From 3d412a4b30a9f7c7f51ea6562e694315948bd3da Mon Sep 17 00:00:00 2001 From: boris Date: Wed, 28 Nov 2018 16:00:02 +1300 Subject: cleaned up in short, the cheat and loader are now separate solutions. unused stuff was moved into the legacy solution in case anyone wants to compile it or whatever. i can change this back if you want to. also, i configured the loader to compile in x64, and have separate build types for linux and win64 --- internal_rewrite/d3d_sprite.cpp | 12 ------------ 1 file changed, 12 deletions(-) delete mode 100644 internal_rewrite/d3d_sprite.cpp (limited to 'internal_rewrite/d3d_sprite.cpp') diff --git a/internal_rewrite/d3d_sprite.cpp b/internal_rewrite/d3d_sprite.cpp deleted file mode 100644 index 8c26c37..0000000 --- a/internal_rewrite/d3d_sprite.cpp +++ /dev/null @@ -1,12 +0,0 @@ -#include "d3d_sprite.hpp" - -std::vector< d3d::c_sprite* > d3d::sprites; - -namespace icons -{ - d3d::c_sprite sprite_legit; - d3d::c_sprite sprite_rage; - d3d::c_sprite sprite_visuals; - d3d::c_sprite sprite_misc; - d3d::c_sprite sprite_config; -} \ No newline at end of file -- cgit v1.2.3