From 3d412a4b30a9f7c7f51ea6562e694315948bd3da Mon Sep 17 00:00:00 2001 From: boris Date: Wed, 28 Nov 2018 16:00:02 +1300 Subject: cleaned up in short, the cheat and loader are now separate solutions. unused stuff was moved into the legacy solution in case anyone wants to compile it or whatever. i can change this back if you want to. also, i configured the loader to compile in x64, and have separate build types for linux and win64 --- internal_rewrite/context.hpp | 85 -------------------------------------------- 1 file changed, 85 deletions(-) delete mode 100644 internal_rewrite/context.hpp (limited to 'internal_rewrite/context.hpp') diff --git a/internal_rewrite/context.hpp b/internal_rewrite/context.hpp deleted file mode 100644 index 27f1a42..0000000 --- a/internal_rewrite/context.hpp +++ /dev/null @@ -1,85 +0,0 @@ -#pragma once -#include - -#include "util.hpp" -#include "sdk.hpp" - -NAMESPACE_REGION( context ) - -struct shot_data_t { - vec3_t m_local_pos; - vec3_t m_angle; - vec3_t m_enemy_pos; - int m_enemy_index; - int m_resolver_shots; - bool m_resolver_state; - bool m_missed{ false }; - struct { - vec3_t min; - vec3_t max; - float radius; - } m_hitbox; - int m_hitgroup; - bool m_handled{ }; - int m_hit{ }; - int m_damage{ }; - bool m_logged{ }; - matrix3x4 m_matrix[ 128 ]; -}; - -//replacement to the old global:: namespace -class c_context { -public: - //run localplayer check, pointer, is valid etc - bool run_frame( ); - float pred_time( ); - - void on_cmove_end( user_cmd_t* cmd ); - bool create_snapshot( user_cmd_t* ); - //calculate accurate tickbase - bool calculate_tickbase( ); - - user_cmd_t* get_last_cmd( ) { - return m_snapshot.empty( ) ? nullptr : &m_snapshot.front( ); - } - - bool precache_model( const char* model ); - -public: - c_base_player* m_local{ }; - int m_stage{ }; - //accurate tickbase - int m_tickbase{ }; - - bool m_revolver_shot{ }; - - bool m_drawing_postscreenspace{ }; - bool m_has_incremented_shots{ }; - bool m_drawing_screneend{ }; - float m_weapon_spread{ }; - float m_weapon_inaccuracy{ }; - - bool m_has_fired_this_frame{ }; - - float m_absyaw{ }; - vec3_t m_last_realangle{ }; - vec3_t m_last_fakeangle{ }; - vec3_t m_thirdperson_angle{ }; - vec3_t m_last_origin{ }; - - float m_fov{ 90.f }; -public: - void reset_shot_queue( ); - - int m_last_shot_ack; - int m_last_shot; - - std::array< shot_data_t, 128 > m_shot_data; - std::vector< int > m_cmd_numbers; -private: - std::deque< user_cmd_t > m_snapshot; -}; - -END_REGION - -extern context::c_context g_ctx; \ No newline at end of file -- cgit v1.2.3