From 3d412a4b30a9f7c7f51ea6562e694315948bd3da Mon Sep 17 00:00:00 2001 From: boris Date: Wed, 28 Nov 2018 16:00:02 +1300 Subject: cleaned up in short, the cheat and loader are now separate solutions. unused stuff was moved into the legacy solution in case anyone wants to compile it or whatever. i can change this back if you want to. also, i configured the loader to compile in x64, and have separate build types for linux and win64 --- internal_rewrite/player_manager.hpp | 68 ------------------------------------- 1 file changed, 68 deletions(-) delete mode 100644 internal_rewrite/player_manager.hpp (limited to 'internal_rewrite/player_manager.hpp') diff --git a/internal_rewrite/player_manager.hpp b/internal_rewrite/player_manager.hpp deleted file mode 100644 index 440ddf3..0000000 --- a/internal_rewrite/player_manager.hpp +++ /dev/null @@ -1,68 +0,0 @@ -#pragma once -#include "sdk.hpp" - -namespace features -{ - constexpr int CHEATER_SIMTIME_THRESHOLD = 10; - constexpr int CHEATER_AA_THRESHOLD = 50; - constexpr int CHEATER_MAX_DETECTIONS = 200; - - class c_player_record { - float m_last_simtime; - int m_simtime_detections; - int m_aa_detections; - bool m_is_cheater; - - c_base_player* m_ent; - - void clear( ) { - m_last_simtime = { }; - m_simtime_detections = { }; - m_aa_detections = { }; - m_is_cheater = { }; - m_ent = { }; - } - - void update_simtime( ) { - if( !m_ent ) return; - - if( m_ent->m_flSimulationTime( ) == m_last_simtime ) { - m_simtime_detections += 2; - } - else if( m_simtime_detections > 0 ) { - m_simtime_detections--; - } - m_last_simtime = m_ent->m_flSimulationTime( ); - } - - void update_antiaim( ) { - if( !m_ent ) return; - - auto pitch = m_ent->m_angEyeAngles( ).x; - if( pitch > 75.f && m_aa_detections < CHEATER_MAX_DETECTIONS ) { - m_aa_detections++; - } - else if( m_aa_detections > 0 ) { - m_aa_detections--; - } - } - - void update_cheater( ) { - m_is_cheater = ( m_simtime_detections > CHEATER_SIMTIME_THRESHOLD - || m_aa_detections > CHEATER_AA_THRESHOLD ) - && m_simtime_detections; - } - - public: - c_player_record( ) { clear( ); } - bool is_cheater( ) const { return m_is_cheater; } - void update( int ent_index ); - }; - - class c_player_manager { - std::array< c_player_record, 65 > m_players; - public: - void frame_stage_notify( ); - bool is_cheater( int ent_index ); - }; -} \ No newline at end of file -- cgit v1.2.3