From 3d412a4b30a9f7c7f51ea6562e694315948bd3da Mon Sep 17 00:00:00 2001 From: boris Date: Wed, 28 Nov 2018 16:00:02 +1300 Subject: cleaned up in short, the cheat and loader are now separate solutions. unused stuff was moved into the legacy solution in case anyone wants to compile it or whatever. i can change this back if you want to. also, i configured the loader to compile in x64, and have separate build types for linux and win64 --- internal_rewrite/create_move.cpp | 137 --------------------------------------- 1 file changed, 137 deletions(-) delete mode 100644 internal_rewrite/create_move.cpp (limited to 'internal_rewrite/create_move.cpp') diff --git a/internal_rewrite/create_move.cpp b/internal_rewrite/create_move.cpp deleted file mode 100644 index a59930e..0000000 --- a/internal_rewrite/create_move.cpp +++ /dev/null @@ -1,137 +0,0 @@ -#include - -#include "hooks.hpp" -#include "mem.hpp" -#include "interface.hpp" -#include "context.hpp" -#include "input_system.hpp" -#include "math.hpp" - -#include "base_cheat.hpp" - -/* -void __declspec( naked ) __stdcall hooks::hl_create_move_gate( int sequence_number, float input_sample_time, bool active ) { - __asm { - push ebp - mov ebp, esp - push ebx //push ebx (sendpacket) to the top of the stack - push esp //push the stack (with sendpacket on top) - push active - push input_sample_time - push sequence_number - call hl_create_move - pop ebx - pop ebp - ret 0xc - } -} -*/ - -bool __fastcall hooks::create_move( void* ecx_, void* edx_, float input_sample_frametime, user_cmd_t* ucmd ) { - stack_t stack( get_baseptr( ) ); - byte* send_packet = stack.next( ).local< byte* >( 0x1c ); - - bool ret = create_move_o( ecx_, edx_, input_sample_frametime, ucmd ); - - if( !ucmd->m_tick_count || !ucmd->m_cmd_nr ) - return ret; - - // when switching to non automatic weapons, it will sometimes not shoot when aimbotting so we reset attack flag - bool is_switching_weapon = false; - if( g_csgo.m_input( )->m_hSelectedWeapon != -1 ) { - is_switching_weapon = true; - } - - if( ret ) - g_csgo.m_engine( )->SetViewAngles( ucmd->m_viewangles ); - - // FIX ME NAVE - // ok love - // yes thank u - - g_ctx.create_snapshot( ucmd ); - g_cheat.m_extra.update_netchannel( ); - g_cheat.m_identity( ); - - if( g_ctx.run_frame( ) && g_ctx.m_local->is_alive( ) ) { - static int last_frame = g_csgo.m_globals->m_framecount; - if( last_frame != g_csgo.m_globals->m_framecount ) - g_ctx.m_has_fired_this_frame = false; - - last_frame = g_csgo.m_globals->m_framecount; - - g_cheat.m_legitbot.sample_angle_data( ucmd->m_viewangles ); - - // u forgot to put this back in the right place after u removed - // my epic engine prediction that set seed to the player ptr - g_cheat.m_prediction.run_command(ucmd); - g_cheat.m_movement( ucmd ); - - //SUPER SECRET EXPLOIT DO NOT LEAK - if( g_settings.misc.no_crouch_cooldown ) - ucmd->m_buttons |= IN_BULLRUSH; - - g_cheat.m_extra.auto_revolver( ucmd ); - - g_cheat.m_legitbot.m_lagcomp( ucmd ); - g_cheat.m_legitbot.triggerbot( ucmd ); - - g_cheat.m_lagmgr( ucmd, send_packet ); - - g_cheat.m_visuals.update_hit_flags( ); - - g_cheat.m_ragebot( ucmd ); - - g_cheat.m_extra.no_recoil( ucmd ); - - g_cheat.m_move_rec( ucmd ); - - g_cheat.m_visuals.radar( ); - - g_cheat.m_extra.rank_reveal( ucmd ); - - if( g_cheat.m_lagmgr.get_choked( ) > 16 ) { - g_cheat.m_lagmgr.set_state( true ); - } - - vec3_t real_angle = g_ctx.m_thirdperson_angle; - - g_cheat.m_lagmgr.on_cmove_end( ); - g_ctx.on_cmove_end( ucmd ); - - auto cl = g_csgo.m_global_state->get_client_state( ); - if( g_cheat.m_lagmgr.get_state( ) ) { - g_ctx.m_cmd_numbers.push_back( ucmd->m_cmd_nr ); - } - else { - int choked = cl->m_netchannel->m_nChokedPackets; - //printf( "choked: %d\n", choked ); - - cl->m_netchannel->m_nChokedPackets = 0; - - send_datagram_o( cl->m_netchannel, 0, 0 ); - - cl->m_netchannel->m_nOutSequenceNr--; - cl->m_netchannel->m_nChokedPackets = choked; - } - - g_cheat.m_ragebot.m_antiaim->on_runcommand( ); - - - } - else { - g_ctx.reset_shot_queue( ); - } - - if( is_switching_weapon ) { - ucmd->m_buttons &= ~IN_ATTACK; - } - - //m_bIsValveDS - //if( *( bool* )( c_base_player::get_game_rules( ) + 0x75 ) ) - //g_settings.menu.anti_untrusted = true; - - ucmd->clamp( g_settings.menu.anti_untrusted ); - - return false; -} \ No newline at end of file -- cgit v1.2.3