From 3d412a4b30a9f7c7f51ea6562e694315948bd3da Mon Sep 17 00:00:00 2001 From: boris Date: Wed, 28 Nov 2018 16:00:02 +1300 Subject: cleaned up in short, the cheat and loader are now separate solutions. unused stuff was moved into the legacy solution in case anyone wants to compile it or whatever. i can change this back if you want to. also, i configured the loader to compile in x64, and have separate build types for linux and win64 --- internal_rewrite/c_base_weapon.hpp | 324 ------------------------------------- 1 file changed, 324 deletions(-) delete mode 100644 internal_rewrite/c_base_weapon.hpp (limited to 'internal_rewrite/c_base_weapon.hpp') diff --git a/internal_rewrite/c_base_weapon.hpp b/internal_rewrite/c_base_weapon.hpp deleted file mode 100644 index f56770e..0000000 --- a/internal_rewrite/c_base_weapon.hpp +++ /dev/null @@ -1,324 +0,0 @@ -#pragma once -#include "util.hpp" -#include "IClientEntityList.hpp" -#include "netvars.hpp" - -enum ItemDefinitionIndex_t { - WEAPON_NONE, - WEAPON_DEAGLE = 1, - WEAPON_ELITE = 2, - WEAPON_FIVESEVEN = 3, - WEAPON_GLOCK = 4, - WEAPON_AK47 = 7, - WEAPON_AUG = 8, - WEAPON_AWP = 9, - WEAPON_FAMAS = 10, - WEAPON_G3SG1 = 11, - WEAPON_GALILAR = 13, - WEAPON_M249 = 14, - WEAPON_M4A1 = 16, - WEAPON_MAC10 = 17, - WEAPON_P90 = 19, - WEAPON_UMP45 = 24, - WEAPON_XM1014 = 25, - WEAPON_BIZON = 26, - WEAPON_MAG7 = 27, - WEAPON_NEGEV = 28, - WEAPON_SAWEDOFF = 29, - WEAPON_TEC9 = 30, - WEAPON_TASER = 31, - WEAPON_HKP2000 = 32, - WEAPON_MP7 = 33, - WEAPON_MP9 = 34, - WEAPON_NOVA = 35, - WEAPON_P250 = 36, - WEAPON_SCAR20 = 38, - WEAPON_SG556 = 39, - WEAPON_SSG08 = 40, - WEAPON_KNIFEGG = 41, - WEAPON_KNIFE = 42, - WEAPON_FLASHBANG = 43, - WEAPON_HEGRENADE = 44, - WEAPON_SMOKEGRENADE = 45, - WEAPON_MOLOTOV = 46, - WEAPON_DECOY = 47, - WEAPON_INCGRENADE = 48, - WEAPON_C4 = 49, - WEAPON_KNIFE_T = 59, - WEAPON_M4A1_SILENCER = 60, - WEAPON_USP_SILENCER = 61, - WEAPON_CZ75A = 63, - WEAPON_R8REVOLVER = 64, - WEAPON_KNIFE_BAYONET = 500, - WEAPON_KNIFE_FLIP = 505, - WEAPON_KNIFE_GUT = 506, - WEAPON_KNIFE_KARAMBIT = 507, - WEAPON_KNIFE_M9_BAYONET = 508, - WEAPON_KNIFE_TACTICAL = 509, - WEAPON_KNIFE_FALCHION = 512, - WEAPON_KNIFE_BOWIE = 514, - WEAPON_KNIFE_BUTTERFLY = 515, - WEAPON_KNIFE_PUSH = 516, - GLOVE_STUDDED_BLOODHOUND = 5027, - GLOVE_T_SIDE = 5028, - GLOVE_CT_SIDE = 5029, - GLOVE_SPORTY = 5030, - GLOVE_SLICK = 5031, - GLOVE_LEATHER_WRAP = 5032, - GLOVE_MOTORCYCLE = 5033, - GLOVE_SPECIALIST = 5034, - GLOVE_HYDRA = 5035, -}; - -class weapon_info_t { -public: - char pad_0000[ 4 ]; //0x0000 - char* weapon_name; //0x0004 - char pad_0008[ 12 ]; //0x0008 - int max_clip_ammo; //0x0014 - char pad_0018[ 12 ]; //0x0018 - int max_ammo; //0x0024 - char pad_0028[ 4 ]; //0x0028 - char* world_model; //0x002C - char* view_model; //0x0030 - char* dropped_model; //0x0034 - char pad_0038[ 4 ]; //0x0038 - char* N00000010; //0x003C - char pad_0040[ 56 ]; //0x0040 - char* empty_sound; //0x0078 - char pad_007C[ 4 ]; //0x007C - char* ammo_type; //0x0080 - char pad_0084[ 4 ]; //0x0084 - char* hud_name; //0x0088 - char* weapon_name2; //0x008C - char pad_0090[ 60 ]; //0x0090 - int type; - int price; //0x00CC - int kill_reward; //0x00D0 - char* anim_prefix; - float cycle_time; - float cycle_time_alt; - float time_to_idle; - float idle_interval; - - bool full_auto; //0x00E8 - char pad_00E9[ 3 ]; //0x00E9 - int damage; //0x00EC - float armor_ratio; //0x00F0 - char pad_00F4[ 4 ]; //0x00F4 - float penetration; //0x00F8 - char pad_00FC[ 8 ]; //0x00FC - float range; //0x0104 - float range_modifier; //0x0108 - float throw_velocity; - char pad_010C[ 12 ]; //0x010C - bool has_silencer; //0x011C - char pad_011D[ 15 ]; //0x011D - float max_speed; //0x012C - float max_speed_alt; //0x0130 - float spread; //0x0134 - float spread_alt; //0x0138 - float inaccuracy_crouch; //0x013C - float inaccuracy_crouch_alt; //0x0140 - float inaccuracy_stand; //0x0144 - float inaccuracy_stand_alt; //0x0148 - float inaccuracy_jump_start; //0x014C - float inaccuracy_jump; //0x0150 - float inaccuracy_jump_alt; //0x0154 - float inaccuracy_land; //0x0158 - float inaccuracy_land_alt; //0x015C - float inaccuracy_ladder; //0x0160 - float inaccuracy_ladder_alt; //0x0164 - float inaccuracy_fire; //0x0168 - float inaccuracy_fire_alt; //0x016C - float inaccuracy_move; //0x0170 - float inaccuracy_move_alt; //0x0174 - float inaccuracy_reload; //0x0178 - int recoil_seed; //0x017C - char pad_0180[ 60 ]; //0x0180 - int zoom_levels; //0x01BC - int zoom_fov1; //0x01C0 - int zoom_fov2; //0x01C4 -}; - -enum quality_t { - Default, - Geniune, - Vintage, - Unusual, - Community = 5, - Developer, - Self_Made, - Customized, - Strange, - Completed, - Tournament = 12, -}; - -class c_base_weapon { -public: - NETVAR( m_iItemDefinitionIndex, "m_iItemDefinitionIndex", "DT_BaseAttributableItem", 0, short ); - NETVAR( m_iClip1, "m_iClip1", "DT_BaseCombatWeapon", 0, int ); - NETVAR( m_flNextPrimaryAttack, "m_flNextPrimaryAttack", "DT_BaseCombatWeapon", 0, float ); - NETVAR( m_flNextSecondaryAttack, "m_flNextPrimaryAttack", "DT_BaseCombatWeapon", 4, float ); - NETVAR( m_flPostponeFireReadyTime, "m_flPostponeFireReadyTime", "DT_WeaponCSBase", 0, float ); - NETVAR( m_fThrowTime, "m_fThrowTime", "DT_BaseCSGrenade", 0, float ); - NETVAR( m_hOwner, "m_hOwner", "DT_BaseCombatWeapon", 0, uint32_t ); - NETVAR( m_bPinPulled, "m_bPinPulled", "DT_BaseCSGrenade", 0, bool ); - NETVAR( m_flThrowStrength, "m_flThrowStrength", "DT_BaseCSGrenade", 0, float ); - NETVAR( m_nModelIndex, "m_nModelIndex", "DT_BaseEntity", 0, int ); - - NETVAR( m_iViewModelIndex, "m_iViewModelIndex", "DT_BaseCombatWeapon", 0, int ); - NETVAR( m_iWorldModelIndex, "m_iWorldModelIndex", "DT_BaseCombatWeapon", 0, int ); - NETVAR( m_iWorldDroppedModelIndex, "m_iWorldDroppedModelIndex", "DT_BaseCombatWeapon", 0, int ); - NETVAR( m_hWeaponWorldModel, "m_hWeaponWorldModel", "DT_BaseCombatWeapon", 0, uint32_t ); - - NETVAR( m_iEntityQuality, "m_iEntityQuality", "DT_BaseAttributableItem", 0, int ); - NETVAR( m_iItemIDHigh, "m_iItemIDHigh", "DT_BaseAttributableItem", 0, int ); - NETVAR( m_iItemIDLow, "m_iItemIDLow", "DT_BaseAttributableItem", 0, int ); - NETVAR( m_iAccountID, "m_iAccountID", "DT_BaseAttributableItem", 0, int ); - NETVAR( m_szCustomName, "m_szCustomName", "DT_BaseAttributableItem", 0, char* ); - NETVAR( m_OriginalOwnerXuidLow, "m_OriginalOwnerXuidLow", "DT_BaseAttributableItem", 0, int ); - NETVAR( m_OriginalOwnerXuidHigh, "m_OriginalOwnerXuidHigh", "DT_BaseAttributableItem", 0, int ); - - NETVAR( m_nFallbackPaintKit, "m_nFallbackPaintKit", "DT_BaseAttributableItem" ,0, int ); - NETVAR( m_nFallbackSeed, "m_nFallbackSeed", "DT_BaseAttributableItem", 0, int ); - NETVAR( m_flFallbackWear, "m_flFallbackWear", "DT_BaseAttributableItem", 0, float ); - NETVAR( m_nFallbackStatTrak, "m_nFallbackStatTrak", "DT_BaseAttributableItem", 0, int ); - - NETVAR( m_hOwnerEntity, "m_hOwnerEntity", "DT_BaseAttributableItem", 0, uint32_t ); - NETVAR( m_flC4Blow, "m_flC4Blow", "DT_PlantedC4", 0, float ); - NETVAR( m_bBombTicking, "m_bBombTicking", "DT_PlantedC4", 0, bool ); - NETVAR( m_hBombDefuser, "m_hBombDefuser", "DT_PlantedC4", 0, uint32_t ); - NETVAR( m_bBombDefused, "m_bBombDefused", "DT_PlantedC4", 0, bool ); - NETVAR( m_flTimerLength, "m_flTimerLength", "DT_PlantedC4", 0, float ); - NETVAR( m_flDefuseLength, "m_flDefuseLength", "DT_PlantedC4", 0, float ); - NETVAR( m_flDefuseCountDown, "m_flDefuseCountDown", "DT_PlantedC4", 0, float ); - NETVAR( m_fLastShotTime, "m_fLastShotTime", "DT_WeaponCSBaseGun", 0, float ); - - __forceinline IClientEntity* ce( ) { - return reinterpret_cast< IClientEntity* >( this ); - } - - __forceinline operator IClientEntity*( ) { - return reinterpret_cast< IClientEntity* >( this ); - } - - template < typename t > - __forceinline t& get( std::ptrdiff_t offset ) { - return *reinterpret_cast< t* >( uintptr_t( this ) + offset ); - } - - __forceinline weapon_info_t* get_wpn_info( ) { - return util::get_vfunc< 444, weapon_info_t* >( this ); - } - - __forceinline void update_accuracy_penalty( ) { - return util::get_vfunc< 468, void >( this ); - } - - __forceinline float get_spread( ) { - return util::get_vfunc< 436, float >( this ); - } - - __forceinline float get_inaccuracy( ) { - return util::get_vfunc< 467, float >( this ); - } - - __forceinline void set_glove_model( int model_index ) { - return util::get_vfunc< 75, void >( this, model_index ); - } - - bool is_pistol( ) { - switch( m_iItemDefinitionIndex( ) ) { - case WEAPON_DEAGLE: - case WEAPON_ELITE: - case WEAPON_FIVESEVEN: - case WEAPON_GLOCK: - case WEAPON_HKP2000: - case WEAPON_P250: - case WEAPON_TEC9: - case WEAPON_USP_SILENCER: - case WEAPON_R8REVOLVER: - return true; - default: - return false; - } - } - - bool is_sniper( ) { - switch( m_iItemDefinitionIndex( ) ) { - case WEAPON_AWP: - case WEAPON_G3SG1: - case WEAPON_SCAR20: - case WEAPON_SSG08: - return true; - default: - return false; - } - } - - bool is_knife( ) { - switch( m_iItemDefinitionIndex( ) ) { - case WEAPON_KNIFE: - case WEAPON_KNIFE_T: - case WEAPON_KNIFEGG: - case WEAPON_KNIFE_BAYONET: - case WEAPON_KNIFE_BUTTERFLY: - case WEAPON_KNIFE_FALCHION: - case WEAPON_KNIFE_FLIP: - case WEAPON_KNIFE_GUT: - case WEAPON_KNIFE_KARAMBIT: - case WEAPON_KNIFE_M9_BAYONET: - case WEAPON_KNIFE_PUSH: - case WEAPON_KNIFE_TACTICAL: - case WEAPON_KNIFE_BOWIE: - return true; - default: - return false; - } - } - - bool is_grenade( ) { - switch( m_iItemDefinitionIndex( ) ) { - case WEAPON_FLASHBANG: - case WEAPON_HEGRENADE: - case WEAPON_SMOKEGRENADE: - case WEAPON_MOLOTOV: - case WEAPON_INCGRENADE: - case WEAPON_DECOY: - return true; - default: - return false; - } - } - - bool is_shotgun( ) { - switch( m_iItemDefinitionIndex( ) ) { - case WEAPON_NOVA: - case WEAPON_SAWEDOFF: - case WEAPON_XM1014: - case WEAPON_MAG7: - return true; - default: - return false; - } - } - - bool is_rifle( ) { - switch( m_iItemDefinitionIndex( ) ) { - case WEAPON_AK47: - case WEAPON_AUG: - case WEAPON_FAMAS: - case WEAPON_GALILAR: - case WEAPON_SG556: - case WEAPON_M4A1: - case WEAPON_M4A1_SILENCER: - return true; - default: - return false; - } - } - - char get_hud_icon( ); -}; \ No newline at end of file -- cgit v1.2.3