From 3d412a4b30a9f7c7f51ea6562e694315948bd3da Mon Sep 17 00:00:00 2001 From: boris Date: Wed, 28 Nov 2018 16:00:02 +1300 Subject: cleaned up in short, the cheat and loader are now separate solutions. unused stuff was moved into the legacy solution in case anyone wants to compile it or whatever. i can change this back if you want to. also, i configured the loader to compile in x64, and have separate build types for linux and win64 --- internal_rewrite/get_screen_size.cpp | 36 ------------------------------------ 1 file changed, 36 deletions(-) delete mode 100644 internal_rewrite/get_screen_size.cpp (limited to 'internal_rewrite/get_screen_size.cpp') diff --git a/internal_rewrite/get_screen_size.cpp b/internal_rewrite/get_screen_size.cpp deleted file mode 100644 index be7e245..0000000 --- a/internal_rewrite/get_screen_size.cpp +++ /dev/null @@ -1,36 +0,0 @@ -#include "hooks.hpp" -#include "settings.hpp" - -#include -#include "context.hpp" -#include "mem.hpp" - -void __fastcall hooks::get_screen_size( void* ecx, void* edx, int& w, int& h ) { - static auto draw_crosshair_h = pattern::first_code_match( g_csgo.m_chl.dll( ), xors( "8B 4C 24 10 0F 57 D2 99" ) ); - - stack_t stack( get_baseptr( ) ); - auto ret = stack.next( ).return_address( ); - //call original - get_screen_size_o( ecx, edx, w, h ); - - //alter screen width and height to adjust the crosshair position on screen - if( g_settings.visuals.recoil_crosshair && g_ctx.m_local ) { - if( ret == draw_crosshair_h || ret == draw_crosshair_h - 14 /* width call is 14 bytes above height call*/ ) { - w /= 2; - h /= 2; - - vec3_t punch_angles = g_ctx.m_local->m_aimPunchAngle( ) * 2.f; - - if( punch_angles.x < -0.1f ) { - float fov = g_ctx.m_fov; - float angle_step = h / fov; - - w -= int( punch_angles.y * angle_step ); - h += int( punch_angles.x * angle_step ); - } - - w *= 2; - h *= 2; - } - } -} \ No newline at end of file -- cgit v1.2.3