From 7ccb819f867493f8ec202ea3b39c94c198c64584 Mon Sep 17 00:00:00 2001 From: JustSomePwner Date: Thu, 30 Aug 2018 14:01:54 +0200 Subject: first --- gmod/visual_local.cpp | 503 ++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 503 insertions(+) create mode 100644 gmod/visual_local.cpp (limited to 'gmod/visual_local.cpp') diff --git a/gmod/visual_local.cpp b/gmod/visual_local.cpp new file mode 100644 index 0000000..94de96b --- /dev/null +++ b/gmod/visual_local.cpp @@ -0,0 +1,503 @@ +#include + +#include "visual.hpp" +#include "context.hpp" +#include "base_cheat.hpp" +#include "renderer.hpp" +#include "input_system.hpp" +#include "math.hpp" + +namespace features +{ + void c_visuals::draw_local( ) { + int screen_w, screen_h; + g_csgo.m_engine( )->GetScreenSize( screen_w, screen_h ); + + int cur_pos{ }; + + if( g_ctx.m_local->is_valid( ) ) { + static float incoming_latency; + if( g_settings.misc.net_fakelag ) { + float desired_latency = incoming_latency + g_settings.misc.net_fakeping_amount * 0.001f; + if( g_settings.misc.net_fakelag == 4 ) + desired_latency = 1.0f; + + auto nci = g_csgo.m_engine( )->GetNetChannelInfo( ); + if( nci ) { + float cur_latency = nci->GetLatency( 1 ); + float percentage = cur_latency / desired_latency; + percentage = std::clamp( percentage + 0.1f, 0.f, 1.f ); + + clr_t col = clr_t::blend( esp_red( ), esp_green( ), percentage ); + + bool visible = g_settings.misc.net_fakeping_active; + if( g_settings.misc.net_fakelag == 4 ) + visible = true; + + if( percentage > 0.35f || visible ) { + g_renderer.draw_string( g_fonts.f_bold, 10, cur_pos += 15, col, xors( "PING" ) ); + } + } + } + else { + auto nci = g_csgo.m_engine( )->GetNetChannelInfo( ); + if( nci ) { + incoming_latency = nci->GetLatency( 1 ); + } + } + + if( g_settings.rage.enabled( ) && + g_settings.rage.anti_aim( ) && + g_settings.rage.break_lby( ) ) { + static float last_lby = 0.f; + static float last_update = 0.f; + float lby = g_ctx.m_local->m_flLowerBodyYawTarget( ); + if( lby != last_lby ) { + last_update = g_csgo.m_globals->m_curtime; + last_lby = lby; + } + + float lby_delta = std::abs( std::remainderf( lby - g_ctx.m_last_realangle.y, 360.f ) ); + float time_delta = g_csgo.m_globals->m_curtime - last_update; + + bool breaking = lby_delta > 35.f && time_delta > 0.2f; + + if( g_cheat.m_ragebot.m_antiaim->is_edging( ) ) { + g_renderer.draw_string( g_fonts.f_bold, 10, cur_pos += 15, esp_green( ), xors( "EDGE" ) ); + } + + g_renderer.draw_string( g_fonts.f_bold, 10, cur_pos += 15, breaking ? esp_green( ) : esp_red( ), xors( "LBY" ) ); + + if( g_settings.rage.preserve_fps && g_settings.rage.enabled && util::is_low_fps( ) ) { + g_renderer.draw_string( g_fonts.f_bold, 10, cur_pos += 15, esp_red( ), xors( "FPS" ) ); + } + + if( g_settings.rage.draw_angles ) { + auto get_rotated_point = [ ]( vec2_t point, float rotation, float distance ) { + float rad = DEG2RAD( rotation ); + + point.x += sin( rad ) * distance; + point.y += cos( rad ) * distance; + + return point; + }; + + auto draw_rotated_triangle = [ &get_rotated_point ]( vec2_t point, float rotation, clr_t col ) { + vec2_t rotated_pos_1 = get_rotated_point( point, rotation + 205.f, 30.f ); + vec2_t rotated_pos_2 = get_rotated_point( point, rotation + 155.f, 30.f ); + + vertex_t v[ ] = { + { point }, + { rotated_pos_1 }, + { rotated_pos_2 } + }; + + g_renderer.draw_polygon( 3, v, col ); + }; + + vec2_t rotated_lby{ screen_w * 0.5f, screen_h * 0.5f }; + vec2_t rotated_real{ screen_w * 0.5f, screen_h * 0.5f }; + + vec3_t angles{ }; + g_csgo.m_engine( )->GetViewAngles( angles ); + + float rotation_lby = std::remainderf( g_ctx.m_local->m_flLowerBodyYawTarget( ) - angles.y, 360.f ) - 180.f; + float rotation_real = std::remainderf( g_ctx.m_last_realangle.y - angles.y, 360.f ) - 180.f; + + rotated_lby = get_rotated_point( rotated_lby, rotation_lby, 120.f ); + rotated_real = get_rotated_point( rotated_real, rotation_real, 120.f ); + + draw_rotated_triangle( rotated_lby, rotation_lby, g_settings.rage.lby_color ); + draw_rotated_triangle( rotated_real, rotation_real, g_settings.rage.real_color ); + } + } + + if( g_settings.rage.fakelag.mode( ) && + g_settings.rage.fakelag.ticks( ) && + g_settings.rage.fakelag.in_air( ) ) { + int min_dist = 64; + int max_ticks = g_settings.rage.fakelag.ticks; + if( g_settings.rage.fakelag.mode == 2 ) { + max_ticks += g_settings.rage.fakelag.fluctuate * 0.01f; + max_ticks = math::min( max_ticks, 15 ); + } + + float speed = g_ctx.m_local->m_vecVelocity( ).length2d( ); + if( speed > 255 && speed * g_csgo.m_globals->m_interval_per_tick * max_ticks > 50 ) { + bool breaking = g_cheat.m_lagmgr.is_breaking_lc( ); + g_renderer.draw_string( g_fonts.f_bold, 10, cur_pos += 15, breaking ? esp_green( ) : esp_red( ), xors( "LC" ) ); + } + } + } + + if( g_settings.misc.no_scope( ) && + g_ctx.m_local->m_bIsScoped( ) ) { + int w, h; + g_csgo.m_engine( )->GetScreenSize( w, h ); + + g_renderer.draw_line( 0, h / 2, w, h / 2, clr_t( 0, 0, 0 ) ); + g_renderer.draw_line( w / 2, 0, w / 2, h, clr_t( 0, 0, 0 ) ); + } + + draw_spread( ); + draw_autowall( ); + spectator_list( ); + grenade_prediction( ); + } + + void c_visuals::spectator_list( ) { + if( !g_settings.visuals.spec_list ) + return; + + std::vector< std::string > spec_list; + + for( size_t i{ }; i < 65; ++i ) { + auto ent = g_csgo.m_entlist( )->GetClientEntity< >( i ); + if( ent && ent->is_player( ) && !ent->ce( )->IsDormant( ) ) { + auto spec_handle = ent->m_hObserverTarget( ); + auto spec_ent = g_csgo.m_entlist( )->GetClientEntityFromHandle< >( spec_handle ); + + if( spec_ent == g_ctx.m_local ) { + char player_name[ 32 ]; + ent->get_name_safe( player_name ); + spec_list.push_back( player_name ); + } + } + } + + int screen_w, screen_h; + g_csgo.m_engine( )->GetScreenSize( screen_w, screen_h ); + + int cur_pos{ }; + + if( g_settings.misc.watermark ) { + cur_pos = 20; + } + + for( auto& it : spec_list ) { + g_renderer.draw_string< ALIGN_RIGHT >( g_fonts.f_12, screen_w - 3, cur_pos, clr_t( 255, 255, 255 ), it.c_str( ) ); + cur_pos += 10; + } + } + + void c_visuals::grenade_prediction( ) { + static auto molotov_detonate_time = g_csgo.m_cvar( )->FindVar( xors( "molotov_throw_detonate_time" ) ); + static auto molotov_detonate_slope = g_csgo.m_cvar( )->FindVar( xors( "weapon_molotov_maxdetonateslope" ) ); + static auto sv_gravity = g_csgo.m_cvar( )->FindVar( xors( "sv_gravity" ) ); + + if( !g_settings.visuals.grenade_prediction ) + return; + + auto is_grenade = [ ]( int defindex ) { + switch( defindex ) { + case WEAPON_FLASHBANG: + case WEAPON_HEGRENADE: + case WEAPON_SMOKEGRENADE: + case WEAPON_MOLOTOV: + case WEAPON_INCGRENADE: + case WEAPON_DECOY: + return true; + default: return false; + } + }; + + auto get_detonate_time = [ ]( int defindex ) { + switch( defindex ) { + case WEAPON_FLASHBANG: + case WEAPON_HEGRENADE: + return 1.5f; + case WEAPON_INCGRENADE: + case WEAPON_MOLOTOV: + return molotov_detonate_time->get_float( ); + case WEAPON_DECOY: + return 5.f; + default: return 3.f; + } + }; + + auto draw_3d_line = [ ]( const vec3_t& start, const vec3_t& end, clr_t col, bool circle = false ) { + vec2_t start_w2s = util::screen_transform( start ); + vec2_t end_w2s = util::screen_transform( end ); + + g_renderer.draw_line( start_w2s, end_w2s, col ); + if( circle ) + g_renderer.draw_filled_circle( end_w2s.x, end_w2s.y, 2, clr_t( 230, 230, 230 ), 24 ); + }; + + auto clip_velocity = [ ]( const vec3_t& in, const vec3_t& normal, vec3_t& out, float overbounce ) { + int blocked = 0; + float angle = normal[ 2 ]; + + if( angle > 0.f ) + blocked |= 1; + + if( !angle ) + blocked |= 2; + + float backoff = in.dot( normal ) * overbounce; + + for( int i{ }; i < 3; ++i ) { + out[ i ] = in[ i ] - ( normal[ i ] * backoff ); + + if( out[ i ] > -0.1f && out[ i ] < 0.1f ) { + out[ i ] = 0.f; + } + } + + return blocked; + }; + + auto weapon = g_ctx.m_local->get_weapon( ); + if( !weapon ) return; + + int def_index = weapon->m_iItemDefinitionIndex( ); + if( !is_grenade( def_index ) || !weapon->m_bPinPulled( ) ) + return; + + auto wpn_info = weapon->get_wpn_info( ); + + vec3_t throw_ang, forward; + g_csgo.m_engine( )->GetViewAngles( throw_ang ); + throw_ang.x -= ( 90.f - abs( throw_ang.x ) ) * 0.11111111f; + throw_ang.x = std::remainderf( throw_ang.x, 360.f ); + + forward = math::angle_vectors( throw_ang ); + + float throw_strength = weapon->m_flThrowStrength( ); + float throw_velocity = std::min( std::max( wpn_info->throw_velocity * 0.9f, 15.f ), 750.f ); + + float throw_height = ( throw_strength * 12.f ) - 12.f; + float v68 = throw_velocity * ( ( 0.7f * throw_strength ) + 0.3f ); + + vec3_t start_pos = g_ctx.m_local->get_eye_pos( ) + vec3_t( 0, 0, throw_height ); + vec3_t end_pos = start_pos + ( forward * 22.f ); + + CTraceFilter filter; + filter.pSkip = g_ctx.m_local; + + CGameTrace trace; + Ray_t ray; + ray.Init( start_pos, end_pos, vec3_t( -2.f, -2.f, -2.f ), vec3_t( 2.f, 2.f, 2.f ) ); + + g_csgo.m_trace( )->TraceRay( ray, MASK_SOLID | CONTENTS_CURRENT_90, &filter, &trace ); + end_pos = trace.endpos - forward * 6.f; + vec3_t throw_pos = g_ctx.m_local->m_vecVelocity( ) * 1.25f + forward * v68; + + //draw_3d_line( start_pos, end_pos, clr_t( 66, 143, 244 ) ); + float gravity = sv_gravity->get_float( ) * 0.4f; + + player_info_t info{ }; + + for( int ticks = TIME_TO_TICKS( get_detonate_time( def_index ) ); ticks >= 0; --ticks ) { + auto throw_dir = vec3_t( throw_pos.x, throw_pos.y, throw_pos.z + ( throw_pos.z - ( gravity * TICK_INTERVAL( ) ) ) * 0.5f ); + auto temp = throw_dir * TICK_INTERVAL( ); + throw_pos.z -= gravity * TICK_INTERVAL( ); + + vec3_t src = end_pos, end = end_pos + temp; + Ray_t ray; + ray.Init( src, end, vec3_t( -2.f, -2.f, -2.f ), vec3_t( 2.f, 2.f, 2.f ) ); + + g_csgo.m_trace( )->TraceRay( ray, MASK_SOLID | CONTENTS_CURRENT_90, &filter, &trace ); + if( trace.allsolid ) + throw_pos = vec3_t( ); + + end_pos = trace.endpos; + draw_3d_line( src, end_pos, clr_t( 66, 143, 244 ) ); + + if( trace.fraction != 1.f ) { + float surf_elasticity = 1.f; + vec3_t throw_pos2{ }; + clip_velocity( throw_pos, trace.plane.normal, throw_pos2, 2.f ); + + if( trace.m_pEnt && g_csgo.m_engine( )->GetPlayerInfo( trace.m_pEnt->GetIndex( ), &info ) ) { + surf_elasticity = 0.3f; + } + + throw_pos2 *= std::clamp( surf_elasticity * 0.45f, 0.f, 0.9f ); + end = end_pos + throw_pos2 * ( ( 1.f - trace.fraction ) * TICK_INTERVAL( ) ); + + if( def_index == WEAPON_MOLOTOV || def_index == WEAPON_INCGRENADE ) { + if( trace.plane.normal.z >= cos( DEG2RAD( molotov_detonate_slope->get_float( ) ) ) ) { + return; + } + } + + ray.Init( end_pos, end, vec3_t( -2.f, -2.f, -2.f ), vec3_t( 2.f, 2.f, 2.f ) ); + g_csgo.m_trace( )->TraceRay( ray, MASK_SOLID | CONTENTS_CURRENT_90, &filter, &trace ); + + draw_3d_line( end_pos, end, clr_t( 66, 143, 244 ), true ); + end_pos = trace.endpos; + throw_pos = throw_pos2; + } + } + } + + void c_visuals::draw_autowall( ) { + if( !g_settings.visuals.autowall_crosshair ) + return; + + auto weapon = g_ctx.m_local->get_weapon( ); + if( !weapon || weapon->is_knife( ) || weapon->is_grenade( ) ) + return; + + int screen_w, screen_h; + g_csgo.m_engine( )->GetScreenSize( screen_w, screen_h ); + + auto wpn_data = weapon->get_wpn_info( ); + + vec3_t angles{ }; + g_csgo.m_engine( )->GetViewAngles( angles ); + + fire_bullet_data_t data{ }; + data.src = g_ctx.m_local->get_eye_pos( ); + vec3_t end = data.src; + end += math::angle_vectors( angles ) * wpn_data->range; + + data.filter.pSkip = g_ctx.m_local; + data.current_damage = wpn_data->damage; + data.penetrate_count = 1; + data.trace_length = 0.f; + + //data.length_to_end = ( end - data.src ).length( ); + data.trace_length_remaining = wpn_data->range - data.trace_length; + data.direction = math::angle_vectors( angles ); + + data.direction.normalize_vector( ); + + CTraceFilter filter; + Ray_t ray; + + filter.pSkip = g_ctx.m_local; + ray.Init( data.src, end ); + g_csgo.m_trace( )->TraceRay( ray, MASK_SHOT | CONTENTS_GRATE, &filter, &data.enter_trace ); + + bool can_penetrate = g_cheat.m_autowall.handle_bullet_penetration( wpn_data, data ); + + g_renderer.draw_box( screen_w / 2 - 1, screen_h / 2, 1, 1, + can_penetrate ? clr_t( 0, 220, 0 ) : clr_t( 220, 0, 0 ) ); + } + + void c_visuals::draw_spread( ) { + if( !g_settings.visuals.draw_spread ) + return; + + auto weapon = g_ctx.m_local->get_weapon( ); + if( weapon ) { + int screen_w, screen_h; + g_csgo.m_engine( )->GetScreenSize( screen_w, screen_h ); + int cross_x = screen_w / 2, cross_y = screen_h / 2; + + float recoil_step = screen_h / g_ctx.m_fov; + + cross_x -= ( int )( g_ctx.m_local->m_aimPunchAngle( ).y * recoil_step ); + cross_y += ( int )( g_ctx.m_local->m_aimPunchAngle( ).x * recoil_step ); + + weapon->update_accuracy_penalty( ); + float inaccuracy = weapon->get_inaccuracy( ); + float spread = weapon->get_spread( ); + + float cone = inaccuracy * spread; + cone *= screen_h * 0.7f; + cone *= 90.f / g_ctx.m_fov; + + for( int seed{ }; seed < 256; ++seed ) { + util::set_random_seed( math::random_number( 0, 255 ) + 1 ); + float rand_a = util::get_random_float( 0.f, 1.0f ); + float pi_rand_a = util::get_random_float( 0.f, 2.0f * M_PI ); + float rand_b = util::get_random_float( 0.0f, 1.0f ); + float pi_rand_b = util::get_random_float( 0.f, 2.f * M_PI ); + + float spread_x = cos( pi_rand_a ) * ( rand_a * inaccuracy ) + cos( pi_rand_b ) * ( rand_b * spread ); + float spread_y = sin( pi_rand_a ) * ( rand_a * inaccuracy ) + sin( pi_rand_b ) * ( rand_b * spread ); + + float max_x = cos( pi_rand_a ) * cone + cos( pi_rand_b ) * cone; + float max_y = sin( pi_rand_a ) * cone + sin( pi_rand_b ) * cone; + + float step = screen_h / g_ctx.m_fov * 90.f; + int screen_spread_x = ( int )( spread_x * step * 0.7f ); + int screen_spread_y = ( int )( spread_y * step * 0.7f ); + + float percentage = ( rand_a * inaccuracy + rand_b * spread ) / ( inaccuracy + spread ); + + g_renderer.draw_rect( cross_x + screen_spread_x, cross_y + screen_spread_y, 1, 1, + clr_t( 255, 255, 255, 255 * ( 0.4f + percentage * 0.6f ) ) * ( 0.1f + percentage * 0.9f ) ); + } + } + } + + void c_visuals::store_tracer( int index, vec3_t pos ) { + static float last_time[ 65 ]{ }; + tracer_t new_tracer; + + auto ent = g_csgo.m_entlist( )->GetClientEntity< >( index ); + if( ent && ent->is_valid( ) ) { + bool valid = ent == g_ctx.m_local; + float time = g_csgo.m_globals->m_curtime; + auto ent_pos = ent->get_hitbox_pos( 0 ); + + if( ent != g_ctx.m_local && g_ctx.m_local->is_valid( ) && + ( ent->m_iTeamNum( ) != g_ctx.m_local->m_iTeamNum( ) || g_settings.visuals.friendlies( ) ) ) { + vec3_t ang = math::vector_angles( ent_pos, pos ); + vec3_t local_pos = g_ctx.m_local->get_hitbox_pos( 0 ); + float dist = local_pos.dist_to( ent_pos ); + + vec3_t local_ang = math::vector_angles( ent_pos, local_pos ); + + constexpr float max_delta_sqr = 30.f * 30.f; + + float pitch_delta = sin( DEG2RAD( std::abs( ( ang - local_ang ).clamp( ).x ) ) ) * dist; + float yaw_delta = sin( DEG2RAD( std::abs( ( ang - local_ang ).clamp( ).y ) ) ) * dist; + float delta_sqr = ( yaw_delta * yaw_delta + pitch_delta * pitch_delta ); + + + if( delta_sqr > max_delta_sqr ) return; + + vec3_t vec = math::angle_vectors( ang ); + vec *= dist; + vec += ent_pos; + + pos = vec; + + valid = true; + } + + if( valid ) { + float delta = std::abs( g_csgo.m_globals->m_curtime - last_time[ index ] ); + if( delta > g_csgo.m_globals->m_interval_per_tick ) { + new_tracer.m_time = time; + new_tracer.m_start = ent_pos; + new_tracer.m_end = pos; + new_tracer.m_local = ent == g_ctx.m_local; + m_tracers.emplace_back( new_tracer ); + + last_time[ index ] = g_csgo.m_globals->m_curtime; + } + } + } + } + + void c_visuals::draw_tracers( ) { + if( !g_settings.visuals.bullet_tracers ) return; + float time = g_csgo.m_globals->m_curtime; + + for( size_t i{ }; i < m_tracers.size( ) && !m_tracers.empty( ); ++i ) { + auto& tr = m_tracers[ i ]; + + float delta = time - tr.m_time; + if( delta > 1.0f ) m_tracers.erase( m_tracers.begin( ) + i ); + } + + if( !m_tracers.empty( ) ) { + for( auto& it : m_tracers ) { + float delta = time - it.m_time; + auto w2s_begin = util::screen_transform( it.m_start ); + auto w2s_end = util::screen_transform( it.m_end ); + + clr_t col = it.m_local ? clr_t::from_hsb( delta, 1.0f, 1.0f ) : clr_t( 255, 15, 46 ); + col.a( ) = 1.0f - delta * 255; + + g_renderer.draw_line( w2s_begin, w2s_end, col ); + } + } + } +} \ No newline at end of file -- cgit v1.2.3