From 3d412a4b30a9f7c7f51ea6562e694315948bd3da Mon Sep 17 00:00:00 2001 From: boris Date: Wed, 28 Nov 2018 16:00:02 +1300 Subject: cleaned up in short, the cheat and loader are now separate solutions. unused stuff was moved into the legacy solution in case anyone wants to compile it or whatever. i can change this back if you want to. also, i configured the loader to compile in x64, and have separate build types for linux and win64 --- internal_rewrite/modules.hpp | 35 ----------------------------------- 1 file changed, 35 deletions(-) delete mode 100644 internal_rewrite/modules.hpp (limited to 'internal_rewrite/modules.hpp') diff --git a/internal_rewrite/modules.hpp b/internal_rewrite/modules.hpp deleted file mode 100644 index 6e78bf3..0000000 --- a/internal_rewrite/modules.hpp +++ /dev/null @@ -1,35 +0,0 @@ -#pragma once -#include - -struct patterns_t -{ - uint32_t beam_ptr; // B9 ? ? ? ? A1 ? ? ? ? FF 10 A1 ? ? ? ? B9 - uint32_t move_helper; // 8B 0D ? ? ? ? 8B 46 08 68 - uint32_t calc_abs_velocity; // 55 8B EC 83 E4 F8 83 EC 1C 53 56 57 8B F9 F7 87 - uint32_t animstate_update; // 55 8B EC 83 E4 F8 83 EC 18 56 57 8B F9 F3 0F 11 54 24 - uint32_t draw_small_entities_retaddr; // FF 90 ? ? ? ? FF 15 ? ? ? ? 84 C0 74 28 - uint32_t is_breakable_ptr; // 55 8B EC 51 56 8B F1 85 F6 74 68 83 BE - uint32_t set_abs_angles; // 55 8B EC 83 E4 F8 83 EC 64 53 56 57 8B F1 E8 - uint32_t set_abs_origin; // 55 8B EC 83 E4 F8 51 53 56 57 8B F1 - uint32_t glow_manager; // 0F 11 05 00 00 00 00 83 C8 01 - uint32_t smoke_count; // 55 8B EC 83 EC 08 8B 15 ? ? ? ? 0F 57 C0 - uint32_t in_prediction_retaddr; // 84 C0 75 08 57 8B CE E8 ? ? ? ? 8B 06 - uint32_t net_update_retaddr; // 5F 5E 5D C2 04 00 83 3D ? ? ? ? ? -}; - - -struct header_t { - uint8_t xor_key{ }; - - char username[ 32 ]{ }; - - uintptr_t client_panorama{ }; - uintptr_t vguimatsurface{ }; - uintptr_t shaderapidx9{ }; - uintptr_t vstdlib{ }; - uintptr_t steam_api{ }; - - patterns_t patterns{ }; -}; - -extern header_t g_header; \ No newline at end of file -- cgit v1.2.3