From 3d412a4b30a9f7c7f51ea6562e694315948bd3da Mon Sep 17 00:00:00 2001 From: boris Date: Wed, 28 Nov 2018 16:00:02 +1300 Subject: cleaned up in short, the cheat and loader are now separate solutions. unused stuff was moved into the legacy solution in case anyone wants to compile it or whatever. i can change this back if you want to. also, i configured the loader to compile in x64, and have separate build types for linux and win64 --- internal_rewrite/interface.hpp | 185 ----------------------------------------- 1 file changed, 185 deletions(-) delete mode 100644 internal_rewrite/interface.hpp (limited to 'internal_rewrite/interface.hpp') diff --git a/internal_rewrite/interface.hpp b/internal_rewrite/interface.hpp deleted file mode 100644 index 332971a..0000000 --- a/internal_rewrite/interface.hpp +++ /dev/null @@ -1,185 +0,0 @@ -#pragma once -#include - -#include "factory.hpp" -#include "sdk.hpp" -#include "listener.hpp" -#include "modules.hpp" - -NAMESPACE_REGION( factory ) - -struct IDirect3DDevice9; - -//interface holder -template < typename t > -class c_interface_base { - friend class c_csgo; -public: - t* operator( )( ) { - return m_interface; - } - - //calls a virtual - template< size_t index, typename ret = void, - class... Args > - ret call( Args... args ) { - return util::get_vfunc< ret( __thiscall* )( void*, Args... ) > - ( m_interface, index )( m_interface, args... ); - } - - //also calls a virtual but you supply the typedef instead of return type - template< typename def, size_t index, class... Args > - auto call( Args... args ) { - return util::get_vfunc< def > - ( m_interface, index )( m_interface, args... ); - } - - //allows you to cast the interface - template< typename t0 = t* > - t0 get( ) { - return ( t0 )m_interface; - } - - void operator( )( t* ptr ) { - m_interface = ptr; - m_hook.reset( ); - m_hook = std::make_shared< hooks::c_vmt >( static_cast< void* >( ptr ) ); - - /*find the module the interface is located in - i know i could just pass the pointer but traps are gay*/ - MEMORY_BASIC_INFORMATION info; - VirtualQuery( ptr, &info, sizeof( MEMORY_BASIC_INFORMATION ) ); - - m_dll = static_cast< HMODULE >( info.AllocationBase ); - } - - void operator( )( void* ptr ) { - operator( )( static_cast< t* >( ptr ) ); - } - - decltype( auto ) operator->( ) { - return m_hook; - } - - template< typename t2 = decltype( m_dll ) > - t2 dll( ) { - return ( t2 )m_dll; - } - -protected: - t* m_interface; - HMODULE m_dll; - std::shared_ptr< hooks::c_vmt > m_hook; -}; - -//declare your interfaces here -class c_csgo { -public: - c_interface_base< IBaseClientDLL > m_chl; - c_interface_base< ISurface > m_surface; - c_interface_base< IPanel > m_panel; - c_interface_base< IClientMode > m_clientmode; - c_interface_base< IVEngineClient > m_engine; - c_interface_base< IClientEntityList > m_entlist; - c_interface_base< IDirect3DDevice9 > m_d3d; - c_interface_base< IPrediction > m_prediction; - c_interface_base< ICSGameMovement > m_game_movement; - c_interface_base< IMoveHelper > m_move_helper; - c_interface_base< IVModelInfoClient > m_model_info; - c_interface_base< IVModelRender > m_model_render; - c_interface_base< IMaterialSystem > m_mat_system; - c_interface_base< IEngineTrace > m_trace; - c_interface_base< IPhysicsSurfaceProps > m_phys_props; - c_interface_base< IVRenderView > m_render_view; - c_interface_base< ICVar > m_cvar; - c_interface_base< IGameEventManager2 > m_event_mgr; - c_interface_base< CHudChat > m_hud_chat; - c_interface_base< IVEngineSound > m_engine_sound; - c_interface_base< INetChannel > m_net_channel; - c_interface_base< cvar_t > m_debug_show_spread; - c_interface_base< cvar_t > m_interpolate; - c_interface_base< cvar_t > m_netshowfragments; - c_interface_base< cvar_t > m_csm_shadows; - c_interface_base< ISteamClient > m_steam_client; - c_interface_base< ISteamFriends > m_steam_friends; - c_interface_base< IViewRenderBeams > m_beams; - //c_interface_base< CMatchFramework > m_mm; - c_interface_base< uintptr_t > m_input_sys; - c_interface_base< CStringTable > m_string_table; - c_interface_base< CInput > m_input; - c_interface_base< uintptr_t > m_partition; - c_interface_base< uintptr_t > m_clientleaf; - c_interface_base< uintptr_t > m_mdl_cache; - c_interface_base< uintptr_t > m_engine_vgui; - c_interface_base< c_base_player > m_local; - SteamUserHandle m_steam_user_handle; - SteamPipeHandle m_steam_pipe_handle; - IKeyValuesSystem* m_keyvalues; - global_vars_t* m_globals; - CGlobalState* m_global_state; - float m_frametime; - std::thread::id m_main_thread; - std::thread::id m_d3d_thread; - - - HWND m_hwnd{ }; - bool m_panic{ }; - - struct { - generic_listener_t player_death { xors( "player_death" ), &listeners::player_death }; - generic_listener_t bullet_impact{ xors( "bullet_impact" ), &listeners::bullet_impact }; - generic_listener_t player_hurt{ xors( "player_hurt" ), &listeners::player_hurt }; - generic_listener_t round_start{ xors( "round_start" ), &listeners::round_start }; - generic_listener_t molotov_detonate{ xors( "molotov_detonate" ), &listeners::molotov_detonate }; - generic_listener_t weapon_fire{ xors( "weapon_fire" ), &listeners::weapon_fire }; - } listeners; -public: - //find the interface inside of the module - void create( void* iface, const std::string& name, const std::string& mod ) { - auto* interface_ = static_cast< c_interface_base< uintptr_t >* >( iface ); - auto ptr = g_factory.find_interface( mod, name ); - if( !ptr ) - return; - - ( *interface_ )( ptr ); - m_container.push_back( interface_ ); - } - - void create( void* iface, uintptr_t pointer ) { - auto interface_ = static_cast< c_interface_base< uintptr_t >* >( iface ); - - //msvc is retarded - ( *interface_ )( ( void* )pointer ); - m_container.push_back( interface_ ); - } - - void create( void* iface, const std::string& name ) { - auto* interface_ = static_cast< c_interface_base< uintptr_t >* >( iface ); - auto ptr = g_factory.find_interface( name ); - if( !ptr ) - return; - - ( *interface_ )( ptr ); - m_container.push_back( interface_ ); - } - - void __cdecl initialize( ); - void __cdecl uninitialize( ); - -private: - //restore the vmts to their original - void restore( ) { - for ( const auto& it : m_container ) { - it->m_hook->restore( ); - } - } - -private: - std::vector< c_interface_base< uintptr_t >* > m_container; -}; - -bool create_interfaces( c_csgo* instance, header_t* ); - -END_REGION - -extern factory::c_csgo g_csgo; \ No newline at end of file -- cgit v1.2.3