From 3d412a4b30a9f7c7f51ea6562e694315948bd3da Mon Sep 17 00:00:00 2001 From: boris Date: Wed, 28 Nov 2018 16:00:02 +1300 Subject: cleaned up in short, the cheat and loader are now separate solutions. unused stuff was moved into the legacy solution in case anyone wants to compile it or whatever. i can change this back if you want to. also, i configured the loader to compile in x64, and have separate build types for linux and win64 --- internal_rewrite/ClientClass.hpp | 272 --------------------------------------- 1 file changed, 272 deletions(-) delete mode 100644 internal_rewrite/ClientClass.hpp (limited to 'internal_rewrite/ClientClass.hpp') diff --git a/internal_rewrite/ClientClass.hpp b/internal_rewrite/ClientClass.hpp deleted file mode 100644 index fc1f140..0000000 --- a/internal_rewrite/ClientClass.hpp +++ /dev/null @@ -1,272 +0,0 @@ -#pragma once -#include "Valve/dt_common.h" -#include "Valve/dt_recv.h" - -enum ClassId_t { - CAI_BaseNPC, - CAK47, - CBaseAnimating, - CBaseAnimatingOverlay, - CBaseAttributableItem, - CBaseButton, - CBaseCombatCharacter, - CBaseCombatWeapon, - CBaseCSGrenade, - CBaseCSGrenadeProjectile, - CBaseDoor, - CBaseEntity_, - CBaseFlex, - CBaseGrenade, - CBaseParticleEntity, - CBasePlayer, - CBasePropDoor, - CBaseTeamObjectiveResource, - CBaseTempEntity, - CBaseToggle, - CBaseTrigger, - CBaseViewModel, - CBaseVPhysicsTrigger, - CBaseWeaponWorldModel, - CBeam, - CBeamSpotlight, - CBoneFollower, - CBreakableProp, - CBreakableSurface, - CC4, - CCascadeLight, - CChicken, - CColorCorrection, - CColorCorrectionVolume, - CCSGameRulesProxy, - CCSPlayer, - CCSPlayerResource, - CCSRagdoll, - CCSTeam, - CDEagle, - CDecoyGrenade, - CDecoyProjectile, - CDynamicLight, - CDynamicProp, - CEconEntity, - CEconWearable, - CEmbers, - CEntityDissolve, - CEntityFlame, - CEntityFreezing, - CEntityParticleTrail, - CEnvAmbientLight, - CEnvDetailController, - CEnvDOFController, - CEnvParticleScript, - CEnvProjectedTexture, - CEnvQuadraticBeam, - CEnvScreenEffect, - CEnvScreenOverlay, - CEnvTonemapController, - CEnvWind, - CFEPlayerDecal, - CFireCrackerBlast, - CFireSmoke, - CFireTrail, - CFish, - CFlashbang, - CFogController, - CFootstepControl, - CFunc_Dust, - CFunc_LOD, - CFuncAreaPortalWindow, - CFuncBrush, - CFuncConveyor, - CFuncLadder, - CFuncMonitor, - CFuncMoveLinear, - CFuncOccluder, - CFuncReflectiveGlass, - CFuncRotating, - CFuncSmokeVolume, - CFuncTrackTrain, - CGameRulesProxy, - CHandleTest, - CHEGrenade, - CHostage, - CHostageCarriableProp, - CIncendiaryGrenade, - CInferno, - CInfoLadderDismount, - CInfoOverlayAccessor, - CItem_Healthshot, - CItemDogtags, - CKnife, - CKnifeGG, - CLightGlow, - CMaterialModifyControl, - CMolotovGrenade, - CMolotovProjectile, - CMovieDisplay, - CParticleFire, - CParticlePerformanceMonitor, - CParticleSystem, - CPhysBox, - CPhysBoxMultiplayer, - CPhysicsProp, - CPhysicsPropMultiplayer, - CPhysMagnet, - CPlantedC4, - CPlasma, - CPlayerResource, - CPointCamera, - CPointCommentaryNode, - CPointWorldText, - CPoseController, - CPostProcessController, - CPrecipitation, - CPrecipitationBlocker, - CPredictedViewModel, - CProp_Hallucination, - CPropDoorRotating, - CPropJeep, - CPropVehicleDriveable, - CRagdollManager, - CRagdollProp, - CRagdollPropAttached, - CRopeKeyframe, - CSCAR17, - CSceneEntity, - CSensorGrenade, - CSensorGrenadeProjectile, - CShadowControl, - CSlideshowDisplay, - CSmokeGrenade, - CSmokeGrenadeProjectile, - CSmokeStack, - CSpatialEntity, - CSpotlightEnd, - CSprite, - CSpriteOriented, - CSpriteTrail, - CStatueProp, - CSteamJet, - CSun, - CSunlightShadowControl, - CTeam, - CTeamplayRoundBasedRulesProxy, - CTEArmorRicochet, - CTEBaseBeam, - CTEBeamEntPoint, - CTEBeamEnts, - CTEBeamFollow, - CTEBeamLaser, - CTEBeamPoints, - CTEBeamRing, - CTEBeamRingPoint, - CTEBeamSpline, - CTEBloodSprite, - CTEBloodStream, - CTEBreakModel, - CTEBSPDecal, - CTEBubbles, - CTEBubbleTrail, - CTEClientProjectile, - CTEDecal, - CTEDust, - CTEDynamicLight, - CTEEffectDispatch, - CTEEnergySplash, - CTEExplosion, - CTEFireBullets, - CTEFizz, - CTEFootprintDecal, - CTEFoundryHelpers, - CTEGaussExplosion, - CTEGlowSprite, - CTEImpact, - CTEKillPlayerAttachments, - CTELargeFunnel, - CTEMetalSparks, - CTEMuzzleFlash, - CTEParticleSystem, - CTEPhysicsProp, - CTEPlantBomb, - CTEPlayerAnimEvent, - CTEPlayerDecal, - CTEProjectedDecal, - CTERadioIcon, - CTEShatterSurface, - CTEShowLine, - CTesla, - CTESmoke, - CTESparks, - CTESprite, - CTESpriteSpray, - CTest_ProxyToggle_Networkable, - CTestTraceline, - CTEWorldDecal, - CTriggerPlayerMovement, - CTriggerSoundOperator, - CVGuiScreen, - CVoteController, - CWaterBullet, - CWaterLODControl, - CWeaponAug, - CWeaponAWP, - CWeaponBaseItem, - CWeaponBizon, - CWeaponCSBase, - CWeaponCSBaseGun, - CWeaponCycler, - CWeaponElite, - CWeaponFamas, - CWeaponFiveSeven, - CWeaponG3SG1, - CWeaponGalil, - CWeaponGalilAR, - CWeaponGlock, - CWeaponHKP2000, - CWeaponM249, - CWeaponM3, - CWeaponM4A1, - CWeaponMAC10, - CWeaponMag7, - CWeaponMP5Navy, - CWeaponMP7, - CWeaponMP9, - CWeaponNegev, - CWeaponNOVA, - CWeaponP228, - CWeaponP250, - CWeaponP90, - CWeaponSawedoff, - CWeaponSCAR20, - CWeaponScout, - CWeaponSG550, - CWeaponSG552, - CWeaponSG556, - CWeaponSSG08, - CWeaponTaser, - CWeaponTec9, - CWeaponTMP, - CWeaponUMP45, - CWeaponUSP, - CWeaponXM1014, - CWorld, - DustTrail, - MovieExplosion, - ParticleSmokeGrenade, - RocketTrail, - SmokeTrail, - SporeExplosion, - SporeTrail, -}; - -class ClientClass { -public: - using create_fn = void*( *)( int, int ); - using event_fn = void*( *); - - create_fn m_create_fn; - event_fn m_createevent_fn; - char* m_name; - RecvTable* m_rt_table; - ClientClass* m_next; - int m_class_id; -}; \ No newline at end of file -- cgit v1.2.3