From 3d412a4b30a9f7c7f51ea6562e694315948bd3da Mon Sep 17 00:00:00 2001 From: boris Date: Wed, 28 Nov 2018 16:00:02 +1300 Subject: cleaned up in short, the cheat and loader are now separate solutions. unused stuff was moved into the legacy solution in case anyone wants to compile it or whatever. i can change this back if you want to. also, i configured the loader to compile in x64, and have separate build types for linux and win64 --- internal_rewrite/draw_model_execute.cpp | 140 -------------------------------- 1 file changed, 140 deletions(-) delete mode 100644 internal_rewrite/draw_model_execute.cpp (limited to 'internal_rewrite/draw_model_execute.cpp') diff --git a/internal_rewrite/draw_model_execute.cpp b/internal_rewrite/draw_model_execute.cpp deleted file mode 100644 index 49825f6..0000000 --- a/internal_rewrite/draw_model_execute.cpp +++ /dev/null @@ -1,140 +0,0 @@ -#include "hooks.hpp" -#include "base_cheat.hpp" -#include "context.hpp" -#include "util.hpp" -#include "settings.hpp" -//this is so ugly dont even look at it - -//gets called once per frame for every entity -void __fastcall hooks::draw_model_execute( IVModelRender* ecx_, void* edx_, - void* render_ctx, const DrawModelState_t& state, - const ModelRenderInfo_t& info, matrix3x4* bone_to_world ) { - static auto dme_o = draw_model_execute_o; - - if( g_csgo.m_panic || g_ctx.m_drawing_postscreenspace || g_settings.misc.hide_from_obs ) - return dme_o( ecx_, edx_, render_ctx, state, info, bone_to_world ); - - bool draw = true; - IMaterial* mat = g_settings.visuals.chams.flat( ) ? g_cheat.m_chams.m_materials.m_chams_flat : g_cheat.m_chams.m_materials.m_chams; - auto model_name = g_csgo.m_model_info( )->GetModelName( info.m_model ); - auto local_index = g_csgo.m_engine( )->GetLocalPlayer( ); - int local_team = 0; - if( g_ctx.m_local ) - local_team = g_ctx.m_local->m_iTeamNum( ); - int team = 0; - bool is_player = false; - - //printf( "model: %s\n", model_name ); - - if( strstr( model_name, xors( "models/player" ) ) && info.m_entity_index == local_index ) { - if( g_settings.misc.thirdperson( ) && g_ctx.m_local && g_ctx.m_local->is_valid( ) - && g_ctx.m_local->m_bIsScoped( ) ) { - float clr[ ] = { 1.0f, 1.0f, 1.0f }; - g_csgo.m_render_view( )->SetColorModulation( clr ); - g_csgo.m_render_view( )->SetBlend( 0.3f ); - return dme_o( ecx_, edx_, render_ctx, state, info, bone_to_world ); - } - } - - if( strstr( model_name, xors( "models/player" ) ) && info.m_entity_index ) { - auto player = g_csgo.m_entlist( )->GetClientEntity< >( info.m_entity_index ); - - if( player && player->is_valid( ) && !player->m_bGunGameImmunity( ) ) { - is_player = true; - team = player->m_iTeamNum( ); - - if( g_settings.rage.active && ( team != local_team || g_settings.rage.friendlies ) && !player->has_valid_anim( ) ) - return; - - if( is_player ) { - bool should_draw = false; - if( g_settings.rage.enabled( ) && g_settings.rage.resolver( ) && g_settings.rage.bt_visualize( ) && ( team != local_team || g_settings.rage.friendlies( ) ) ) - should_draw = true; - if( g_settings.legit.enabled( ) && g_settings.legit.backtracking_visualize( ) && ( team != local_team || g_settings.rage.friendlies( ) ) ) - should_draw = true; - - - if( should_draw ) { - matrix3x4 render_matrix[ 128 ]; - - if( g_cheat.m_ragebot.m_lagcomp->get_render_record( info.m_entity_index, render_matrix ) ) { - fclr_t clr_hid = team != local_team ? g_settings.visuals.chams.color_hidden_enemy( ).to_fclr( ) : g_settings.visuals.chams.color_hidden_friendly( ).to_fclr( ); - - float backup_modulation[ 3 ]{ }; - bool backup_ignorez = false; - bool wanted_ignorez = g_settings.visuals.chams.ignore_z( ); - float backup_blend = 1.0f; - - backup_blend = g_csgo.m_render_view( )->GetBlend( ); - g_csgo.m_render_view( )->GetColorModulation( backup_modulation ); - - //BIG ROFL - if( backup_modulation[ 0 ] == clr_hid.r( ) && backup_modulation[ 1 ] == clr_hid.g( ) && backup_modulation[ 2 ] == clr_hid.b( ) - && backup_blend == clr_hid.a( ) ) { - backup_ignorez = true; - } - - if( backup_ignorez == wanted_ignorez || ( !backup_ignorez && !g_settings.visuals.chams.clear_occlusion( ) ) || !g_settings.visuals.chams.enabled( ) ) { - auto flat_mat = g_cheat.m_chams.m_materials.m_chams_flat.m_mat; - flat_mat->SetMaterialVarFlag( MATERIAL_VAR_IGNOREZ, g_settings.visuals.chams.ignore_z && g_settings.visuals.chams.enabled ); - - clr_t bt_col = g_settings.legit.enabled( ) ? g_settings.legit.backtracking_col( ) : g_settings.rage.bt_col( ); - - g_cheat.m_chams.m_materials.force_material( g_cheat.m_chams.m_materials.m_chams_flat, bt_col ); - - dme_o( ecx_, edx_, render_ctx, state, info, render_matrix ); - flat_mat->SetMaterialVarFlag( MATERIAL_VAR_IGNOREZ, backup_ignorez ); - } - - g_csgo.m_render_view( )->SetBlend( backup_blend ); - g_csgo.m_render_view( )->SetColorModulation( backup_modulation ); - g_csgo.m_model_render( )->ForcedMaterialOverride( g_settings.visuals.chams.enabled( ) && - ( team != local_team || g_settings.visuals.chams.friendlies( ) ) ? mat : nullptr ); - - if( draw ) { - //dme_o( ecx_, edx_, render_ctx, state, info, bone_to_world ); - //draw = false; - } - } - } - } - - if( g_settings.visuals.chams.enabled ) { - if( g_settings.visuals.chams.ignore_z && !g_ctx.m_drawing_screneend && ( team != local_team || g_settings.visuals.chams.friendlies( ) ) && g_settings.visuals.chams.clear_occlusion ) - draw = false; - else if( ( !g_settings.visuals.chams.ignore_z || !g_settings.visuals.chams.clear_occlusion ) && ( team != local_team || g_settings.visuals.chams.friendlies( ) ) ) { - fclr_t clr = team != local_team ? g_settings.visuals.chams.color_visible_enemy( ) : g_settings.visuals.chams.color_visible_friendly( ); - - if( g_settings.visuals.chams.ignore_z ) { - fclr_t clr = team != local_team ? g_settings.visuals.chams.color_hidden_enemy( ) : g_settings.visuals.chams.color_hidden_friendly( ); - - mat->SetMaterialVarFlag( MATERIAL_VAR_IGNOREZ, true ); - g_cheat.m_chams.m_materials.force_material( mat, clr ); - dme_o( ecx_, 0, render_ctx, state, info, bone_to_world ); - } - - mat->SetMaterialVarFlag( MATERIAL_VAR_IGNOREZ, false ); - g_cheat.m_chams.m_materials.force_material( mat, clr ); - dme_o( ecx_, 0, render_ctx, state, info, bone_to_world ); - - g_csgo.m_model_render( )->ForcedMaterialOverride( nullptr ); - g_csgo.m_render_view( )->SetBlend( 1.0f ); - draw = false; - } - } - - } - } - - if( g_settings.misc.transparent_vm && strstr( model_name, xors( "weapon" ) ) ) { - if( strstr( model_name, xors( "arms" ) ) ) { - g_csgo.m_render_view( )->SetBlend( 0.6f ); - } - } - - if( draw ) { - dme_o( ecx_, 0, render_ctx, state, info, bone_to_world ); - } - - g_csgo.m_model_render( )->ForcedMaterialOverride( nullptr ); -} \ No newline at end of file -- cgit v1.2.3