From 3d412a4b30a9f7c7f51ea6562e694315948bd3da Mon Sep 17 00:00:00 2001 From: boris Date: Wed, 28 Nov 2018 16:00:02 +1300 Subject: cleaned up in short, the cheat and loader are now separate solutions. unused stuff was moved into the legacy solution in case anyone wants to compile it or whatever. i can change this back if you want to. also, i configured the loader to compile in x64, and have separate build types for linux and win64 --- gmod/ragebot_lagcomp.cpp | 595 ----------------------------------------------- 1 file changed, 595 deletions(-) delete mode 100644 gmod/ragebot_lagcomp.cpp (limited to 'gmod/ragebot_lagcomp.cpp') diff --git a/gmod/ragebot_lagcomp.cpp b/gmod/ragebot_lagcomp.cpp deleted file mode 100644 index 0fe3a0b..0000000 --- a/gmod/ragebot_lagcomp.cpp +++ /dev/null @@ -1,595 +0,0 @@ -#include "ragebot.hpp" -#include "interface.hpp" -#include "settings.hpp" -#include "context.hpp" -#include "base_cheat.hpp" -#include "mem.hpp" - -namespace features -{ - c_ragebot::lag_record_t::lag_record_t( c_base_player* ent ) : m_ent( ent ) { - if( !m_ent || !m_ent->is_valid( ) ) return; - m_valid = true; - - m_flSimulationTime = m_ent->m_flSimulationTime( ); - m_tickcount = TIME_TO_TICKS( m_flSimulationTime + util::get_lerptime( ) ); - m_choked = m_ent->get_choked_ticks( ); - - m_flLowerBodyYaw = m_ent->m_flLowerBodyYawTarget( ); - m_vecVelocity = m_ent->m_vecVelocity( ); - m_fFlags = m_ent->m_fFlags( ); - m_flCycle = m_ent->m_flCycle( ); - m_nSequence = m_ent->m_nSequence( ); - - m_vecAngles = m_ent->m_angEyeAngles( ); - m_vecOrigin = m_ent->m_vecOrigin( ); - - m_vecRenderAngles = m_ent->ce( )->GetRenderAngles( ); - m_vecAbsAngles = *( vec3_t* )( uintptr_t( m_ent ) + 0xc4 ); - - m_vecAbsOrigin = *( vec3_t* )( uintptr_t( m_ent ) + 0xa0 ); - m_vecRenderOrigin = m_ent->ce( )->GetRenderOrigin( ); - - m_vecHeadPos = ent->get_hitbox_pos( 0 ); - m_vecPelvisPos = ent->get_hitbox_pos( HITBOX_PELVIS ); - m_can_render = ent->ce( )->SetupBones( m_matrix, 128, 0x100, 0.f ); - - m_vecMins = *( vec3_t* )( uintptr_t( m_ent ) + 0x318 + 0x8 ); - m_vecMaxs = *( vec3_t* )( uintptr_t( m_ent ) + 0x318 + 0x14 ); - - float* pose_params = m_ent->m_flPoseParameter( ); - memcpy( m_PoseParameters, - pose_params, - sizeof( float ) * 24 ); - - size_t count = std::min< size_t >( m_ent->m_AnimOverlay( ).GetSize( ), 13 ); - memcpy( m_AnimLayers, - m_ent->m_AnimOverlay( ).GetElements( ), - sizeof( C_AnimationLayer ) * count ); - - memcpy( &m_state, - m_ent->get_animstate( ), - sizeof( CCSGOPlayerAnimState ) ); - } - - //this shit doesnt work and im going to lose my fucking mind - bool c_ragebot::lag_record_t::restore( bool recalculate ) { - if( !m_ent || !m_ent->is_valid( ) ) return false; - - m_ent->m_flLowerBodyYawTarget( ) = m_flLowerBodyYaw; - - m_ent->m_vecVelocity( ) = m_vecVelocity; - m_ent->m_flCycle( ) = m_flCycle; - m_ent->m_nSequence( ) = m_nSequence; - - m_ent->m_angEyeAngles( ) = m_vecAngles; - m_ent->m_vecOrigin( ) = m_vecOrigin; - m_ent->m_fFlags( ) = m_fFlags; - - m_ent->ce( )->GetRenderAngles( ) = m_vecRenderAngles; - m_ent->ce( )->GetRenderOrigin( ) = m_vecRenderOrigin; - - m_ent->set_abs_angles( m_vecAbsAngles ); - m_ent->set_abs_origin( m_vecAbsOrigin ); - - *( vec3_t* )( uintptr_t( m_ent ) + 0x318 + 0x8 ) = m_vecMins; - *( vec3_t* )( uintptr_t( m_ent ) + 0x318 + 0x14 ) = m_vecMaxs; - - memcpy( m_ent->m_flPoseParameter( ), - m_PoseParameters, - sizeof( float ) * 24 ); - - size_t count = std::min< int >( m_ent->m_AnimOverlay( ).GetSize( ), 13 ); - memcpy( m_ent->m_AnimOverlay( ).GetElements( ), - m_AnimLayers, - sizeof( C_AnimationLayer ) * count ); - - if( recalculate ) { - m_ent->fix_animations( nullptr ); - //m_ent->invalidate_bone_cache( ); - return m_ent->ce( )->SetupBones( nullptr, -1, 0x100, 0.f ); - } - else { - m_ent->invalidate_bone_cache( ); - return true; - } - - return false; - } - - bool c_ragebot::lag_record_t::is_valid( ) { - if( !m_valid ) return false; - if( m_balanceadjust && m_shot ) return false; - - return util::is_tick_valid( m_tickcount ); - } - - void c_ragebot::c_lagcomp::restore_animations( ) { - if( g_csgo.m_engine( )->IsInGame( ) ) { - if( g_ctx.m_local && g_ctx.m_local->is_valid( ) ) { - for( int i{ 1 }; i < 65; ++i ) { - auto ent = g_csgo.m_entlist( )->GetClientEntity< >( i ); - - if( ent && ent->is_player( ) && ent != g_ctx.m_local ) { - ent->m_flLastBoneSetupTime( ) = g_csgo.m_globals->m_curtime; - ent->m_iMostRecentModelBoneCounter( ) = g_csgo.m_globals->m_framecount; - ent->m_bClientSideAnimation( ) = true; - } - } - } - } - } - - void c_ragebot::c_lagcomp::store_visuals( ) { - if( g_csgo.m_engine( )->IsInGame( ) && g_settings.rage.resolver( ) ) { - static float last_simtime[ 65 ]{ }; - - if( g_ctx.m_local && g_ctx.m_local->is_valid( ) ) { - for( int i{ }; i < 65; ++i ) { - auto ent = g_csgo.m_entlist( )->GetClientEntity< >( i ); - auto& data = m_data_render[ i ]; - - if( ent && ent->is_valid( ) && !ent->m_bGunGameImmunity( ) && - !!std::abs( last_simtime[ i ] - ent->m_flSimulationTime( ) ) ) { - render_record_t new_record; - new_record.m_simtime = ent->m_flSimulationTime( ) + util::get_lerptime( ); - new_record.m_origin = ent->m_vecOrigin( ); - if( ent->ce( )->SetupBones( new_record.m_matrix, 128, 0x100, 0.f ) ) { - data.push_front( new_record ); - } - - last_simtime[ i ] = ent->m_flSimulationTime( ); - } - - while( !data.empty( ) && - data.size( ) > TIME_TO_TICKS( 1.f ) ) { - data.pop_back( ); - } - } - } - } - } - - c_ragebot::render_record_t* c_ragebot::c_lagcomp::get_render_record( int ent_index ) { - auto& data = m_data_render[ ent_index ]; - auto ent = g_csgo.m_entlist( )->GetClientEntity< >( ent_index ); - - for( auto& it : util::reverse_iterator( data ) ) { - if( util::is_tick_valid( TIME_TO_TICKS( it.m_simtime ) ) ) { - return it.m_origin.dist_to( ent->m_vecOrigin( ) ) > 5.f ? &it : nullptr; - } - } - - return nullptr; - } - - void c_ragebot::c_lagcomp::fsn_net_update_start( ) { - static bool restored{ }; - - if( !g_settings.rage.enabled( ) ) { - if( !restored ) { - restore_animations( ); - restored = true; - } - - return; - } - - restored = false; - if( g_csgo.m_engine( )->IsInGame( ) ) { - if( g_ctx.m_local && g_ctx.m_local->is_valid( ) ) { - static float last_simtime[ 65 ]{ }; - for( int i{ 1 }; i < 65; ++i ) { - auto ent = g_csgo.m_entlist( )->GetClientEntity< >( i ); - - if( ent && ent->is_valid( ) && ent != g_ctx.m_local ) { - ent->disable_interpolaton( ); - if( ent != g_ctx.m_local ) { - ent->m_bClientSideAnimation( ) = false; - } - - float simtime = ent->m_flSimulationTime( ); - - last_simtime[ i ] = simtime; - } - } - } - } - } - - void c_ragebot::c_lagcomp::fsn_render_start( ) { - if( !g_settings.rage.enabled( ) ) - return; - - if( !g_ctx.m_local ) - return; - - static float stored_lby[ 65 ]; - - for( int i{ 1 }; i < 65; ++i ) { - auto ent = g_csgo.m_entlist( )->GetClientEntity< >( i ); - - if( !ent || !ent->is_player( ) ) { - //invalidate_animstate( i ); - continue; - } - - if( ent == g_ctx.m_local && ent->is_alive( ) ) { - ent->m_bClientSideAnimation( ) = true; - //fuck ya - - auto breaker_animstate = g_cheat.m_ragebot.m_antiaim->get_animstate( ); - if( breaker_animstate && g_settings.rage.anti_aim( ) ) { - if( breaker_animstate->pBaseEntity == ent ) { - memcpy( g_ctx.m_local->get_animstate( ), - breaker_animstate, - sizeof( CCSGOPlayerAnimState ) ); - ent->get_animstate( )->m_flLastClientSideAnimationUpdateTime = FLT_MAX; - ent->get_animstate( )->m_iLastClientSideAnimationUpdateFramecount = INT_MAX; - } - } - - continue; - } - - //return; - - if( !ent->is_alive( ) ) { - ent->m_bClientSideAnimation( ) = true; - //invalidate_animstate( i ); - continue; - } - - if( ent->ce( )->IsDormant( ) ) { - ent->invalidate_bone_cache( ); - continue; - } - - if( ent->m_bGunGameImmunity( ) ) { - ent->fix_animations( ); - ent->enforce_animations( ); - continue; - } - - if( ent->m_iTeamNum( ) == g_ctx.m_local->m_iTeamNum( ) - && !g_settings.rage.friendlies ) { - ent->fix_animations( ); - ent->enforce_animations( ); - continue; - } - - if( m_data_lby[ i ].size( ) && - m_data_lby[ i ].front( ).m_ent != ent ) { - m_data_lby[ i ].clear( ); - } - - if( m_data_normal[ i ].size( ) && - m_data_normal[ i ].front( ).m_ent != ent ) { - m_data_normal[ i ].clear( ); - } - - auto update_anims = [ this, &ent ]( int e ) { - ent->fix_animations( ); - }; - - bool is_moving = ent->m_vecVelocity( ).length2d( ) > 0.1f && !ent->is_fakewalking( ) - && ( ent->m_fFlags( ) & FL_ONGROUND ); - - float lby = ent->m_flLowerBodyYawTarget( ); - - float last_simtime = m_last_simtime[ i ]; - float simtime = ent->m_flSimulationTime( ); - - if( !!std::abs( simtime - last_simtime ) ) { - if( is_moving && g_settings.rage.resolver ) { - ent->m_angEyeAngles( ).y = lby; - //ent->ce( )->GetRenderAngles( ).y = lby; - - //vec3_t abs_ang = ent->get< vec3_t >( 0xc4 ); - //abs_ang.y = lby; - //ent->set_abs_angles( abs_ang ); - - update_anims( i ); - lag_record_t new_record( ent ); - //new_record.m_vecAngles.y = new_record.m_vecAbsAngles.y - // = new_record.m_vecRenderAngles.y = lby; - - m_data_lby[ i ].push_front( new_record ); - } - - else if( ( lby != stored_lby[ i ] ) && g_settings.rage.resolver ) { - stored_lby[ i ] = lby; - ent->m_angEyeAngles( ).y = lby; - //ent->ce( )->GetRenderAngles( ).y = lby; - - //vec3_t abs_ang = ent->get< vec3_t >( 0xc4 ); - //abs_ang.y = lby; - //ent->set_abs_angles( abs_ang ); - - update_anims( i ); - lag_record_t new_record( ent ); - //new_record.m_vecAngles.y = new_record.m_vecAbsAngles.y - // = new_record.m_vecRenderAngles.y = lby; - - m_data_lby[ i ].push_front( new_record ); - } - - else if( g_settings.rage.resolver ) { - static C_AnimationLayer last_layer[ 65 ]{ }; - auto layer = m_anim_backup[ i ][ 3 ]; - auto ent_layer = &ent->m_AnimOverlay( ).GetElements( )[ 3 ]; - if( g_cheat.m_ragebot.m_resolver->get_breaking_state( i ) == BREAKING_ADJUST && - layer.m_flCycle == 0.f && layer.m_flWeight == 0.f && ent_layer && - last_layer[ i ].m_flCycle > layer.m_flCycle ) { - ent->m_angEyeAngles( ).y = lby; - //ent->ce( )->GetRenderAngles( ).y = lby; - - //vec3_t abs_ang = ent->get< vec3_t >( 0xc4 ); - //abs_ang.y = lby; - //ent->set_abs_angles( abs_ang ); - - update_anims( i ); - - auto anim_time = ent->m_flOldSimulationTime( ) + TICK_INTERVAL( ); - - int flick_tick = TIME_TO_TICKS( anim_time + util::get_lerptime( ) ); - lag_record_t new_record( ent ); - //new_record.m_vecAngles.y = new_record.m_vecAbsAngles.y - // = new_record.m_vecRenderAngles.y = lby; - new_record.m_flSimulationTime = anim_time; - new_record.m_tickcount = flick_tick; - - new_record.m_balanceadjust = true; - m_data_lby[ i ].push_front( new_record ); - } - else { - update_anims( i ); - m_data_normal[ i ].push_front( lag_record_t( ent ) ); - } - - last_layer[ i ] = layer; - } - else { - update_anims( i ); - m_data_normal[ i ].push_front( lag_record_t( ent ) ); - } - } - - m_last_simtime[ i ] = simtime; - ent->enforce_animations( ); - - while( !m_data_lby[ i ].empty( ) && - m_data_lby[ i ].size( ) > TIME_TO_TICKS( 1.0f ) ) { - m_data_lby[ i ].pop_back( ); - } - - while( !m_data_normal[ i ].empty( ) && - m_data_normal[ i ].size( ) > TIME_TO_TICKS( 1.0f ) ) { - m_data_normal[ i ].pop_back( ); - } - } - } - - void c_ragebot::c_lagcomp::fsn_postdataupdate_start( ) { - if( !g_settings.rage.enabled( ) || !g_settings.rage.resolver( ) ) - return; - - static float stored_lby[ 65 ]; - - for( int i{ 1 }; i < 65; ++i ) { - auto ent = g_csgo.m_entlist( )->GetClientEntity< >( i ); - - if( !ent || !ent->is_player( ) ) { - //invalidate_animstate( i ); - continue; - } - - if( ent == g_ctx.m_local ) { - continue; - } - - if( !ent->is_alive( ) ) { - continue; - } - - if( ent->ce( )->IsDormant( ) ) { - continue; - } - - memcpy( m_anim_backup.at( i ), - ent->m_AnimOverlay( ).GetElements( ), - sizeof( C_AnimationLayer ) * 13 ); - - if( ent->m_bGunGameImmunity( ) ) { - continue; - } - - if( ent->m_iTeamNum( ) == g_ctx.m_local->m_iTeamNum( ) - && !g_settings.rage.friendlies ) - continue; - - bool is_moving = ent->m_vecVelocity( ).length2d( ) > 0.1f && !ent->is_fakewalking( ) - && ( ent->m_fFlags( ) & FL_ONGROUND ); - - float lby = ent->m_flLowerBodyYawTarget( ); - - float last_simtime = m_last_simtime[ i ]; - float simtime = ent->m_flSimulationTime( ); - - if( !!std::abs( simtime - last_simtime ) ) { - memcpy( m_anim_backup.at( i ), - ent->m_AnimOverlay( ).GetElements( ), - sizeof( C_AnimationLayer ) * 13 ); - - if( is_moving && g_settings.rage.resolver ) { - ent->m_angEyeAngles( ).y = lby; - //ent->ce( )->GetRenderAngles( ).y = lby; - - m_last_simtime[ i ] = simtime; - ent->fix_animations( ); - - lag_record_t new_record( ent ); - //new_record.m_vecAngles.y = new_record.m_vecAbsAngles.y - // = new_record.m_vecRenderAngles.y = lby; - - m_data_lby[ i ].push_front( new_record ); - } - - else if( ( lby != stored_lby[ i ] ) && g_settings.rage.resolver ) { - stored_lby[ i ] = lby; - ent->m_angEyeAngles( ).y = lby; - //ent->ce( )->GetRenderAngles( ).y = lby; - - m_last_simtime[ i ] = simtime; - ent->fix_animations( ); - - auto anim_time = ent->m_flSimulationTime( ) + TICK_INTERVAL( ); - auto anim_tick = TIME_TO_TICKS( anim_time + util::get_lerptime( ) ); - - lag_record_t new_record( ent ); - new_record.m_tickcount = anim_tick; - //new_record.m_vecAngles.y = new_record.m_vecAbsAngles.y - // = new_record.m_vecRenderAngles.y = lby; - - m_data_lby[ i ].push_front( new_record ); - } - - else if( g_settings.rage.resolver ) { - static C_AnimationLayer last_layer[ 65 ]{ }; - auto layer = m_anim_backup[ i ][ 3 ]; - auto ent_layer = &ent->m_AnimOverlay( ).GetElements( )[ 3 ]; - if( g_cheat.m_ragebot.m_resolver->get_breaking_state( i ) == BREAKING_ADJUST && - layer.m_flCycle == 0.f && layer.m_flWeight == 0.f && ent_layer && - last_layer[ i ].m_flCycle > layer.m_flCycle ) { - ent->m_angEyeAngles( ).y = lby; - //ent->ce( )->GetRenderAngles( ).y = lby; - - ent->fix_animations( ); - m_last_simtime[ i ] = simtime; - float anim_time = ent->m_flOldSimulationTime( ) + TICK_INTERVAL( ); - - int flick_tick = TIME_TO_TICKS( anim_time + util::get_lerptime( ) ); - lag_record_t new_record( ent ); - new_record.m_vecAngles.y = new_record.m_vecAbsAngles.y - = new_record.m_vecRenderAngles.y = lby; - new_record.m_flSimulationTime = anim_time; - new_record.m_tickcount = flick_tick; - - new_record.m_balanceadjust = true; - m_data_lby[ i ].push_front( new_record ); - } - - last_layer[ i ] = layer; - } - } - - ent->enforce_animations( ); - } - } - - RecordType_t c_ragebot::c_lagcomp::can_backtrack_entity( int ent_index ) { - auto ent = g_csgo.m_entlist( )->GetClientEntity< >( ent_index ); - if( ent->is_breaking_lc( ) ) { - return RECORD_NONE; - } - - auto data_lby = &m_data_lby[ ent_index ]; - auto data_normal = &m_data_normal[ ent_index ]; - - if( !data_lby->empty( ) ) { - for( auto& it : *data_lby ) { - if( it.is_valid( ) ) return RECORD_LBY; - } - } - - if( !data_normal->empty( ) ) { - for( auto& it : *data_normal ) { - if( it.is_valid( ) ) return RECORD_NORMAL; - } - } - - return RECORD_NONE; - } - - int c_ragebot::c_lagcomp::backtrack_entity( int ent_index, RecordType_t type, lag_record_t** out_record ) { - if( type == RECORD_NONE ) return -1; - - auto& data = *get_records( ent_index, type ); - auto ent = g_csgo.m_entlist( )->GetClientEntity< >( ent_index ); - - auto check_record = [ &ent, &out_record ]( lag_record_t* record, bool check_pelvis ) { - if( record->m_balanceadjust && record->m_shot ) return -1; - - vec3_t head_pos = record->m_vecHeadPos; - vec3_t pelvis_pos = record->m_vecPelvisPos; - - float damage = g_cheat.m_autowall.run( g_ctx.m_local, ent, head_pos, false ) * 4.f; - float min_damage = std::min< float >( ent->m_iHealth( ), - g_settings.rage.active->m_damage ); - - //g_con->log( xors( "record: %d damage: %f" ), counter++, damage ); - - if( damage > min_damage ) { - if( !record->restore( ) ) - return -1; - - if( out_record ) { - *out_record = record; - } - return record->m_tickcount; - } - - if( check_pelvis ) { - float pelvis_damage = g_cheat.m_autowall.run( g_ctx.m_local, ent, pelvis_pos, false ); - if( pelvis_damage > min_damage ) { - if( !record->restore( ) ) - return -1; - - if( out_record ) { - *out_record = record; - } - return record->m_tickcount; - } - } - - return -1; - }; - - if( data.empty( ) ) - return -1; - - auto* back = &data.back( ); - auto* front = &data.front( ); - - for( auto& it : data ) { - if( !it.is_valid( ) ) continue; - front = ⁢ - break; - } - - for( auto& it : util::reverse_iterator( data ) ) { - if( !it.is_valid( ) ) continue; - back = ⁢ - break; - } - - int front_result = check_record( front, false ); - if( front_result != -1 ) return front_result; - - int back_result = check_record( back, true ); - if( back_result != -1 ) return back_result; - - if( g_settings.rage.bt_scan_all && !( g_settings.rage.preserve_fps && util::is_low_fps( ) ) ) { - for( auto& it : data ) { - if( &it == front ) continue; - if( &it == back ) break; - if( !it.is_valid( ) ) continue; - - auto result = check_record( &it, false ); - if( result != -1 ) return result; - } - } - - return -1; - } -} \ No newline at end of file -- cgit v1.2.3