From 7ccb819f867493f8ec202ea3b39c94c198c64584 Mon Sep 17 00:00:00 2001 From: JustSomePwner Date: Thu, 30 Aug 2018 14:01:54 +0200 Subject: first --- gmod/visual_world.cpp | 207 ++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 207 insertions(+) create mode 100644 gmod/visual_world.cpp (limited to 'gmod/visual_world.cpp') diff --git a/gmod/visual_world.cpp b/gmod/visual_world.cpp new file mode 100644 index 0000000..1f504bd --- /dev/null +++ b/gmod/visual_world.cpp @@ -0,0 +1,207 @@ +#include + +#include "context.hpp" +#include "visual.hpp" +#include "interface.hpp" +#include "renderer.hpp" + +namespace features +{ + void fix_static_props( ) { + static auto cvar = g_csgo.m_cvar( )->FindVar( xors( "r_drawspecificstaticprop" ) ); + static bool fixed{ }; + if( !fixed ) { + cvar->m_flags |= 0; + cvar->set_value( 1 ); + + fixed = true; + } + } + + void c_visuals::draw_world( ) { + if( !g_settings.visuals.active ) + return; + + static const auto m_bShouldGlow = g_netvars.get_netvar( fnv( "DT_DynamicProp" ), fnv( "m_bShouldGlow" ) ); + + for( int i{ 64 }; i < g_csgo.m_entlist( )->GetHighestEntityIndex( ); ++i ) { + auto ent = g_csgo.m_entlist( )->GetClientEntity< IClientEntity >( i ); + if( !ent ) continue; + + auto client_class = ent->GetClientClass( ); + if( !client_class ) continue; + + int class_id = client_class->m_class_id; + + if( class_id != CBaseWeaponWorldModel && ( strstr( client_class->m_name, xors( "Weapon" ) ) + || class_id == CDEagle || class_id == CAK47 ) ) { + auto owner = ( int )ent->as< c_base_weapon >( )->m_hOwner( ) & 0xfff; + if( owner <= 0 || owner > 64 ) { + auto origin = ent->GetRenderOrigin( ); + if( origin ) { + bool draw = g_settings.visuals.weapon_esp( ) == 1; + bool glow = g_settings.visuals.weapon_esp( ) == 2; + + if( draw || g_settings.visuals.weapon_esp == 3 ) { + if( !glow ) { + *( bool* )( uintptr_t( ent ) + m_bShouldGlow ) = false; + } + + auto w2s = util::screen_transform( origin ); + auto def_index = ent->as< c_base_weapon >( )->m_iItemDefinitionIndex( ); + auto name = util::definition_index_to_name( def_index ); + + g_renderer.draw_string< ALIGN_CENTER >( g_fonts.f_esp_small, w2s.x, w2s.y, + g_settings.visuals.weapon_esp_clr( ), name ); + } + if( glow || g_settings.visuals.weapon_esp == 3 ) { + *( bool* )( uintptr_t( ent ) + m_bShouldGlow ) = true; + } + } + } + } + else { + if( g_settings.visuals.grenade_esp && strstr( client_class->m_name, xors( "Projectile" ) ) ) { + auto model = ent->GetModel( ); + if( !model ) continue; + + auto hdr = g_csgo.m_model_info( )->GetStudiomodel( model ); + if( !strstr( hdr->name, xors( "thrown" ) ) && !strstr( hdr->name, xors( "dropped" ) ) ) + continue; + + std::string name = xors( "nade" ); + if( strstr( hdr->name, xors( "flash" ) ) ) { + name = xors( "flash" ); + } + else if( strstr( hdr->name, xors( "smoke" ) ) ) { + name = xors( "smoke" ); + } + else if( strstr( hdr->name, xors( "decoy" ) ) ) { + name = xors( "decoy" ); + } + else if( strstr( hdr->name, xors( "incendiary" ) ) || strstr( hdr->name, xors( "molotov" ) ) ) { + name = xors( "molotov" ); + } + + if( g_settings.visuals.grenade_esp == 2 || g_settings.visuals.grenade_esp == 3 ) { + *( bool* )( uintptr_t( ent ) + m_bShouldGlow ) = true; + } + + if( g_settings.visuals.grenade_esp == 1 || g_settings.visuals.grenade_esp == 3 ) { + auto pos = ent->GetRenderOrigin( ); + auto w2s = util::screen_transform( pos ); + + g_renderer.draw_string< ALIGN_CENTER >( g_fonts.f_esp_small, w2s.x, w2s.y, + g_settings.visuals.grenade_esp_clr, name.c_str( ) ); + } + } + } + + } + } + + void c_visuals::world_modulate( ) { + static std::unordered_map< MaterialHandle_t, fclr_t > world_materials; + static std::unordered_map< MaterialHandle_t, fclr_t > world_materials2; + static c_base_player* local_player = nullptr; + static auto night_mode = false; + static bool modulated = false; + static bool alpha = false; + + if( !g_settings.visuals.world_modulate || !g_csgo.m_engine( )->IsInGame( ) ) { + modulated = false; + if( !world_materials2.empty( ) ) { + for( auto& it : world_materials2 ) { + auto mat = g_csgo.m_mat_system( )->GetMaterial( it.first ); + if( !mat ) continue; + + auto original_col = it.second; + mat->ColorModulate( original_col.r( ), original_col.g( ), original_col.b( ) ); + mat->AlphaModulate( original_col.a( ) ); + } + + world_materials.clear( ); + world_materials2.clear( ); + } + + return; + } + + if( g_ctx.m_stage == FRAME_NET_UPDATE_POSTDATAUPDATE_END ) { + fix_static_props( ); + + if( local_player == g_ctx.m_local && + night_mode == g_settings.visuals.night_mode( ) && + alpha == g_settings.visuals.transparent_props( ) && + modulated == g_settings.visuals.world_modulate( ) ) + return; + + + for( auto i = g_csgo.m_mat_system( )->FirstMaterial( ); + i != g_csgo.m_mat_system( )->InvalidMaterial( ); + i = g_csgo.m_mat_system( )->NextMaterial( i ) ) { + + auto mat = g_csgo.m_mat_system( )->GetMaterial( i ); + if( !mat ) continue; + + const char* group = mat->GetTextureGroupName( ); + bool is_world = strstr( group, xors( "World" ) ); + bool is_sky = strstr( group, xors( "Sky" ) ); + bool is_prop = strstr( group, xors( "StaticProp" ) ); + + if( is_world || is_sky || is_prop ) { + const char* name = mat->GetName( ); + if( world_materials.find( i ) == world_materials.end( ) ) { + fclr_t clr; + + mat->GetColorModulate( &clr.r( ), &clr.g( ), &clr.b( ) ); + clr.a( ) = mat->GetAlphaModulation( ); + + world_materials.emplace( i, clr ); + world_materials2.emplace( i, clr ); + } + + fclr_t new_color; + + new_color = world_materials2.find( i )->second; + bool apply = g_settings.visuals.night_mode && g_settings.visuals.world_modulate; + + if( is_world ) { + if( apply ) { + new_color.r( ) *= 0.15f; + new_color.g( ) *= 0.15f; + new_color.b( ) *= 0.15f; + } + } + else if( is_prop ) { + if( apply ) { + new_color.r( ) *= 0.3f; + new_color.g( ) *= 0.3f; + new_color.b( ) *= 0.3f; + } + if( g_settings.visuals.world_modulate && g_settings.visuals.transparent_props ) { + new_color.a( ) *= 0.6f; + } + } + else if( is_sky ) { + if( apply ) { + new_color = fclr_t( 0.f, 0.f, 0.f ); + } + } + + if( !( world_materials.at( i ) == new_color ) ) { + mat->ColorModulate( new_color.r( ), new_color.g( ), new_color.b( ) ); + mat->AlphaModulate( new_color.a( ) ); + + world_materials.at( i ) = new_color; + } + } + } + + modulated = g_settings.visuals.world_modulate; + night_mode = g_settings.visuals.night_mode; + alpha = g_settings.visuals.transparent_props; + local_player = g_ctx.m_local; + } + } +} \ No newline at end of file -- cgit v1.2.3