From 3d412a4b30a9f7c7f51ea6562e694315948bd3da Mon Sep 17 00:00:00 2001 From: boris Date: Wed, 28 Nov 2018 16:00:02 +1300 Subject: cleaned up in short, the cheat and loader are now separate solutions. unused stuff was moved into the legacy solution in case anyone wants to compile it or whatever. i can change this back if you want to. also, i configured the loader to compile in x64, and have separate build types for linux and win64 --- internal_rewrite/IVRenderView.hpp | 185 -------------------------------------- 1 file changed, 185 deletions(-) delete mode 100644 internal_rewrite/IVRenderView.hpp (limited to 'internal_rewrite/IVRenderView.hpp') diff --git a/internal_rewrite/IVRenderView.hpp b/internal_rewrite/IVRenderView.hpp deleted file mode 100644 index a8396f5..0000000 --- a/internal_rewrite/IVRenderView.hpp +++ /dev/null @@ -1,185 +0,0 @@ -#pragma once -#include "util.hpp" - -class Beam_t; -class C_Beam; -class c_base_player; -class ITraceFilter; - - -class IVRenderView { -public: - void SetBlend( float blend ) { - return util::get_vfunc< 4, void >( this, blend ); - } - - float GetBlend( ) { - return util::get_vfunc< 5, float >( this ); - } - - void SetColorModulation( float const* blend ) { - return util::get_vfunc< 6, void >( this, blend ); - } - - void GetColorModulation( float* blend ) { - return util::get_vfunc< 7, void >( this, blend ); - } -}; - -enum beam_types { - beam_normal = 0, - beam_disk = 2, - beam_cylinder, - beam_follow, - beam_ring, - beam_spline, - beam_ring_point, - beam_laser, - beam_tesla, -}; - -enum beam_flags { - FBEAM_STARTENTITY = 0x00000001, - FBEAM_ENDENTITY = 0x00000002, - FBEAM_FADEIN = 0x00000004, - FBEAM_FADEOUT = 0x00000008, - FBEAM_SINENOISE = 0x00000010, - FBEAM_SOLID = 0x00000020, - FBEAM_SHADEIN = 0x00000040, - FBEAM_SHADEOUT = 0x00000080, - FBEAM_ONLYNOISEONCE = 0x00000100, // Only calculate our noise once - FBEAM_NOTILE = 0x00000200, - FBEAM_USE_HITBOXES = 0x00000400, // Attachment indices represent hitbox indices instead when this is set. - FBEAM_STARTVISIBLE = 0x00000800, // Has this client actually seen this beam's start entity yet? - FBEAM_ENDVISIBLE = 0x00001000, // Has this client actually seen this beam's end entity yet? - FBEAM_ISACTIVE = 0x00002000, - FBEAM_FOREVER = 0x00004000, - FBEAM_HALOBEAM = 0x00008000, // When drawing a beam with a halo, don't ignore the segments and endwidth - FBEAM_REVERSED = 0x00010000, - NUM_BEAM_FLAGS = 17 // KEEP THIS UPDATED! -}; - -struct BeamInfo_t { - beam_types m_nType; - - // Entities - c_base_player* m_pStartEnt; - int m_nStartAttachment; - c_base_player* m_pEndEnt; - int m_nEndAttachment; - - // Points - vec3_t m_vecStart; - vec3_t m_vecEnd; - - int m_nModelIndex; - const char *m_pszModelName; - - int m_nHaloIndex; - const char *m_pszHaloName; - float m_flHaloScale; - - float m_flLife; - float m_flWidth; - float m_flEndWidth; - float m_flFadeLength; - float m_flAmplitude; - - float m_flBrightness; - float m_flSpeed; - - int m_nStartFrame; - float m_flFrameRate; - - float m_flRed; - float m_flGreen; - float m_flBlue; - - bool m_bRenderable; - - int m_nSegments; - - int m_nFlags; - - // Rings - vec3_t m_vecCenter; - float m_flStartRadius; - float m_flEndRadius; - - BeamInfo_t( ) - { - m_nType = beam_normal; - m_nSegments = -1; - m_pszModelName = NULL; - m_pszHaloName = NULL; - m_nModelIndex = -1; - m_nHaloIndex = -1; - m_bRenderable = true; - m_nFlags = 0; - } -}; - -class IViewRenderBeams -{ -public: - // Construction -public: - IViewRenderBeams( void ); - virtual ~IViewRenderBeams( void ); - - // Implement IViewRenderBeams -public: - virtual void InitBeams( void ); - virtual void ShutdownBeams( void ); - virtual void ClearBeams( void ); - - // Updates the state of the temp ent beams - virtual void UpdateTempEntBeams( ); - - virtual void DrawBeam( Beam_t *pbeam ); - virtual void DrawBeam( C_Beam* pbeam, ITraceFilter*pEntityBeamTraceFilter = NULL ); - - virtual void KillDeadBeams( IClientEntity *pDeadEntity ); - - virtual void CreateBeamEnts( int startEnt, int endEnt, int modelIndex, int haloIndex, float haloScale, - float life, float width, float endWidth, float fadeLength, float amplitude, - float brightness, float speed, int startFrame, - float framerate, float r, float g, float b, int type = -1 ); - virtual Beam_t *CreateBeamEnts( BeamInfo_t &beamInfo ); - - virtual void CreateBeamEntPoint( int nStartEntity, const vec3_t *pStart, int nEndEntity, const vec3_t* pEnd, - int modelIndex, int haloIndex, float haloScale, - float life, float width, float endWidth, float fadeLength, float amplitude, - float brightness, float speed, int startFrame, - float framerate, float r, float g, float b ); - virtual Beam_t *CreateBeamEntPoint( BeamInfo_t &beamInfo ); - - virtual void CreateBeamPoints( vec3_t& start, vec3_t& end, int modelIndex, int haloIndex, float haloScale, - float life, float width, float endWidth, float fadeLength, float amplitude, - float brightness, float speed, int startFrame, - float framerate, float r, float g, float b ); - virtual Beam_t *CreateBeamPoints( BeamInfo_t &beamInfo ); - - virtual void CreateBeamRing( int startEnt, int endEnt, int modelIndex, int haloIndex, float haloScale, - float life, float width, float endWidth, float fadeLength, float amplitude, - float brightness, float speed, int startFrame, - float framerate, float r, float g, float b, int flags ); - virtual Beam_t *CreateBeamRing( BeamInfo_t &beamInfo ); - - virtual void CreateBeamRingPoint( const vec3_t& center, float start_radius, float end_radius, int modelIndex, int haloIndex, float haloScale, - float life, float width, float m_nEndWidth, float m_nFadeLength, float amplitude, - float brightness, float speed, int startFrame, - float framerate, float r, float g, float b, int flags ); - virtual Beam_t *CreateBeamRingPoint( BeamInfo_t &beamInfo ); - - virtual void CreateBeamCirclePoints( int type, vec3_t& start, vec3_t& end, - int modelIndex, int haloIndex, float haloScale, float life, float width, - float endWidth, float fadeLength, float amplitude, float brightness, float speed, - int startFrame, float framerate, float r, float g, float b ); - virtual Beam_t *CreateBeamCirclePoints( BeamInfo_t &beamInfo ); - - virtual void CreateBeamFollow( int startEnt, int modelIndex, int haloIndex, float haloScale, - float life, float width, float endWidth, float fadeLength, float r, float g, float b, - float brightness ); - virtual Beam_t *CreateBeamFollow( BeamInfo_t &beamInfo ); -}; \ No newline at end of file -- cgit v1.2.3