From 3d412a4b30a9f7c7f51ea6562e694315948bd3da Mon Sep 17 00:00:00 2001 From: boris Date: Wed, 28 Nov 2018 16:00:02 +1300 Subject: cleaned up in short, the cheat and loader are now separate solutions. unused stuff was moved into the legacy solution in case anyone wants to compile it or whatever. i can change this back if you want to. also, i configured the loader to compile in x64, and have separate build types for linux and win64 --- internal_rewrite/fire_event_clientside.cpp | 14 -------------- 1 file changed, 14 deletions(-) delete mode 100644 internal_rewrite/fire_event_clientside.cpp (limited to 'internal_rewrite/fire_event_clientside.cpp') diff --git a/internal_rewrite/fire_event_clientside.cpp b/internal_rewrite/fire_event_clientside.cpp deleted file mode 100644 index 10233a2..0000000 --- a/internal_rewrite/fire_event_clientside.cpp +++ /dev/null @@ -1,14 +0,0 @@ -#include "hooks.hpp" -#include "base_cheat.hpp" -#include "context.hpp" - -bool __fastcall hooks::fire_event_clientside( void* ecx_, void* edx, IGameEvent* event_ ) { - static auto original_fn = fire_event_clientside_o; - - if( g_ctx.m_local && g_ctx.m_local->is_valid( ) && strstr( event_->GetName( ), xors( "player_death" ) ) ) - g_cheat.m_skins.replace_deaths( event_ ); - - g_cheat.m_extra.money_talk( event_ ); - - return original_fn( ecx_, edx, event_ ); -} \ No newline at end of file -- cgit v1.2.3