From 3d412a4b30a9f7c7f51ea6562e694315948bd3da Mon Sep 17 00:00:00 2001 From: boris Date: Wed, 28 Nov 2018 16:00:02 +1300 Subject: cleaned up in short, the cheat and loader are now separate solutions. unused stuff was moved into the legacy solution in case anyone wants to compile it or whatever. i can change this back if you want to. also, i configured the loader to compile in x64, and have separate build types for linux and win64 --- internal_rewrite/skins.hpp | 33 --------------------------------- 1 file changed, 33 deletions(-) delete mode 100644 internal_rewrite/skins.hpp (limited to 'internal_rewrite/skins.hpp') diff --git a/internal_rewrite/skins.hpp b/internal_rewrite/skins.hpp deleted file mode 100644 index f60deef..0000000 --- a/internal_rewrite/skins.hpp +++ /dev/null @@ -1,33 +0,0 @@ -#pragma once - -#include - -class c_base_weapon; -class IGameEvent; -namespace features -{ - class c_skins { - private: - int m_last_index{ 0 }; - bool m_needs_update{ }; - - int get_knife_index( ); - const char* get_model_str( ); - - const char* get_glove_model( ); - - const char* get_killicon_str( ); - - //void override_knife( ); - void override_gloves( ); - void override_weapon( c_base_weapon* wep ); - //void update_active_skin( ); - int get_current_weapon_id( ); - int get_weapon_id( c_base_weapon* ); - - - public: - void operator()( ); - void replace_deaths( IGameEvent* event ); - }; -} \ No newline at end of file -- cgit v1.2.3