From 3d412a4b30a9f7c7f51ea6562e694315948bd3da Mon Sep 17 00:00:00 2001 From: boris Date: Wed, 28 Nov 2018 16:00:02 +1300 Subject: cleaned up in short, the cheat and loader are now separate solutions. unused stuff was moved into the legacy solution in case anyone wants to compile it or whatever. i can change this back if you want to. also, i configured the loader to compile in x64, and have separate build types for linux and win64 --- internal_rewrite/visual_local.cpp | 661 -------------------------------------- 1 file changed, 661 deletions(-) delete mode 100644 internal_rewrite/visual_local.cpp (limited to 'internal_rewrite/visual_local.cpp') diff --git a/internal_rewrite/visual_local.cpp b/internal_rewrite/visual_local.cpp deleted file mode 100644 index 119c352..0000000 --- a/internal_rewrite/visual_local.cpp +++ /dev/null @@ -1,661 +0,0 @@ -#include - -#include "visual.hpp" -#include "context.hpp" -#include "base_cheat.hpp" -#include "renderer.hpp" -#include "input_system.hpp" -#include "math.hpp" - -namespace features -{ - void c_visuals::draw_local( ) { - int screen_w, screen_h; - g_csgo.m_engine( )->GetScreenSize( screen_w, screen_h ); - - int cur_pos{ }; - - draw_shots( ); - grenade_prediction( ); - draw_spread( ); - spectator_list( ); - - const int offset = 21; - - - if( g_ctx.m_local->is_valid( ) ) { - //isvalveds - - if( g_settings.misc.team_dmg( ) && *( bool* )( c_base_player::get_game_rules( ) + 0x75 ) ) { - const float kick = 300.f; - float percentage = m_teamdmg / kick; - - clr_t col = clr_t::blend( esp_green( ), esp_red( ), std::clamp( percentage, 0.f, 1.f ) ); - - draw_really_big_string( 10, cur_pos += offset, col, xors( "DMG: %d" ), m_teamdmg ); - } - - static float incoming_latency; - if( g_settings.misc.net_fakelag ) { - float desired_latency = incoming_latency + 0.15f; - if( g_settings.misc.net_fakelag == 4 ) - desired_latency = 1.0f; - - auto nci = g_csgo.m_engine( )->GetNetChannelInfo( ); - if( nci ) { - float cur_latency = nci->GetLatency( 1 ); - float percentage = cur_latency / desired_latency; - percentage = std::clamp( percentage + 0.1f, 0.f, 1.f ); - - clr_t col = clr_t::blend( esp_red( ), esp_green( ), percentage ); - - //bool visible = g_settings.misc.net_fakeping_active; - //if( g_settings.misc.net_fakelag == 4 ) - //visible = true; - - if( percentage > 0.35f ) { - draw_really_big_string( 9, ( cur_pos += offset ), clr_t( 110, 110, 110, 255 ), xors( "PING" ) ); - draw_really_big_string( 11, cur_pos + 2, clr_t( 0, 0, 0, 255 ), xors( "PING" ) ); - draw_really_big_string( 10, cur_pos, col, xors( "PING" ) ); - } - } - } - else { - auto nci = g_csgo.m_engine( )->GetNetChannelInfo( ); - if( nci ) { - incoming_latency = nci->GetLatency( 1 ); - } - } - - if( g_settings.rage.anti_aim( ) ) { - static float last_lby = 0.f; - static float last_update = 0.f; - float lby = g_ctx.m_local->m_flLowerBodyYawTarget( ); - if( lby != last_lby ) { - last_update = g_csgo.m_globals->m_curtime; - last_lby = lby; - } - - float lby_delta = std::abs( std::remainderf( lby - g_ctx.m_thirdperson_angle.y, 360.f ) ); - float time_delta = g_csgo.m_globals->m_curtime - last_update; - - bool breaking = lby_delta > 35.f && time_delta > 0.2f; - - if( g_cheat.m_ragebot.m_antiaim->is_edging( ) ) { - draw_really_big_string( 9, ( cur_pos += offset ), clr_t( 110, 110, 110, 255 ), xors( "EDGE" ) ); - draw_really_big_string( 11, cur_pos + 2, clr_t( 0, 0, 0, 255 ), xors( "EDGE" ) ); - draw_really_big_string( 10, cur_pos, esp_green( ), xors( "EDGE" ) ); - } - - if( g_settings.rage.break_lby( ) ) { - draw_really_big_string( 9, ( cur_pos += offset ), clr_t( 110, 110, 110, 255 ), xors( "LBY" ) ); - draw_really_big_string( 11, cur_pos + 2, clr_t( 0, 0, 0, 255 ), xors( "LBY" ) ); - draw_really_big_string( 10, cur_pos, breaking ? esp_green( ) : esp_red( ), xors( "LBY" ) ); - - auto animstate = g_ctx.m_local->get_animstate( ); - if( animstate && animstate->m_velocity < 0.1f && animstate->m_bOnGround ) { - draw_filled_rect( 11, ( cur_pos += 4 ) + 18, 36, 3, clr_t( 0, 0, 0, 170 ) ); - - float progress = ( float )g_cheat.m_ragebot.m_antiaim->get_next_update( ) / TIME_TO_TICKS( 1.1f ); - - if( progress <= 1.f ) - draw_filled_rect( 11, cur_pos + 19, 34 * progress, 1, esp_green( ) ); - } - } - - if( g_settings.rage.preserve_fps && g_settings.rage.enabled && util::is_low_fps( ) ) { - draw_really_big_string( 9, ( cur_pos += offset ), clr_t( 110, 110, 110, 255 ), xors( "FPS" ) ); - draw_really_big_string( 11, cur_pos + 2, clr_t( 0, 0, 0, 255 ), xors( "FPS" ) ); - draw_really_big_string( 10, cur_pos, esp_red( ), xors( "FPS" ) ); - } - } - - bool onground = g_ctx.m_local->m_fFlags( ) & FL_ONGROUND; - bool air_lag = g_settings.rage.fakelag.in_air; - bool move_lag = g_settings.rage.fakelag.in_move; - - bool should_lag = ( air_lag && !onground ) || ( move_lag && onground ); - - if( g_settings.rage.fakelag.mode( ) && - g_settings.rage.fakelag.ticks( ) && - should_lag ) { - int min_dist = 64; - int max_ticks = g_settings.rage.fakelag.ticks; - max_ticks += g_settings.rage.fakelag.fluctuate * max_ticks * 0.01f; - max_ticks = std::min( max_ticks, 16 ); - - float speed = g_ctx.m_local->m_vecVelocity( ).length2d( ); - bool breaking = g_cheat.m_lagmgr.is_breaking_lc( ); - if( speed * g_csgo.m_globals->m_interval_per_tick * max_ticks > 55 && speed >= 245.f || breaking ) { - draw_really_big_string( 9, ( cur_pos += offset ), clr_t( 110, 110, 110, 255 ), xors( "LC" ) ); - draw_really_big_string( 11, cur_pos + 2, clr_t( 0, 0, 0, 255 ), xors( "LC" ) ); - draw_really_big_string( 10, cur_pos, breaking ? esp_green( ) : esp_red( ), xors( "LC" ) ); - } - } - } - - if( g_settings.misc.no_scope( ) && - g_ctx.m_local->m_bIsScoped( ) ) { - int w, h; - g_csgo.m_engine( )->GetScreenSize( w, h ); - - auto wep = g_ctx.m_local->get_weapon( ); - if( wep ) { - float inacc = g_ctx.m_weapon_inaccuracy; - - int pixels = inacc * 75; - - if( pixels < 2 ) { - draw_line( 0, h / 2, w, h / 2, clr_t( 0, 0, 0 ) ); - draw_line( w / 2, 0, w / 2, h, clr_t( 0, 0, 0 ) ); - } - else { - for( int i = -pixels; i < pixels; ++i ) { - float a = 1.f - ( float )( std::abs( i ) ) / ( float )( pixels ); - - float inacc_alpha = 1.f - ( inacc * 3.f ); - inacc_alpha = std::clamp( inacc_alpha, 0.4f, 1.f ); - - draw_line( 0, h / 2 + i, w, h / 2 + i, clr_t( 0, 0, 0, 255 * a * inacc_alpha ) ); - draw_line( w / 2 + i, 0, w / 2 + i, h, clr_t( 0, 0, 0, 255 * a * inacc_alpha ) ); - } - } - } - } - - draw_autowall( ); - } - - void c_visuals::spectator_list( ) { - if( !g_settings.visuals.spec_list ) - return; - - std::vector< std::string > spec_list; - - for( size_t i{ }; i < 65; ++i ) { - auto ent = g_csgo.m_entlist( )->GetClientEntity< >( i ); - if( ent && ent->is_player( ) && !ent->ce( )->IsDormant( ) ) { - auto spec_handle = ent->m_hObserverTarget( ); - auto spec_ent = g_csgo.m_entlist( )->GetClientEntityFromHandle< >( spec_handle ); - - if( spec_ent == g_ctx.m_local ) { - char player_name[ 32 ]; - ent->get_name_safe( player_name ); - spec_list.push_back( player_name ); - } - } - } - - int screen_w, screen_h; - g_csgo.m_engine( )->GetScreenSize( screen_w, screen_h ); - - int cur_pos{ }; - - if( g_settings.misc.watermark ) { - cur_pos = 20; - } - - for( auto& it : spec_list ) { - draw_string( screen_w - 3, cur_pos, ALIGN_RIGHT, true, clr_t( 255, 255, 255 ), it.c_str( ) ); - cur_pos += 10; - } - } - - void c_visuals::grenade_prediction( ) { - static auto molotov_detonate_time = g_csgo.m_cvar( )->FindVar( xors( "molotov_throw_detonate_time" ) ); - static auto molotov_detonate_slope = g_csgo.m_cvar( )->FindVar( xors( "weapon_molotov_maxdetonateslope" ) ); - static auto sv_gravity = g_csgo.m_cvar( )->FindVar( xors( "sv_gravity" ) ); - - if( !g_settings.visuals.grenade_prediction ) - return; - - auto is_grenade = [ ]( int defindex ) { - switch( defindex ) { - case WEAPON_FLASHBANG: - case WEAPON_HEGRENADE: - case WEAPON_SMOKEGRENADE: - case WEAPON_MOLOTOV: - case WEAPON_INCGRENADE: - case WEAPON_DECOY: - return true; - default: return false; - } - }; - - auto get_detonate_time = [ ]( int defindex ) { - switch( defindex ) { - case WEAPON_FLASHBANG: - case WEAPON_HEGRENADE: - return 1.5f; - case WEAPON_INCGRENADE: - case WEAPON_MOLOTOV: - return molotov_detonate_time->get_float( ); - case WEAPON_DECOY: - return 5.f; - default: return 3.f; - } - }; - - auto draw_3d_line = [ this ]( const vec3_t& start, const vec3_t& end, clr_t col, bool circle = false ) { - vec2_t start_w2s = util::screen_transform( start ); - vec2_t end_w2s = util::screen_transform( end ); - - draw_line( start_w2s, end_w2s, col ); - if( circle ) - draw_rect( end_w2s.x - 1, end_w2s.y - 1, 2, 2, clr_t( 230, 230, 230 ) ); - }; - - auto clip_velocity = [ ]( const vec3_t& in, const vec3_t& normal, vec3_t& out, float overbounce ) { - int blocked = 0; - float angle = normal[ 2 ]; - - if( angle > 0.f ) - blocked |= 1; - - if( !angle ) - blocked |= 2; - - float backoff = in.dot( normal ) * overbounce; - - for( int i{ }; i < 3; ++i ) { - out[ i ] = in[ i ] - ( normal[ i ] * backoff ); - - if( out[ i ] > -0.1f && out[ i ] < 0.1f ) { - out[ i ] = 0.f; - } - } - - return blocked; - }; - - auto weapon = g_ctx.m_local->get_weapon( ); - if( !weapon ) return; - - int def_index = weapon->m_iItemDefinitionIndex( ); - if( !is_grenade( def_index ) || !weapon->m_bPinPulled( ) ) - return; - - auto wpn_info = weapon->get_wpn_info( ); - - vec3_t throw_ang, forward; - g_csgo.m_engine( )->GetViewAngles( throw_ang ); - throw_ang.x -= ( 90.f - abs( throw_ang.x ) ) * 0.11111111f; - throw_ang.x = std::remainderf( throw_ang.x, 360.f ); - - forward = math::angle_vectors( throw_ang ); - - float throw_strength = weapon->m_flThrowStrength( ); - float throw_velocity = std::min( std::max( wpn_info->throw_velocity * 0.9f, 15.f ), 750.f ); - - float throw_height = ( throw_strength * 12.f ) - 12.f; - float v68 = throw_velocity * ( ( 0.7f * throw_strength ) + 0.3f ); - - vec3_t start_pos = g_ctx.m_local->get_eye_pos( ) + vec3_t( 0, 0, throw_height ); - vec3_t end_pos = start_pos + ( forward * 22.f ); - - CTraceFilter filter; - filter.pSkip = g_ctx.m_local; - - CGameTrace trace; - Ray_t ray; - ray.Init( start_pos, end_pos, vec3_t( -2.f, -2.f, -2.f ), vec3_t( 2.f, 2.f, 2.f ) ); - - g_csgo.m_trace( )->TraceRay( ray, CONTENTS_SOLID | CONTENTS_MONSTER | CONTENTS_MOVEABLE | CONTENTS_CURRENT_90, &filter, &trace ); - end_pos = trace.endpos - forward * 6.f; - vec3_t throw_pos = g_ctx.m_local->m_vecVelocity( ) * 1.25f + forward * v68; - - //draw_3d_line( start_pos, end_pos, clr_t( 255, 255, 255 ) ); - float gravity = sv_gravity->get_float( ) * 0.4f; - - player_info_t info{ }; - - for( int ticks = TIME_TO_TICKS( get_detonate_time( def_index ) ); ticks >= 0; --ticks ) { - auto throw_dir = vec3_t( throw_pos.x, throw_pos.y, ( throw_pos.z + ( throw_pos.z - ( gravity * TICK_INTERVAL( ) ) ) ) * 0.5f ); - auto temp = throw_dir * TICK_INTERVAL( ); - throw_pos.z -= gravity * TICK_INTERVAL( ); - - vec3_t src = end_pos, end = end_pos + temp; - Ray_t ray; - ray.Init( src, end, vec3_t( -2.f, -2.f, -2.f ), vec3_t( 2.f, 2.f, 2.f ) ); - - g_csgo.m_trace( )->TraceRay( ray, CONTENTS_SOLID | CONTENTS_MOVEABLE | CONTENTS_MONSTER | CONTENTS_CURRENT_90, &filter, &trace ); - if( trace.allsolid ) - throw_pos = vec3_t( ); - - end_pos = trace.endpos; - draw_3d_line( src, end_pos, g_settings.visuals.grenade_pred_clr ); - - if( trace.fraction != 1.f ) { - float surf_elasticity = 1.f; - vec3_t throw_pos2{ }; - clip_velocity( throw_pos, trace.plane.normal, throw_pos2, 2.f ); - - if( trace.m_pEnt && g_csgo.m_engine( )->GetPlayerInfo( trace.m_pEnt->GetIndex( ), &info ) ) { - surf_elasticity = 0.3f; - } - - throw_pos2 *= std::clamp( surf_elasticity * 0.45f, 0.f, 0.9f ); - end = end_pos + throw_pos2 * ( ( 1.f - trace.fraction ) * TICK_INTERVAL( ) ); - - if( def_index == WEAPON_MOLOTOV || def_index == WEAPON_INCGRENADE ) { - if( trace.plane.normal.z >= cos( DEG2RAD( molotov_detonate_slope->get_float( ) ) ) ) { - return; - } - } - - ray.Init( end_pos, end, vec3_t( -2.f, -2.f, -2.f ), vec3_t( 2.f, 2.f, 2.f ) ); - g_csgo.m_trace( )->TraceRay( ray, CONTENTS_SOLID | CONTENTS_MOVEABLE | CONTENTS_MONSTER | CONTENTS_CURRENT_90, &filter, &trace ); - - draw_3d_line( end_pos, end, g_settings.visuals.grenade_pred_clr, true ); - end_pos = trace.endpos; - throw_pos = throw_pos2; - } - } - } - - void c_visuals::store_shot( vec3_t pos, bool hit ) { - if( !g_settings.visuals.target ) - return; - - m_shots.push_back( { g_csgo.m_globals->m_curtime, pos, hit } ); - } - - void c_visuals::draw_shots( ) { - if( !g_settings.visuals.target ) - return; - - for( size_t i{ }; i < m_shots.size( ) && !m_shots.empty( ); ++i ) { - if( m_shots[ i ].time + g_settings.visuals.target_time < g_csgo.m_globals->m_curtime ) { - m_shots.erase( m_shots.begin( ) + i ); - } - } - - for( auto& it : m_shots ) { - vec3_t min = it.pos - vec3_t( 3.5f, 3.5f, 3.5f ); - vec3_t max = it.pos + vec3_t( 3.5f, 3.5f, 3.5f ); - - std::array< vec3_t, 8 > points = { - vec3_t{ min.x, min.y, min.z }, - vec3_t{ min.x, max.y, min.z }, - vec3_t{ max.x, max.y, min.z }, - vec3_t{ max.x, min.y, min.z }, - vec3_t{ max.x, max.y, max.z }, - vec3_t{ min.x, max.y, max.z }, - vec3_t{ min.x, min.y, max.z }, - vec3_t{ max.x, min.y, max.z } - }; - - vec2_t - flb = util::screen_transform( points[ 3 ] ), - blb = util::screen_transform( points[ 0 ] ), - frb = util::screen_transform( points[ 2 ] ), - blt = util::screen_transform( points[ 6 ] ), - brt = util::screen_transform( points[ 5 ] ), - frt = util::screen_transform( points[ 4 ] ), - brb = util::screen_transform( points[ 1 ] ), - flt = util::screen_transform( points[ 7 ] ); - - vec2_t lines[ 12 ][ 2 ]; - - lines[ 0 ][ 0 ] = { flb.x, flb.y }; - lines[ 0 ][ 1 ] = { frb.x, frb.y }; - lines[ 1 ][ 0 ] = { frb.x, frb.y }; - lines[ 1 ][ 1 ] = { brb.x, brb.y }; - lines[ 2 ][ 0 ] = { brb.x, brb.y }; - lines[ 2 ][ 1 ] = { blb.x, blb.y }; - lines[ 3 ][ 0 ] = { blb.x, blb.y }; - lines[ 3 ][ 1 ] = { flb.x, flb.y }; - - // top - lines[ 4 ][ 0 ] = { flt.x, flt.y }; - lines[ 4 ][ 1 ] = { frt.x, frt.y }; - lines[ 5 ][ 0 ] = { frt.x, frt.y }; - lines[ 5 ][ 1 ] = { brt.x, brt.y }; - lines[ 6 ][ 0 ] = { brt.x, brt.y }; - lines[ 6 ][ 1 ] = { blt.x, blt.y }; - lines[ 7 ][ 0 ] = { blt.x, blt.y }; - lines[ 7 ][ 1 ] = { flt.x, flt.y }; - - //bottom to top - lines[ 8 ][ 0 ] = { flb.x, flb.y }; - lines[ 8 ][ 1 ] = { flt.x, flt.y }; - lines[ 9 ][ 0 ] = { frb.x, frb.y }; - lines[ 9 ][ 1 ] = { frt.x, frt.y }; - lines[ 10 ][ 0 ] = { brb.x, brb.y }; - lines[ 10 ][ 1 ] = { brt.x, brt.y }; - lines[ 11 ][ 0 ] = { blb.x, blb.y }; - lines[ 11 ][ 1 ] = { blt.x, blt.y }; - - for( size_t i{ }; i < 12; ++i ) { - draw_line( lines[ i ][ 0 ], lines[ i ][ 1 ], it.hit ? esp_blue( 160 ) : esp_red( 160 ) ); - } - } - } - - void c_visuals::draw_autowall( ) { - if( !g_settings.visuals.autowall_crosshair ) - return; - - auto weapon = g_ctx.m_local->get_weapon( ); - if( !weapon || weapon->is_knife( ) || weapon->is_grenade( ) ) - return; - - int screen_w, screen_h; - g_csgo.m_engine( )->GetScreenSize( screen_w, screen_h ); - - auto wpn_data = weapon->get_wpn_info( ); - - vec3_t angles{ }; - g_csgo.m_engine( )->GetViewAngles( angles ); - - fire_bullet_data_t data{ }; - data.src = g_ctx.m_local->get_eye_pos( ); - vec3_t end = data.src; - end += math::angle_vectors( angles ) * wpn_data->range; - - data.filter.pSkip = g_ctx.m_local; - data.current_damage = wpn_data->damage; - data.penetrate_count = 1; - data.travel_range = ( end - data.src ).length( ); - data.traveled = 0.f; - data.to_travel = data.travel_range; - - data.direction = math::angle_vectors( angles ); - - data.direction.normalize_vector( ); - - CTraceFilter filter; - Ray_t ray; - - filter.pSkip = g_ctx.m_local; - ray.Init( data.src, end ); - g_csgo.m_trace( )->TraceRay( ray, MASK_SHOT | CONTENTS_GRATE, &filter, &data.enter_trace ); - - bool can_penetrate = g_cheat.m_autowall.handle_bullet_penetration( wpn_data, data ); - - draw_line( screen_w / 2 - 1, screen_h / 2, screen_w / 2 + 2, screen_h / 2, - can_penetrate ? clr_t( 0, 220, 0 ) : clr_t( 220, 0, 0 ) ); - - draw_line( screen_w / 2, screen_h / 2 - 1, screen_w / 2, screen_h / 2 + 2, - can_penetrate ? clr_t( 0, 220, 0 ) : clr_t( 220, 0, 0 ) ); - -#ifdef _DEBUG - static con_var< bool > dbg_awall{ &data::holder_, fnv( "dbg_awall" ) }; - - if( dbg_awall( ) ) { - draw_string( screen_w / 2 + 5, screen_h / 2 + 5, ALIGN_LEFT, true, - can_penetrate ? clr_t( 0, 220, 0 ) : clr_t( 220, 0, 0 ), "%d", ( int )data.current_damage ); - } -#endif - } - - void c_visuals::draw_spread( ) { - if( !g_settings.visuals.draw_spread ) - return; - - auto weapon = g_ctx.m_local->get_weapon( ); - if( weapon ) { - int screen_w, screen_h; - g_csgo.m_engine( )->GetScreenSize( screen_w, screen_h ); - int cross_x = screen_w / 2, cross_y = screen_h / 2; - - float recoil_step = screen_h / g_ctx.m_fov; - - cross_x -= ( int )( g_ctx.m_local->m_aimPunchAngle( ).y * recoil_step ); - cross_y += ( int )( g_ctx.m_local->m_aimPunchAngle( ).x * recoil_step ); - - weapon->update_accuracy_penalty( ); - float inaccuracy = weapon->get_inaccuracy( ); - float spread = weapon->get_spread( ); - - float cone = inaccuracy * spread; - cone *= screen_h * 0.7f; - cone *= 90.f / g_ctx.m_fov; - - for( int seed{ }; seed < 256; ++seed ) { - util::set_random_seed( math::random_number( 0, 255 ) + 1 ); - float rand_a = util::get_random_float( 0.f, 1.0f ); - float pi_rand_a = util::get_random_float( 0.f, 2.0f * M_PI ); - float rand_b = util::get_random_float( 0.0f, 1.0f ); - float pi_rand_b = util::get_random_float( 0.f, 2.f * M_PI ); - - float spread_x = cos( pi_rand_a ) * ( rand_a * inaccuracy ) + cos( pi_rand_b ) * ( rand_b * spread ); - float spread_y = sin( pi_rand_a ) * ( rand_a * inaccuracy ) + sin( pi_rand_b ) * ( rand_b * spread ); - - float max_x = cos( pi_rand_a ) * cone + cos( pi_rand_b ) * cone; - float max_y = sin( pi_rand_a ) * cone + sin( pi_rand_b ) * cone; - - float step = screen_h / g_ctx.m_fov * 90.f; - int screen_spread_x = ( int )( spread_x * step * 0.7f ); - int screen_spread_y = ( int )( spread_y * step * 0.7f ); - - float percentage = ( rand_a * inaccuracy + rand_b * spread ) / ( inaccuracy + spread ); - - draw_filled_rect( cross_x + screen_spread_x, cross_y + screen_spread_y, 1, 1, - clr_t( 255, 255, 255, 255 * ( 0.4f + percentage * 0.6f ) ) * ( 0.1f + percentage * 0.9f ) ); - } - } - } - - - void c_visuals::store_tracer( int index, vec3_t pos ) { - static float last_time[ 65 ]{ }; - tracer_t new_tracer; - - auto ent = g_csgo.m_entlist( )->GetClientEntity< >( index ); - if( ent && ent->is_valid( ) ) { - bool valid = ent == g_ctx.m_local; - float time = g_csgo.m_globals->m_curtime; - auto ent_pos = ent->get_hitbox_pos( 0 ); - - if( ent != g_ctx.m_local && g_ctx.m_local->is_valid( ) && - ( ent->m_iTeamNum( ) != g_ctx.m_local->m_iTeamNum( ) || g_settings.visuals.friendlies( ) ) ) { - vec3_t ang = math::vector_angles( ent_pos, pos ); - vec3_t local_pos = g_ctx.m_local->get_hitbox_pos( 0 ); - float dist = local_pos.dist_to( ent_pos ); - - vec3_t local_ang = math::vector_angles( ent_pos, local_pos ); - - constexpr float max_delta_sqr = 30.f * 30.f; - - float pitch_delta = sin( DEG2RAD( std::abs( ( ang - local_ang ).clamp( ).x ) ) ) * dist; - float yaw_delta = sin( DEG2RAD( std::abs( ( ang - local_ang ).clamp( ).y ) ) ) * dist; - float delta_sqr = ( yaw_delta * yaw_delta + pitch_delta * pitch_delta ); - - if( delta_sqr > max_delta_sqr ) return; - - vec3_t vec = math::angle_vectors( ang ); - vec *= dist; - vec += ent_pos; - - pos = vec; - - valid = true; - } - - if( valid ) { - float delta = std::abs( g_csgo.m_globals->m_curtime - last_time[ index ] ); - if( delta > g_csgo.m_globals->m_interval_per_tick ) { - new_tracer.m_time = time; - new_tracer.m_start = ent_pos; - new_tracer.m_end = pos; - new_tracer.m_local = ent == g_ctx.m_local; - m_tracers.emplace_back( new_tracer ); - - last_time[ index ] = g_csgo.m_globals->m_curtime; - } - } - } - } - - void c_visuals::draw_tracers( ) { - if( !g_settings.visuals.active ) return; - float time = g_csgo.m_globals->m_curtime; - - if( m_tracers.empty( ) ) - return; - - for( size_t i{ }; i < m_tracers.size( ) && !m_tracers.empty( ); ++i ) { - auto& tr = m_tracers[ i ]; - - float delta = time - tr.m_time; - if( delta > 1.0f || std::abs( delta ) > 5.f ) m_tracers.erase( m_tracers.begin( ) + i ); - } - - if( !m_tracers.empty( ) ) { - for( auto& it : m_tracers ) { - - float delta = time - it.m_time; - clr_t col = it.m_local ? clr_t::from_hsb( delta, 1.0f, 1.0f ) : clr_t( 255, 15, 46 ); - col.a( ) = 1.0f - delta * 255; - auto w2s_begin = util::screen_transform( it.m_start ); - auto w2s_end = util::screen_transform( it.m_end ); - - - switch( g_settings.visuals.bullet_tracers( ) ) { - case 1: - draw_line( w2s_begin, w2s_end, col ); - break; - case 2: - if( !g_ctx.precache_model( xors( "materials/sprites/laserbeam.vmt" ) ) ) { - g_con->log( "nigga cant get" ); - break; - } - - BeamInfo_t beam_info; - - beam_info.m_nType = beam_normal; - beam_info.m_pszModelName = xors( "materials/sprites/laserbeam.vmt" ); - beam_info.m_nModelIndex = g_csgo.m_model_info( )->GetModelIndex( xors( "materials/sprites/laserbeam.vmt" ) ); - beam_info.m_flHaloScale = 0.0f; - beam_info.m_flLife = 0.09f; //0.09 - beam_info.m_flWidth = .6f; - beam_info.m_flEndWidth = .75f; - beam_info.m_flFadeLength = 3.0f; - beam_info.m_flAmplitude = 0.f; - beam_info.m_flBrightness = ( col.a( ) - 255.f ) * 0.8f; - beam_info.m_flSpeed = 1.f; - beam_info.m_nStartFrame = 1; - beam_info.m_flFrameRate = 60; - beam_info.m_flRed = col.r( ); - beam_info.m_flGreen = col.g( ); - beam_info.m_flBlue = col.b( ); - beam_info.m_nSegments = 4; - beam_info.m_bRenderable = true; - beam_info.m_nFlags = 0; - - beam_info.m_vecStart = it.m_start; - beam_info.m_vecEnd = it.m_end; - - Beam_t* beam = g_csgo.m_beams( )->CreateBeamPoints( beam_info ); - - if( beam ) { - g_csgo.m_beams( )->DrawBeam( beam ); - } - - break; - } - } - } - } -} \ No newline at end of file -- cgit v1.2.3