw_moving( ); + jitter = g_settings.rage.real_moving_jitter( ); + add = g_settings.rage.real_yaw_moving_add( ); + } + } + + if( g_ctx.m_local->m_fFlags( ) & FL_ONGROUND ) { + last_onground = g_ctx.pred_time( ); + on_ground = true; + } + + ticks++; + if( ticks > switch_rate ) { + side_switch ^= 1; + ticks = 0; + } + + float rand = 0.f; + if( setting && jitter && !no_jitter ) { + rand = math::random_number( -float( jitter ), float( jitter ) ); + } + + if( setting && add ) { + original += add; + } + + switch( setting ) { + case 1: //back + return original - 180.f + rand; + case 2: {//back spin + float time = on_ground ? g_csgo.m_globals->m_curtime * 0.5f : ( g_csgo.m_globals->m_curtime - last_onground ); + float range = on_ground ? jitter : jitter * 2.f; + return original - 180.f - range * 0.5f + ( no_jitter ? range : std::fmod( time * rate, range + 1.f ) ); + } + case 3: //sideways + //to be updated with the last saved yaw from freestanding/breaker + return rand + fake ? ( side_switch ? original - 90.f : original + 90.f ) : + ( side_switch ? original + 90.f : original - 90.f ); + case 4: //slowpin lol + return rand + std::fmod( g_csgo.m_globals->m_curtime * rate, 360.f ); + case 5: //random + return math::random_number( -180.f, 180.f ); + case 6: + return rand + fake ? ( m_direction ? original - 90.f : original + 90.f ) : + ( m_direction ? original + 90.f : original - 90.f ); + } + + return original; + } + + float c_ragebot::c_antiaim::get_yaw( bool no_jitter ) { + const auto is_fake = g_cheat.m_lagmgr.get_state( ); + auto original = g_ctx.get_last_cmd( )->m_viewangles.y; + + if( g_settings.rage.at_players ) { + auto closest_ent = util::get_closest_player( ); + if( closest_ent != -1 ) { + auto ent = g_csgo.m_entlist( )->GetClientEntity< >( closest_ent ); + vec3_t ang = math::vector_angles( g_ctx.m_local->m_vecOrigin( ), + ent->m_vecOrigin( ) ); + + original = ang.y; + } + } + + if( is_fake && !g_settings.rage.fake_yaw( ) ) + return original; + if( !is_fake && !g_settings.rage.real_yaw( ) ) + return original; + + if( g_settings.rage.angle_step( ) && g_settings.rage.angle_step_degrees( ) ) { + float step = float( g_settings.rage.angle_step_degrees( ) ); + original = math::find_closest_step( original, step ); + } + return get_yaw( is_fake, original, no_jitter ); + } + + void c_ragebot::c_antiaim::run( ) { + m_is_edging = false; + if( !g_settings.rage.anti_aim( ) || !g_settings.rage.enabled( ) ) + return; + + auto is_everyone_dormant = [ ]( ) { + for( int i{ 1 }; i < g_csgo.m_globals->m_maxclients; ++i ) { + auto ent = g_csgo.m_entlist( )->GetClientEntity< >( i ); + if( ent && ent->is_valid( ) && + ( ent->m_iTeamNum( ) != g_ctx.m_local->m_iTeamNum( ) + || g_settings.rage.friendlies ) ) { + return false; + } + } + + return true; + }; + + if( ( m_cmd->m_forwardmove || m_cmd->m_sidemove ) && + ( g_ctx.m_local->m_nMoveType( ) == MOVETYPE_LADDER || + g_ctx.m_local->m_nMoveType( ) == MOVETYPE_NOCLIP ) ) + return; + + if( g_ctx.m_local->m_fFlags( ) & FL_FROZEN ) + return; + + if( is_everyone_dormant( ) && g_settings.rage.dormant_check ) + return; + + if( g_settings.rage.fakewalk( ) && g_input.is_key_pressed( g_settings.rage.fakewalk_key( ) ) ) { + run_fakewalk( ); + } + else { + m_is_fakewalking = false; + } + + if( ( m_cmd->m_buttons & IN_ATTACK ) && g_ctx.m_local->can_attack( ) ) + return; + + auto weapon = g_ctx.m_local->get_weapon( ); + if( weapon && weapon->is_grenade( ) ) { + if( weapon->m_fThrowTime( ) > g_csgo.m_globals->m_interval_per_tick ) { + return; + } + } + + if( m_cmd->m_buttons & IN_USE ) + return; + + if( g_settings.rage.real_yaw( ) || + g_settings.rage.fake_yaw( ) ) { + m_cmd->m_viewangles.y = get_yaw( ); + if( g_settings.rage.break_lby( ) ) { + m_breaker.override_angles( &m_cmd->m_viewangles.y, + get_yaw( true ), + float( g_settings.rage.lby_delta ) ); + } + } + + bool edge_detected = false; + bool freestanding = false; + + if( g_settings.rage.pitch( ) ) { + m_cmd->m_viewangles.x = get_pitch( ); + } + + if( !g_settings.rage.edge_dtc_priority ) { + freestanding = run_freestanding( ); + if( !freestanding ) + edge_detected = run_edge_dtc( ); + } + else { + edge_detected = run_edge_dtc( ); + if( !edge_detected ) + freestanding = run_freestanding( ); + } + + m_is_edging = freestanding || edge_detected; + + if( edge_detected && g_cheat.m_lagmgr.get_choked( ) && m_breaker.get_next_update( ) > 1 ) { + vec3_t vang{ }; + g_csgo.m_engine( )->GetViewAngles( vang ); + + float delta = std::remainderf( vang.y - m_cmd->m_viewangles.y, 360.f ); + m_direction = delta < 0; + } + } +} \ No newline at end of file -- cgit v1.2.3