From fb2b56fd3c26d37ef198fe6dbf651104656f8a34 Mon Sep 17 00:00:00 2001 From: navewindre Date: Sun, 16 Sep 2018 19:47:02 +0200 Subject: fd --- internal_rewrite/draw_model_execute.cpp | 110 ++++++++++++++++---------------- 1 file changed, 56 insertions(+), 54 deletions(-) (limited to 'internal_rewrite/draw_model_execute.cpp') diff --git a/internal_rewrite/draw_model_execute.cpp b/internal_rewrite/draw_model_execute.cpp index 5d1ef0d..dac41ac 100644 --- a/internal_rewrite/draw_model_execute.cpp +++ b/internal_rewrite/draw_model_execute.cpp @@ -24,12 +24,14 @@ void __fastcall hooks::draw_model_execute( IVModelRender* ecx_, void* edx_, int team = 0; bool is_player = false; + + if( strstr( model_name, xors( "models/player" ) ) && info.m_entity_index == local_index ) { if( g_settings.misc.thirdperson( ) && g_ctx.m_local && g_ctx.m_local->is_valid( ) && g_ctx.m_local->m_bIsScoped( ) ) { float clr[ ] = { 1.0f, 1.0f, 1.0f }; g_csgo.m_render_view( )->SetColorModulation( clr ); - g_csgo.m_render_view( )->SetBlend( 0.5f ); + g_csgo.m_render_view( )->SetBlend( 0.3f ); return dme_o( ecx_, edx_, render_ctx, state, info, bone_to_world ); } } @@ -41,6 +43,59 @@ void __fastcall hooks::draw_model_execute( IVModelRender* ecx_, void* edx_, is_player = true; team = player->m_iTeamNum( ); + if( is_player ) { + bool should_draw = false; + if( g_settings.rage.enabled( ) && g_settings.rage.resolver( ) && g_settings.rage.bt_visualize( ) && ( team != local_team || g_settings.rage.friendlies( ) ) ) + should_draw = true; + if( g_settings.legit.enabled( ) && g_settings.legit.backtracking_visualize( ) && ( team != local_team || g_settings.rage.friendlies( ) ) ) + should_draw = true; + + + if( should_draw ) { + matrix3x4 render_matrix[ 128 ]; + + if( g_cheat.m_ragebot.m_lagcomp->get_render_record( info.m_entity_index, render_matrix ) ) { + fclr_t clr_hid = team != local_team ? g_settings.visuals.chams.color_hidden_enemy( ).to_fclr( ) : g_settings.visuals.chams.color_hidden_friendly( ).to_fclr( ); + + float backup_modulation[ 3 ]{ }; + bool backup_ignorez = false; + bool wanted_ignorez = g_settings.visuals.chams.ignore_z( ); + float backup_blend = 1.0f; + + backup_blend = g_csgo.m_render_view( )->GetBlend( ); + g_csgo.m_render_view( )->GetColorModulation( backup_modulation ); + + //BIG ROFL + if( backup_modulation[ 0 ] == clr_hid.r( ) && backup_modulation[ 1 ] == clr_hid.g( ) && backup_modulation[ 2 ] == clr_hid.b( ) + && backup_blend == clr_hid.a( ) ) { + backup_ignorez = true; + } + + if( backup_ignorez == wanted_ignorez || ( !backup_ignorez && !g_settings.visuals.chams.clear_occlusion( ) ) || !g_settings.visuals.chams.enabled( ) ) { + auto flat_mat = g_cheat.m_chams.m_materials.m_chams_flat.m_mat; + flat_mat->SetMaterialVarFlag( MATERIAL_VAR_IGNOREZ, g_settings.visuals.chams.ignore_z && g_settings.visuals.chams.enabled ); + + clr_t bt_col = g_settings.legit.enabled( ) ? g_settings.legit.backtracking_col( ) : g_settings.rage.bt_col( ); + + g_cheat.m_chams.m_materials.force_material( g_cheat.m_chams.m_materials.m_chams_flat, bt_col ); + + dme_o( ecx_, edx_, render_ctx, state, info, render_matrix ); + flat_mat->SetMaterialVarFlag( MATERIAL_VAR_IGNOREZ, backup_ignorez ); + } + + g_csgo.m_render_view( )->SetBlend( backup_blend ); + g_csgo.m_render_view( )->SetColorModulation( backup_modulation ); + g_csgo.m_model_render( )->ForcedMaterialOverride( g_settings.visuals.chams.enabled( ) && + ( team != local_team || g_settings.visuals.chams.friendlies( ) ) ? mat : nullptr ); + + if( draw ) { + //dme_o( ecx_, edx_, render_ctx, state, info, bone_to_world ); + //draw = false; + } + } + } + } + if( g_settings.visuals.chams.enabled ) { if( g_settings.visuals.chams.ignore_z && !g_ctx.m_drawing_screneend && ( team != local_team || g_settings.visuals.chams.friendlies( ) ) && g_settings.visuals.chams.clear_occlusion ) draw = false; @@ -74,59 +129,6 @@ void __fastcall hooks::draw_model_execute( IVModelRender* ecx_, void* edx_, } } - if( is_player ) { - bool should_draw = false; - if( g_settings.rage.enabled( ) && g_settings.rage.resolver( ) && g_settings.rage.bt_visualize( ) && ( team != local_team || g_settings.rage.friendlies( ) ) ) - should_draw = true; - if( g_settings.legit.enabled( ) && g_settings.legit.backtracking_visualize( ) && ( team != local_team || g_settings.rage.friendlies( ) ) ) - should_draw = true; - - - if( should_draw ) { - matrix3x4 render_matrix[ 128 ]; - - if( g_cheat.m_ragebot.m_lagcomp->get_render_record( info.m_entity_index, render_matrix ) ) { - fclr_t clr_hid = team != local_team ? g_settings.visuals.chams.color_hidden_enemy( ).to_fclr( ) : g_settings.visuals.chams.color_hidden_friendly( ).to_fclr( ); - - float backup_modulation[ 3 ]{ }; - bool backup_ignorez = false; - bool wanted_ignorez = g_settings.visuals.chams.ignore_z( ); - float backup_blend = 1.0f; - - backup_blend = g_csgo.m_render_view( )->GetBlend( ); - g_csgo.m_render_view( )->GetColorModulation( backup_modulation ); - - //BIG ROFL - if( backup_modulation[ 0 ] == clr_hid.r( ) && backup_modulation[ 1 ] == clr_hid.g( ) && backup_modulation[ 2 ] == clr_hid.b( ) - && backup_blend == clr_hid.a( ) ) { - backup_ignorez = true; - } - - if( backup_ignorez == wanted_ignorez || !backup_ignorez && !g_settings.visuals.chams.clear_occlusion( ) ) { - auto flat_mat = g_cheat.m_chams.m_materials.m_chams_flat.m_mat; - flat_mat->SetMaterialVarFlag( MATERIAL_VAR_IGNOREZ, g_settings.visuals.chams.ignore_z && g_settings.visuals.chams.enabled ); - - clr_t bt_col = g_settings.legit.enabled( ) ? g_settings.legit.backtracking_col( ) : g_settings.rage.bt_col( ); - - g_cheat.m_chams.m_materials.force_material( g_cheat.m_chams.m_materials.m_chams_flat, bt_col ); - - dme_o( ecx_, edx_, render_ctx, state, info, render_matrix ); - flat_mat->SetMaterialVarFlag( MATERIAL_VAR_IGNOREZ, backup_ignorez ); - } - - g_csgo.m_render_view( )->SetBlend( backup_blend ); - g_csgo.m_render_view( )->SetColorModulation( backup_modulation ); - g_csgo.m_model_render( )->ForcedMaterialOverride( g_settings.visuals.chams.enabled( ) && - ( team != local_team || g_settings.visuals.chams.friendlies( ) ) ? mat : nullptr ); - - if( draw ) { - dme_o( ecx_, edx_, render_ctx, state, info, bone_to_world ); - draw = false; - } - } - } - } - if( draw ) { dme_o( ecx_, 0, render_ctx, state, info, bone_to_world ); } -- cgit v1.2.3