From 3d412a4b30a9f7c7f51ea6562e694315948bd3da Mon Sep 17 00:00:00 2001 From: boris Date: Wed, 28 Nov 2018 16:00:02 +1300 Subject: cleaned up in short, the cheat and loader are now separate solutions. unused stuff was moved into the legacy solution in case anyone wants to compile it or whatever. i can change this back if you want to. also, i configured the loader to compile in x64, and have separate build types for linux and win64 --- internal_rewrite/update_clientside_animation.cpp | 48 ------------------------ 1 file changed, 48 deletions(-) delete mode 100644 internal_rewrite/update_clientside_animation.cpp (limited to 'internal_rewrite/update_clientside_animation.cpp') diff --git a/internal_rewrite/update_clientside_animation.cpp b/internal_rewrite/update_clientside_animation.cpp deleted file mode 100644 index 201d100..0000000 --- a/internal_rewrite/update_clientside_animation.cpp +++ /dev/null @@ -1,48 +0,0 @@ -#include "hooks.hpp" -#include "context.hpp" -#include "base_cheat.hpp" - -void __fastcall hooks::update_clientside_animation( void* ecx_, void* edx_ ) { - static bool first_update = true; - - auto old_func = update_clientside_animation_o; - - if( ecx_ != g_ctx.m_local ) - return old_func( ecx_, 0 ); - - auto ent = ( c_base_player* )( ecx_ ); - - static float last_update; - static float last_spawntime = 0.f; - - // Arbitrary number much. - if( !g_settings.rage.anti_aim || !g_ctx.m_local->is_valid( ) || std::abs( last_update - g_csgo.m_globals->m_curtime ) > TICKS_TO_TIME( 20 ) || last_spawntime != ent->m_flSpawnTime( ) ) { - last_update = g_csgo.m_globals->m_curtime; - first_update = true; - - if( last_spawntime != ent->m_flSpawnTime( ) ) - last_spawntime = ent->m_flSpawnTime( ); - - return old_func( ecx_, edx_ ); - } - - last_update = g_csgo.m_globals->m_curtime; - - ent->get_animstate( )->m_iLastClientSideAnimationUpdateFramecount = g_csgo.m_globals->m_framecount; - old_func( ecx_, edx_ ); - - if( !first_update ) { - g_ctx.m_local->restore_anim_data( true ); - - ent->set_abs_angles( vec3_t( 0, g_ctx.m_absyaw, 0 ) ); - bool backup = ent->get_animstate( )->m_bOnGround; - ent->get_animstate( )->m_bOnGround = false; - - ent->invalidate_bone_cache( ); - ent->ce( )->SetupBones( nullptr, 128, BONE_USED_BY_ANYTHING, 0.f ); - - ent->get_animstate( )->m_bOnGround = backup; - } - - first_update = false; -} \ No newline at end of file -- cgit v1.2.3