From 3d412a4b30a9f7c7f51ea6562e694315948bd3da Mon Sep 17 00:00:00 2001 From: boris Date: Wed, 28 Nov 2018 16:00:02 +1300 Subject: cleaned up in short, the cheat and loader are now separate solutions. unused stuff was moved into the legacy solution in case anyone wants to compile it or whatever. i can change this back if you want to. also, i configured the loader to compile in x64, and have separate build types for linux and win64 --- internal_rewrite/chams.cpp | 341 --------------------------------------------- 1 file changed, 341 deletions(-) delete mode 100644 internal_rewrite/chams.cpp (limited to 'internal_rewrite/chams.cpp') diff --git a/internal_rewrite/chams.cpp b/internal_rewrite/chams.cpp deleted file mode 100644 index 1d46bb2..0000000 --- a/internal_rewrite/chams.cpp +++ /dev/null @@ -1,341 +0,0 @@ -#include "chams.hpp" -#include "interface.hpp" -#include "d3d.hpp" -#include "context.hpp" -#include "hooks.hpp" - -static auto chams_mat = xors_raw( ( - R"("VertexLitGeneric" -{ - "$basetexture" "vgui/white_additive" - "$ignorez" "1" - "$nofog" "1" - "$model" "1" - "$nocull" "0" - "$selfillum" "1" - "$halflambert" "1" - "$znearer" "0" - "$flat" "1" - "$envmap" "env_cubemap" - "$envmaptint" "[.3 .3 .3]" - "$envmapcontrast" "1" - "$envmapsaturation" "1.0" - "$phong" "1" - "$phongexponent" "15.0" - "$normalmapalphaenvmask" "1" - "$phongboost" "6.0" - "$phongfresnelranges" "[.5 .5 1]" - "$BasemapAlphaPhongMask" "1" -})" -) ); - -static auto chams_mat_shine = xors_raw( ( - R"("VertexLitGeneric" -{ - "$basetexture" "vgui/white" - "$envmap" "env_cubemap" - "$envmaptint" "[.3 .3 .3]" - "$reflectivity" "[1.0 1.0 1.0]" - "$envmapcontrast" ".4" - "$envmapsaturation" "1.0" - "$model" "1" - "$flat" "0" - "$nocull" "1" - "$selfillum" "1" - "$halflambert" "1" - "$nofog" "1" - "$ignorez" "0" - "$znearer" "0" - "$wireframe" "0" -})" -) ); - -static auto chams_mat_flat = xors_raw( ( - R"("UnlitGeneric" -{ - "$basetexture" "vgui/white" - "$model" "1" - "$flat" "1" - "$nocull" "1" - "$selfillum" "1" - "$halflambert" "1" - "$nofog" "1" - "$ignorez" "0" - "$znearer" "0" - "$wireframe" "0" -})" -) ); - -namespace features -{ - void c_materials::make_cham_buffer( char* buf, int len, int type ) { - switch ( type ) { - case 1: - sprintf_s( buf, len - 1, chams_mat_flat.decrypt( ) ); - break; - case 2: - sprintf_s( buf, len - 1, chams_mat.decrypt( ) ); - break; - default: - sprintf_s( buf, len - 1, chams_mat.decrypt( ) ); - } - } - - void c_material::init( const char* name, const char* buf ) { - m_keyvalues = new KeyValues( name ); - m_keyvalues->LoadFromBuffer( name, buf ); - - // CreateMaterial already increments ref counter - m_mat = g_csgo.m_mat_system( )->CreateMaterial( name, m_keyvalues ); - } - - void c_material::destroy( ) { - if( m_mat ) { - m_mat->DecrementReferenceCount( ); - m_mat = nullptr; - } - - if( m_keyvalues ) { - delete m_keyvalues; - m_keyvalues = nullptr; - } - } - - void c_materials::force_material( IMaterial* mat, fclr_t clr ) { - if( !mat ) return; - - float col[ ] = { clr.r( ), clr.g( ), clr.b( ) }; - g_csgo.m_render_view( )->SetBlend( clr.a( ) ); - g_csgo.m_render_view( )->SetColorModulation( col ); - - g_csgo.m_model_render( )->ForcedMaterialOverride( mat ); - } - - void c_materials::initialize_materials( ) { - char buffer[ 1024 ]; - - make_cham_buffer( buffer, sizeof( buffer ), 0 ); - m_chams.init( xors( "chamsmat" ), buffer ); - memset( buffer, 0, 1024 ); - - make_cham_buffer( buffer, sizeof( buffer ), 1 ); - m_chams_flat.init( xors( "chamsmat_flat" ), buffer ); - memset( buffer, 0, 1024 ); - m_initialized = true; - } - - void c_materials::destroy_materials( ) { - m_initialized = false; - - m_chams.destroy( ); - m_chams_flat.destroy( ); - } - - void c_materials::update_materials( ) { - if( !m_initialized ) return; - if( m_chams.m_mat->m_ref_count <= 0 ) return; - - static float last_reflectivity{ }; - static float last_shine{ }; - static float last_luminance{ }; - static KeyValues* reflectivity; - static KeyValues* shine; - static KeyValues* luminance; - - if( !reflectivity ) { - for( auto it = m_chams.m_keyvalues->m_pSub; !!it; it = it->m_pPeer ) { - if( it->m_iDataType != 1 ) continue; - if( strstr( it->m_sValue, xors( "[.3 .3 .3]" ) ) ) { - reflectivity = it; - } - } - } - - if( !shine ) { - for( auto it = m_chams.m_keyvalues->m_pSub; !!it; it = it->m_pPeer ) { - if( it->m_flValue == 6.0f ) - shine = it; - } - } - - if( !luminance ) { - for( auto it = m_chams.m_keyvalues->m_pSub; !!it; it = it->m_pPeer ) { - if( it->m_flValue == 15.0f ) { - luminance = it; - } - } - } - - if( reflectivity ) { - if( last_reflectivity != g_settings.visuals.chams.reflectivity( ) ) { - char buf[ 32 ]; - sprintf_s< 32 >( buf, xors( "[%1.1f %1.1f %1.1f]" ), - g_settings.visuals.chams.reflectivity( ), - g_settings.visuals.chams.reflectivity( ), - g_settings.visuals.chams.reflectivity( ) ); - - strcpy( reflectivity->m_sValue, buf ); - m_chams.m_mat->Refresh( ); - } - last_reflectivity = g_settings.visuals.chams.reflectivity( ); - } - - if( shine ) { - if( last_shine != g_settings.visuals.chams.shine( ) ) { - shine->m_flValue = g_settings.visuals.chams.shine( ) * 3.f; - m_chams.m_mat->Refresh( ); - } - last_shine = g_settings.visuals.chams.shine( ); - } - - if( luminance ) { - if( last_luminance != g_settings.visuals.chams.luminance( ) ) { - if( g_settings.visuals.chams.luminance == 0.f ) - luminance->m_flValue = 0.f; - else - luminance->m_flValue = ( 1.05f - g_settings.visuals.chams.luminance( ) ) * 10.f; - m_chams.m_mat->Refresh( ); - } - last_luminance = g_settings.visuals.chams.luminance( ); - } - } - - void c_chams::d3d_render_chams( c_base_player* ent, int type, int v_index, uint32_t min_index, uint32_t num_vert, uint32_t start_index, uint32_t prim_count ) { - static auto d3d_draw = g_csgo.m_d3d->get_old_function< decltype( &hooks::d3d::draw ) >( 82 ); - - int team = ent->m_iTeamNum( ); - clr_t visible_col = team == g_ctx.m_local->m_iTeamNum( ) ? g_settings.visuals.chams.color_visible_friendly( ) : g_settings.visuals.chams.color_visible_enemy( ); - clr_t hidden_col = team == g_ctx.m_local->m_iTeamNum( ) ? g_settings.visuals.chams.color_hidden_friendly( ) : g_settings.visuals.chams.color_hidden_enemy( ); - - if( team == g_ctx.m_local->m_iTeamNum( ) && !g_settings.visuals.chams.friendlies ) - return; - - fclr_t fcol_vis = visible_col.to_fclr( ); - float value_vis[ 4 ] = { fcol_vis.r( ), fcol_vis.g( ), fcol_vis.b( ), fcol_vis.a( ) }; - - fclr_t fcol_hid = hidden_col.to_fclr( ); - float value_hid[ 4 ] = { fcol_hid.r( ), fcol_hid.g( ), fcol_hid.b( ), fcol_hid.a( ) }; - - float def[ 4 ] = { 1.f, 1.f, 1.f, 1.f }; - - IDirect3DBaseTexture9* prev_texture; - IDirect3DSurface9* prev_surface; - ulong_t z_enable; - - g_d3d.get_device( )->GetTexture( 0, &prev_texture ); - g_d3d.get_device( )->GetRenderTarget( 0, &prev_surface ); - g_d3d.get_device( )->GetRenderState( D3DRS_ZENABLE, &z_enable ); - - auto hr = g_d3d.get_device( )->SetRenderTarget( 0, g_d3d.m_surface ); - - //printf( "hr: %08x\n", hr ); - - if( g_settings.visuals.chams.ignore_z ) { - g_d3d.get_device( )->SetRenderState( D3DRS_ZENABLE, false ); - g_d3d.get_device( )->SetPixelShaderConstantF( 0, value_hid, 1 ); - g_d3d.get_device( )->SetPixelShaderConstantF( 1, value_hid, 1 ); - //g_d3d.get_device( )->SetTexture( 0, nullptr ); - d3d_draw( g_d3d.get_device( ), ( D3DPRIMITIVETYPE )type, v_index, min_index, num_vert, start_index, prim_count ); - } - - g_d3d.get_device( )->SetRenderState( D3DRS_ZENABLE, z_enable ); - g_d3d.get_device( )->SetPixelShaderConstantF( 0, value_hid, 1 ); - g_d3d.get_device( )->SetPixelShaderConstantF( 1, value_vis, 1 ); - //g_d3d.get_device( )->SetTexture( 0, nullptr ); - - d3d_draw( g_d3d.get_device( ), ( D3DPRIMITIVETYPE )type, v_index, min_index, num_vert, start_index, prim_count ); - - g_d3d.get_device( )->SetPixelShaderConstantF( 0, def, 1 ); - g_d3d.get_device( )->SetPixelShaderConstantF( 1, def, 1 ); - g_d3d.get_device( )->SetRenderTarget( 0, prev_surface ); - g_d3d.get_device( )->SetRenderState( D3DRS_ZENABLE, z_enable ); - - g_d3d.get_device( )->SetTexture( 0, prev_texture ); - - if( prev_texture ) - prev_texture->Release( ); - - if( prev_surface ) - prev_surface->Release( ); - } - - void c_chams::d3d_render_textures( ) { - if( !g_d3d.m_sil_txt ) - return; - - IDirect3DSurface9* backbuffer; - D3DSURFACE_DESC desc; - - g_d3d.get_device( )->GetRenderTarget( 0, &backbuffer ); - backbuffer->GetDesc( &desc ); - //backbuffer->Release( ); - - struct tex_vertex { - float x, y, z, r, h, w; - }; - - tex_vertex v[ ] = { - { 0.f, 0.f, 0.f, 1.0f, 0.f, 0.f }, - { ( float )desc.Width, 0.f, 0.f, 1.0f, 1.0f, 0.f }, - { 0.f, ( float )desc.Height, 0.f, 1.0f, 0.0f, 1.0f }, - { ( float )desc.Width, ( float )desc.Height, 0.f, 1.0f, 1.0f, 1.0f } - }; - - void* p; - - g_d3d.m_buffer->Lock( 0, 0, &p, 0 ); - memcpy( p, v, sizeof( v ) ); - g_d3d.m_buffer->Unlock( ); - - void* pixel_shader; - void* texture; - void* stream_src; - uint32_t stride; - uint32_t offset; - ulong_t fvf; - ulong_t dest_blend; - ulong_t alpha_blend; - - g_d3d.get_device( )->GetPixelShader( ( IDirect3DPixelShader9** )&pixel_shader ); - g_d3d.get_device( )->GetTexture( 0, ( IDirect3DBaseTexture9** )&texture ); - g_d3d.get_device( )->GetStreamSource( 0, ( IDirect3DVertexBuffer9** )&stream_src, &offset, &stride ); - g_d3d.get_device( )->GetFVF( &fvf ); - g_d3d.get_device( )->GetRenderState( D3DRS_DESTBLEND, &dest_blend ); - g_d3d.get_device( )->GetRenderState( D3DRS_ALPHABLENDENABLE, &alpha_blend ); - - g_d3d.get_device( )->SetRenderTarget( 0, g_d3d.m_surface ); - g_d3d.get_device( )->SetFVF( D3DFVF_XYZRHW | D3DFVF_TEX1 ); - g_d3d.get_device( )->SetPixelShader( nullptr ); - g_d3d.get_device( )->SetTexture( 0, g_d3d.m_sil_txt ); - g_d3d.get_device( )->SetRenderState( D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA ); - g_d3d.get_device( )->SetRenderState( D3DRS_ALPHABLENDENABLE, true ); - - g_d3d.get_device( )->SetStreamSource( 0, g_d3d.m_buffer, 0, sizeof( tex_vertex ) ); - g_d3d.get_device( )->DrawPrimitive( D3DPT_TRIANGLESTRIP, 0, 2 ); - - //D3DXSaveSurfaceToFileA( "backbuffer_1.bmp", D3DXIFF_BMP, backbuffer, 0, 0 ); - //D3DXSaveSurfaceToFileA( "backbuffer_2.bmp", D3DXIFF_BMP, g_d3d.m_surface, 0, 0 ); - - - D3DRECT bar_rect{ }; - D3DCOLOR col{ }; - - bar_rect.x1 = 0; - bar_rect.y1 = 0; - bar_rect.x2 = desc.Width; - bar_rect.y2 = desc.Height; - - g_d3d.get_device( )->SetPixelShader( ( IDirect3DPixelShader9* )pixel_shader ); - g_d3d.get_device( )->SetTexture( 0, ( IDirect3DTexture9* )texture ); - g_d3d.get_device( )->SetRenderState( D3DRS_DESTBLEND, dest_blend ); - g_d3d.get_device( )->SetRenderState( D3DRS_ALPHABLENDENABLE, alpha_blend ); - g_d3d.get_device( )->SetStreamSource( 0, ( IDirect3DVertexBuffer9* )stream_src, offset, stride ); - g_d3d.get_device( )->SetFVF( fvf ); - - //g_d3d.get_device( )->Clear( 1, &bar_rect, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, col, 0, 0 ); - g_d3d.get_device( )->SetRenderTarget( 0, backbuffer ); - backbuffer->Release( ); - - - } -} \ No newline at end of file -- cgit v1.2.3