From 3d412a4b30a9f7c7f51ea6562e694315948bd3da Mon Sep 17 00:00:00 2001 From: boris Date: Wed, 28 Nov 2018 16:00:02 +1300 Subject: cleaned up in short, the cheat and loader are now separate solutions. unused stuff was moved into the legacy solution in case anyone wants to compile it or whatever. i can change this back if you want to. also, i configured the loader to compile in x64, and have separate build types for linux and win64 --- internal_rewrite/visual_player.cpp | 1174 ------------------------------------ 1 file changed, 1174 deletions(-) delete mode 100644 internal_rewrite/visual_player.cpp (limited to 'internal_rewrite/visual_player.cpp') diff --git a/internal_rewrite/visual_player.cpp b/internal_rewrite/visual_player.cpp deleted file mode 100644 index f14a0d7..0000000 --- a/internal_rewrite/visual_player.cpp +++ /dev/null @@ -1,1174 +0,0 @@ -#include - -#include "visual.hpp" -#include "context.hpp" -#include "base_cheat.hpp" -#include "renderer.hpp" -#include "input_system.hpp" -#include "math.hpp" - -#undef PlaySound - -//2k lines of code here -int screen_w, screen_h; -con_var< bool > dbg_anims{ &data::holder_, fnv( "dbg_anims" ), false }; - -namespace features -{ - void c_visuals::update_position( int index, const vec3_t& pos ) { - m_stored_pos[ index ] = pos; - if( m_anim_progress[ index ] > 0.f && m_anim_progress[ index ] <= 0.3f - && m_has_seen[ index ] && g_settings.visuals.dormant ) { - m_anim_progress[ index ] = 0.3f; - } - } - - void c_visuals::reset_position( ) { - for( size_t i{ }; i < 65; ++i ) { - m_anim_progress[ i ] = 0.f; - m_has_seen[ i ] = false; - } - } - - void c_visuals::store_hit( ) { - if( !g_settings.visuals.hitmarkers ) - return; - - g_csgo.m_surface( )->PlaySound( xors( "buttons\\arena_switch_press_02.wav" ) ); - m_last_hit = g_csgo.m_globals->m_curtime; - } - - void c_visuals::radar( ) { - if( !g_settings.visuals.radar( ) ) - return; - - for( int i = 0; i < 32; i++ ) { - auto ent = g_csgo.m_entlist( )->GetClientEntity( i ); - if( !ent || !ent->is_valid( ) ) - continue; - - ent->m_bSpotted( ) = true; - } - } - - void c_visuals::draw_hits( ) { - if( !g_settings.visuals.hitmarkers || !g_ctx.run_frame( ) ) - return; - - float delta = ( g_csgo.m_globals->m_curtime - m_last_hit ) * 1.5f; - if( std::abs( delta ) > 1.0f ) return; - - clr_t col = g_settings.menu.menu_color; - if( delta > 0.75f ) { - col.a( ) = 255 * ( 1.0f - delta ) * 4.f; - } - - auto get_rotated_point = [ ]( vec2_t point, float rotation, float distance ) { - float rad = DEG2RAD( rotation ); - - point.x += sin( rad ) * distance; - point.y += cos( rad ) * distance; - - return point; - }; - - - for( size_t i{ }; i < 2; ++i ) { - float rotation = 135.f + i * 90.f; - - vec2_t center = { screen_w * 0.5f, screen_h * 0.5f }; - - for( size_t dist = 7; dist < 14; ++dist ) { - vec2_t start = get_rotated_point( center, rotation, dist ); - vec2_t end = get_rotated_point( center, rotation, dist + 1 ); - - vec2_t rot_start = get_rotated_point( center, rotation - 180.f, dist ); - vec2_t rot_end = get_rotated_point( center, rotation - 180.f, dist + 1 ); - - int point = dist - 6; - float percentage = point / 7; - - percentage = 1.f - percentage; - percentage *= std::clamp( delta + 0.75f, 0.f, 1.f ); - - clr_t draw = col; - draw.a( ) *= percentage; - - draw_line( start, end, draw ); - draw_line( rot_start, rot_end, draw ); - } - } - } - - struct box_t { - int x, y, w, h; - }; - - box_t get_box( c_base_player* ent, vec3_t stored_origin ) { - const matrix3x4& matrix = ent->m_CoordinateFrame( ); - - vec2_t min_corner{ FLT_MAX, FLT_MAX }; - vec2_t max_corner{ FLT_MIN, FLT_MIN }; - - vec3_t min_pos; - vec3_t max_pos; - - matrix3x4 bone_matrix[ 128 ]; - memcpy( bone_matrix, ent->m_CachedBoneData( ).GetElements( ), ent->m_CachedBoneData( ).GetSize( ) * sizeof( matrix3x4 ) ); - - auto hdr = g_csgo.m_model_info( )->GetStudiomodel( ent->ce( )->GetModel( ) ); - - for( size_t i{ }; i < hdr->numbones; ++i ) { - auto bone = hdr->GetBone( i ); - - if( bone && bone->parent != -1 && bone->flags & 0x100 ) { - auto& matrix = bone_matrix[ i ]; - vec3_t hitbox = vec3_t( matrix[ 0 ][ 3 ], matrix[ 1 ][ 3 ], matrix[ 2 ][ 3 ] ); - hitbox -= ent->ce( )->GetRenderOrigin( ); - hitbox += stored_origin; - - - vec2_t pos = util::screen_transform( hitbox ); - - if( pos.x < min_corner.x ) - min_corner.x = pos.x; - - if( pos.x > max_corner.x ) - max_corner.x = pos.x; - - if( pos.y < min_corner.y ) - min_corner.y = pos.y; - - if( pos.y > max_corner.y ) - max_corner.y = pos.y; - } - } - - vec2_t origin = util::screen_transform( stored_origin ); - if( max_corner.y > 1 && max_corner.x > 1 && min_corner.y < screen_h && min_corner.x < screen_w ) { - vec3_t origin_zoffset = stored_origin; - origin_zoffset.z += 10; - - vec2_t delta = util::screen_transform( origin_zoffset ) - origin; - - min_corner.x += delta.y; - max_corner.x -= delta.y; - - min_corner.y += delta.y; - max_corner.y -= delta.y; - } - else { - return { -100, -100, 0, 0 }; - } - - int x = ( int )min_corner.x; - int w = ( int )( max_corner.x - min_corner.x ); - - int y = ( int )min_corner.y; - int h = ( int )( max_corner.y - min_corner.y ); - - return { x, y, w, h }; - } - - void c_visuals::out_of_fov( c_base_player* ent, const vec3_t& pos, clr_t col ) { - vec2_t screen; - vec2_t circle; - - auto find_point = [ ]( vec2_t& point, float deg_x, float deg_y ) { - float x2 = screen_w / 2.f; - float y2 = screen_h / 2.f; - - float d = sqrt( pow( point.x - x2, 2 ) + pow( point.y - y2, 2 ) ); - float r_x = deg_x / d; - float r_y = deg_y / d; - - point.x = r_x * point.x + ( 1.f - r_x ) * x2; - point.y = r_y * point.y + ( 1.f - r_y ) * y2; - }; - - auto get_screen_point = [ ]( vec2_t& screen, const vec3_t& delta ) { - decltype( auto ) w2s_matrix = g_csgo.m_engine( )->WorldToScreenMatrix( ); - float x; - float w; - float y; - - screen.x = w2s_matrix[ 0 ][ 0 ] * delta[ 0 ] + w2s_matrix[ 0 ][ 1 ] * delta[ 1 ] + w2s_matrix[ 0 ][ 2 ] * delta[ 2 ] + w2s_matrix[ 0 ][ 3 ]; - screen.y = w2s_matrix[ 1 ][ 0 ] * delta[ 0 ] + w2s_matrix[ 1 ][ 1 ] * delta[ 1 ] + w2s_matrix[ 1 ][ 2 ] * delta[ 2 ] + w2s_matrix[ 1 ][ 3 ]; - w = w2s_matrix[ 3 ][ 0 ] * delta[ 0 ] + w2s_matrix[ 3 ][ 1 ] * delta[ 1 ] + w2s_matrix[ 3 ][ 2 ] * delta[ 2 ] + w2s_matrix[ 3 ][ 3 ]; - - if( w < 0.001f ) { - float invw = -1.0f / w; - screen.x *= invw; - screen.y *= invw; - } - else { - float invw = 1.0f / w; - screen.x *= invw; - screen.y *= invw; - } - - x = float( screen_w ) / 2.f; - y = float( screen_h ) / 2.f; - x += 0.5f * screen.x * screen_w + 0.5f; - y -= 0.5f * screen.y * screen_h + 0.5f; - screen.x = x; - screen.y = y; - }; - - screen = util::screen_transform( pos );//get_screen_point( screen, pos ); - circle = util::screen_transform( pos );// get_screen_point( circle, pos ); - - float radius = g_settings.visuals.out_of_pov_radius * 0.49f; - - float ratio = g_settings.visuals.out_of_pov_radius; - - float w = screen_w * ratio + screen_h * ( 1.0f - ratio ); - - find_point( screen, w * radius, - float( screen_h ) * radius ); - - auto min = std::min< int >( screen_w, screen_h ) * radius; - find_point( circle, float( min ), float( min ) ); - - auto rot_around_center = [ ]( vec2_t start, float rot ) { - float rad = rot * ( M_PI / 180.f ); - - start.x += sin( rad ) * float( g_settings.visuals.out_of_pov_size ); - start.y += cos( rad ) * float( g_settings.visuals.out_of_pov_size ); - - return start; - }; - - float delta_x = ( float( screen_w / 2 ) - circle.x ); - float delta_y = ( float( screen_h / 2 ) - circle.y ); - - auto hyp = sqrt( delta_x * delta_x + delta_y * delta_y ); - - float cos_ = delta_x / hyp; - - float deg = RAD2DEG( acos( cos_ ) ); - - if( screen.y < screen_h / 2 ) { - deg *= -1.f; - } - - auto rotated_pos_1 = rot_around_center( screen, deg + 115 ); - auto rotated_pos_2 = rot_around_center( screen, deg + 65 ); - - col.a( ) *= 0.8f; - - vertex_t v[ ] = { - { screen }, - { rotated_pos_1 }, - { rotated_pos_2 } - }; - - if( !g_settings.misc.hide_from_obs ) - g_renderer.draw_polygon( 3, v, col ); - else { - draw_line( screen, rotated_pos_1, col ); - draw_line( screen, rotated_pos_2, col ); - draw_line( rotated_pos_1, rotated_pos_2, col ); - } - } - - void c_visuals::update_glow( ) { - if( !g_settings.visuals.active || g_settings.misc.hide_from_obs ) - return; - -#ifdef HEADER_MODULE - static auto manager_ptr = g_header.patterns.glow_manager + 0x3; -#else - static auto manager_ptr = pattern::first_code_match( g_csgo.m_chl.dll( ), xors( "0F 11 05 00 00 00 00 83 C8 01" ), 0x3 ); -#endif - - auto glow_object_manager = *( GlowObjectManager_t** )( manager_ptr ); - auto glow_count = glow_object_manager->Count; - auto glow_objects = glow_object_manager->DataPtr; - - if( glow_count > 500 || glow_count <= 0 ) - return; - - for( int i{ }; i < glow_count; ++i ) { - auto& object = glow_objects[ i ]; - - auto ent = object.m_pEntity->as< c_base_player >( ); - if( !ent ) continue; - - if( ent->is_player( ) ) { - if( g_settings.visuals.glow && - ent->is_valid( ) && ent->has_valid_anim( ) && ( ent->m_iTeamNum( ) != g_ctx.m_local->m_iTeamNum( ) || - g_settings.visuals.friendlies || g_settings.visuals.chams.friendlies ) ) { - - clr_t clr = ent->m_iTeamNum( ) == g_ctx.m_local->m_iTeamNum( ) ? - g_settings.visuals.glow_friendly : g_settings.visuals.glow_enemy; - - object.color = clr.to_fclr( ); - object.m_bRenderWhenOccluded = true; - object.m_bRenderWhenUnoccluded = false; - object.m_flBloomAmount = 0.85f; - } - } - else { - auto ce = ent->ce( ); - auto client_class = ce->GetClientClass( ); - if( !client_class ) continue; - int class_id = client_class->m_class_id; - if( class_id != CBaseWeaponWorldModel && ( strstr( client_class->m_name, xors( "Weapon" ) ) - || class_id == CDEagle || class_id == CAK47 ) ) { - bool glow = g_settings.visuals.weapon_esp == 2 || g_settings.visuals.weapon_esp == 3; - object.color = g_settings.visuals.weapon_esp_clr( ).to_fclr( ); - object.m_bRenderWhenOccluded = true; - object.m_bRenderWhenUnoccluded = false; - object.m_flBloomAmount = glow ? 0.85f : 0.0f; - } - else { - auto model = ce->GetModel( ); - if( !model ) continue; - - bool glow = g_settings.visuals.grenade_esp( ) == 2 || g_settings.visuals.grenade_esp( ) == 3; - auto hdr = g_csgo.m_model_info( )->GetStudiomodel( model ); - if( !strstr( hdr->name, xors( "thrown" ) ) && !strstr( hdr->name, xors( "dropped" ) ) ) - continue; - - object.color = g_settings.visuals.grenade_esp_clr( ).to_fclr( ); - object.m_bRenderWhenOccluded = true; - object.m_bRenderWhenUnoccluded = false; - object.m_flBloomAmount = glow ? 0.85f : 0.0f; - } - } - } - } - - inline clr_t blend_clr( clr_t in, float progress ) { - static const clr_t clr_gray = { 160, 160, 160, 255 }; - int a = in.a( ); - - clr_t ret = clr_t::blend( clr_gray, in, 0.1f + progress * 0.9f ); - ret.a( ) = a; - return ret; - } - - void c_visuals::update_positions( ) { - CUtlVector< CSndInfo > sound_info{ }; - - g_csgo.m_engine_sound( )->GetActiveSounds( sound_info ); - - for( size_t i{ }; i < sound_info.GetSize( ); ++i ) { - auto& snd = sound_info.GetElements( )[ i ]; - - if( snd.origin ) { - int idx = snd.sound_source; - auto ent = g_csgo.m_entlist( )->GetClientEntity( idx ); - - if( ent && ent->is_player( ) && ent->ce( )->IsDormant( ) ) - update_position( idx, snd.origin[ 0 ] ); - } - } - } - - void c_visuals::draw_players( ) { - static constexpr float anim_rate = 1.0f / 0.5f; - static float pov_progress[ 65 ]{ }; - - auto resource = c_base_player::get_player_resource( ); - - for( int i{ }; i < 65; ++i ) { - auto ent = g_csgo.m_entlist( )->GetClientEntity< >( i ); - - if( !ent || !ent->is_player( ) || !ent->is_alive( ) || ent == g_ctx.m_local ) { - m_has_seen[ i ] = false; - m_anim_progress[ i ] = 0.f; - continue; - } - - if( !ent->has_valid_anim( ) ) - continue; - - if( i == ( g_ctx.m_local->m_hObserverTarget( ) & 0xfff ) ) - continue; - - if( ent->m_iTeamNum( ) == g_ctx.m_local->m_iTeamNum( ) && - !g_settings.visuals.friendlies( ) ) - continue; - - float rate = g_csgo.m_globals->m_frametime * anim_rate; - float& anim = m_anim_progress[ i ]; - float alpha = anim; - bool dormant = ent->ce( )->IsDormant( ); - int health = ent->m_iHealth( ); - auto origin = ent->ce( )->GetRenderOrigin( ); - int right_pos = 0; - int bottom_pos = 0; - bool too_distant = true; - if( g_ctx.m_local ) - too_distant = ent->m_vecOrigin( ).dist_to( g_ctx.m_local->m_vecOrigin( ) ) > 2000.f; - - if( !dormant ) { - update_position( i, origin ); - if( anim > 0.f ) - anim = std::clamp( anim + rate, 0.f, 1.f ); - else - anim = 0.5f; - - m_has_seen[ i ] = true; - } - else { - if( anim < 0.3f && g_settings.visuals.dormant && !too_distant ) { - rate *= 0.02f; - } - anim = std::clamp( anim -= rate, 0.f, 1.0f ); - if( m_anim_progress[ i ] <= 0.f ) { - m_has_seen[ i ] = false; - continue; - } - } - - auto box = get_box( ent, m_stored_pos[ i ] ); - - clr_t col = ent->m_iTeamNum( ) == g_ctx.m_local->m_iTeamNum( ) ? - g_settings.visuals.box_friendly : g_settings.visuals.box_enemy; - - if( dormant ) { - col = blend_clr( col, anim ); - col.a( ) *= anim; - } - - if( box.x > screen_w || box.x + box.w < 0 || - box.y > screen_h || box.y + box.h < 0 ) { - if( g_settings.visuals.out_of_pov ) { - auto& anim = pov_progress[ i ]; - - if( dormant ) - anim = std::clamp( anim -= g_csgo.m_globals->m_frametime * anim_rate, 0.f, 1.0f ); - else - anim = std::clamp( anim += g_csgo.m_globals->m_frametime * anim_rate, 0.f, 1.0f ); - - col.a( ) *= anim; - out_of_fov( ent, ent->ce( )->GetRenderOrigin( ), col ); - } - continue; - } - - pov_progress[ i ] = 0.f; - - if( g_settings.visuals.skeleton( ) && !dormant ) { - clr_t col = ent->m_iTeamNum( ) == g_ctx.m_local->m_iTeamNum( ) ? g_settings.visuals.skeleton_friendly : g_settings.visuals.skeleton_enemy; - col.a( ) *= alpha; - - auto hdr = g_csgo.m_model_info( )->GetStudiomodel( ent->ce( )->GetModel( ) ); - if( hdr ) { - matrix3x4 matrix[ 128 ]; - memcpy( matrix, ent->m_CachedBoneData( ).GetElements( ), - ent->m_CachedBoneData( ).GetSize( ) * sizeof( matrix3x4 ) ); - - for( size_t bone{ }; bone < hdr->numbones; ++bone ) { - auto b = hdr->GetBone( bone ); - if( b && b->flags & 0x100 && b->parent != -1 ) { - vec3_t child = vec3_t{ matrix[ bone ][ 0 ][ 3 ], matrix[ bone ][ 1 ][ 3 ], matrix[ bone ][ 2 ][ 3 ] }; - vec3_t parent = vec3_t{ matrix[ b->parent ][ 0 ][ 3 ], matrix[ b->parent ][ 1 ][ 3 ], matrix[ b->parent ][ 2 ][ 3 ] }; - - auto child_screen = util::screen_transform( child ); - auto parent_screen = util::screen_transform( parent ); - - draw_line( child_screen, parent_screen, col ); - } - } - } - } - - if( g_settings.visuals.box( ) ) { - auto alpha_ = col.a( ); - float percent = float( alpha_ ) / 255.f; - draw_rect( box.x + 1, box.y + 1, box.w - 2, box.h - 2, clr_t( 0, 0, 0, 180 * alpha * percent ) ); - draw_rect( box.x, box.y, box.w, box.h, col ); - } - - if( g_settings.visuals.health( ) ) { - auto fill = box.h - 1; - fill *= std::clamp( health, 0, 100 ) * 0.01f; - - auto hp_col = clr_t( - std::min< int >( 510 * ( 100 - health ) / 100, 255 ), - std::min< int >( 510 * health / 100, 255 ), - 0, - 255 * alpha ); - - draw_filled_rect( box.x - 4, box.y, 3, box.h + 1, clr_t( 0, 0, 0, 170 * alpha ) ); - draw_filled_rect( box.x - 3, box.y + box.h - fill, 1, fill, hp_col ); - - if( health != 100 ) - draw_string( box.x - 2, box.y + 1 + box.h - fill - 3, ALIGN_CENTER, false, clr_t( 255, 255, 255, 255 * alpha ), "%d", health ); - } - - if( g_settings.visuals.name( ) ) { - clr_t col = ent->m_iTeamNum( ) == g_ctx.m_local->m_iTeamNum( ) ? g_settings.visuals.name_friendly( ) : g_settings.visuals.name_enemy( ); - col.a( ) *= alpha; - - char name[ 32 ]; - ent->get_name_safe( name ); - - draw_string( box.x + box.w / 2, box.y - 12, ALIGN_CENTER, true, - blend_clr( col, anim ), name ); - } - - if( g_settings.visuals.money( ) ) { - int x_pos = box.x + box.w + 2; - int y_pos = box.y - 1 + right_pos; - draw_string( x_pos, y_pos, ALIGN_LEFT, false, - blend_clr( esp_green( 255 * alpha ), anim ), - xors( "%d$" ), ent->m_iAccount( ) ); - - right_pos += 9; - } - - if( g_settings.visuals.resolver_indicator && g_settings.rage.resolver && g_cheat.m_player_mgr.is_cheater( i ) && !dormant && g_ctx.m_local->is_valid( ) ) { - bool can_backtrack_lby = g_cheat.m_ragebot.m_lagcomp->can_backtrack_entity( i ) == RECORD_LBY && !ent->is_breaking_lc( ); - bool can_backtrack = !!g_cheat.m_ragebot.m_lagcomp->can_backtrack_entity( i ) && !ent->is_breaking_lc( ); - int x_pos = box.x + box.w + 3; - int y_pos = box.y - 1 + right_pos; - - bool is_fake = !can_backtrack_lby; - bool is_breaking_lc = g_cheat.m_prediction.is_breaking_lc( i ); - - if( is_breaking_lc ) { - draw_string( x_pos, y_pos, ALIGN_LEFT, false, - clr_t( 255, 255, 255, 255 * alpha ), - xors( "lc" ) ); - - right_pos += 9; - } - else if( is_fake && g_ctx.m_local->is_valid( ) ) { - if( ent->m_fFlags( ) & FL_ONGROUND && ent->get_anim_velocity( ).length2d( ) < 0.1f && !dormant && !g_settings.misc.hide_from_obs ) { - float update = g_cheat.m_ragebot.m_lagcomp->get_flick_time( i ); - float delta = ( ent->m_flSimulationTime( ) - update ) * 0.9f; - - if( delta >= 0.f && delta <= 1.f ) { - - //don't allocate 20000000 bytes on the stack thx - static vertex_t v[ 48 ]; - - float radius = box.w / 5.f; - - radius = std::clamp( radius, 4.f, 8.f ); - - right_pos += radius * 2; - - v[ 0 ].init( x_pos + radius / 2 + 2, y_pos + radius / 2 + 2 ); - - int progress = ( 1.f - delta ) * 48; - - - const float step = ( M_PI * 2.f ) / 48.f; - - for( int r = 1; r < progress; ++r ) { - float s = sin( step * r ) * radius; - float c = cos( step * r ) * radius; - - - v[ r ].init( x_pos + radius / 2 + c + 2, y_pos + s + radius / 2 + 2 ); - } - - g_renderer.draw_filled_circle( x_pos + radius / 2 + 2, y_pos + radius / 2 + 2, radius + 1, clr_t( 0, 0, 0, 170 * alpha ) ); - g_renderer.draw_polygon( progress, v, g_settings.visuals.lby_bar_clr ); - } - } - else { - draw_string( x_pos, y_pos, ALIGN_LEFT, false, - clr_t( 255, 255, 255, 255 * alpha ), - xors( "fake" ) ); - - right_pos += 9; - } - } - - if( !!g_cheat.m_ragebot.m_resolver->get_state( i ) && !dormant && g_ctx.m_local->is_valid( ) && g_settings.misc.hide_from_obs( ) ) { - float update = g_cheat.m_ragebot.m_lagcomp->get_flick_time( i ); - float delta = ( ent->m_flSimulationTime( ) - update ) * 0.9f; - if( delta >= 0.f && delta <= 1.f ) { - float max = box.w - 2.f; - float fill = max * std::clamp( delta, 0.f, 1.f ); - - draw_filled_rect( box.x, box.y + box.h + 3 + bottom_pos, - box.w, 3, clr_t( 0, 0, 0, 180 * alpha ) ); - - clr_t col = g_settings.visuals.lby_bar_clr; - col.a( ) *= alpha; - - draw_filled_rect( box.x + 1, box.y + box.h + 4 + bottom_pos, - fill, 1, blend_clr( col, anim ) ); - - bottom_pos += 4; - } - } - } - - if( g_settings.visuals.ping( ) ) { - auto ping = ent->get_ping( ); - - if( ping > 310 ) { - int x_pos = box.x + box.w + 3; - int y_pos = box.y - 1 + right_pos; - - draw_string( x_pos, y_pos, ALIGN_LEFT, false, - blend_clr( esp_blue( 255 * alpha ), anim ), - xors( "ping" ) ); - - right_pos += 9; - } - } - - if( g_settings.visuals.weapon( ) ) { - auto weapon = ent->get_weapon( ); - if( weapon ) { //magic font - auto weapon_info = weapon->get_wpn_info( ); - int max = weapon_info->max_clip_ammo; - - if( g_settings.visuals.ammo && max > 1 ) { - auto progress = float( weapon->m_iClip1( ) ) / max; - float fill = box.w - 2.f; - float percent = fill * progress; - - draw_filled_rect( box.x, box.y + box.h + 3 + bottom_pos, - box.w, 3, clr_t( 0, 0, 0, 180 * alpha ) ); - - clr_t col = g_settings.visuals.ammo_bar_clr; - col.a( ) *= alpha; - - draw_filled_rect( box.x + 1, box.y + box.h + 4 + bottom_pos, - percent, 1, blend_clr( col, anim ) ); - - if( progress < 0.25f ) { - draw_string( - box.x + percent, box.y + box.h + bottom_pos, ALIGN_LEFT, false, - clr_t( 255, 255, 255, 180 * alpha ), "%d", weapon->m_iClip1( ) ); - } - - bottom_pos += 4; - } - - - char wep_str[ 64 ]; - sprintf_s< 64 >( wep_str, "%s", util::definition_index_to_name( weapon->m_iItemDefinitionIndex( ) ) ); - - draw_string( box.x + box.w / 2, box.y + box.h + 3 + bottom_pos, ALIGN_CENTER, false, - clr_t( 255, 255, 255, alpha * 255 ), wep_str ); - } - } - - if( g_settings.visuals.flags( ) ) { - int x_pos = box.x + box.w + 3; - int y_pos = box.y - 1; - - if( ent->m_bIsScoped( ) && right_pos < box.h ) { - draw_string( x_pos, y_pos + right_pos, ALIGN_LEFT, false, clr_t( 255, 255, 255, 255 * alpha ), xors( "scope" ) ); - right_pos += 9; - } - - if( ent->is_flashed( ) && right_pos < box.h ) { - const float step = M_PI * 2.f / 6; - - float radius = std::clamp( box.w / 5.f, 4.f, 8.f ); - - for( int i = 0; i < 6; ++i ) { - float c = cos( step * i + DEG2RAD( 30.f ) ); - float s = sin( step * i + DEG2RAD( 30.f ) ); - - float off = 0; - - if( i == 5 || i == 0 ) - off = 0.25f; - - draw_line( x_pos + c * radius / 2 + radius / 2 + 2, y_pos + right_pos + s * radius / 2 + radius / 2 + 3, - x_pos + c * ( radius + off ) + radius / 2 + off + 2, y_pos + s * ( radius + off ) + right_pos + radius / 2 + 3, - blend_clr( esp_blue( 255 * alpha ), anim ) ); - } - - //draw_string( x_pos, y_pos + right_pos, ALIGN_LEFT, false, blend_clr( esp_blue( 255 * alpha ), anim ), xors( "flash" ) ); - right_pos += radius * 2.3f; - } - - if( !( util::is_low_fps( ) && g_settings.rage.preserve_fps( ) ) ) { - if( m_hit_flag[ i ] && g_ctx.m_local->is_valid( ) && i != g_cheat.m_ragebot.get_target( ) && g_settings.rage.enabled ) { - clr_t col = m_hit_flag[ i ] == HIT_1W ? clr_t( 255, 255, 255, 255 * alpha ) : esp_red( alpha * 255 ); - draw_string( x_pos, y_pos + right_pos, ALIGN_LEFT, false, blend_clr( col, anim ), xors( "hit" ) ); - right_pos += 9; - } - } - - if( ent->is_reloading( ) && right_pos < box.h ) { - draw_string( x_pos, y_pos + right_pos, ALIGN_LEFT, false, clr_t( 255, 255, 255, 255 * alpha ), xors( "rel" ) ); - right_pos += 9; - } - } - - - - static con_var< bool > dbg_multipoint{ &data::holder_, fnv( "dbg_multipoint" ), false }; - if( dbg_multipoint( ) ) { - auto should_multipoint = [ ]( int hitbox, bool moving ) -> bool { - auto& setting = g_settings.rage.multipoint; - - switch( hitbox ) { - case HITBOX_HEAD: - return setting.head; - case HITBOX_PELVIS: - case HITBOX_BODY: - return setting.stomach; - //case HITBOX_CHEST: - case HITBOX_UPPER_CHEST: - case HITBOX_THORAX: - return setting.chest; - case HITBOX_RIGHT_THIGH: - case HITBOX_LEFT_THIGH: - if( moving && g_settings.rage.ignore_limbs_moving ) - return false; - - if( g_settings.rage.preserve_fps && util::is_low_fps( ) ) - return false; - - return setting.thighs; - - case HITBOX_LEFT_CALF: - case HITBOX_RIGHT_CALF: - if( moving && g_settings.rage.ignore_limbs_moving ) - return false; - - if( g_settings.rage.preserve_fps && util::is_low_fps( ) ) - return false; - - return setting.calves; - default: - return false; - } - }; - - bool moving = ent->m_vecVelocity( ).length2d( ) > 0.1f && !ent->is_fakewalking( ); - - matrix3x4 bone_matrix[ 128 ]; - ent->ce( )->SetupBones( bone_matrix, 128, BONE_USED_BY_HITBOX, 0.f ); - - for( int hitbox = 0; hitbox < HITBOX_MAX; ++hitbox ) { - if( should_multipoint( hitbox, moving ) ) { - const auto model = ent->ce( )->GetModel( ); - if( !model ) continue; - - auto hdr = g_csgo.m_model_info( )->GetStudiomodel( model ); - if( !hdr ) continue; - - auto set = hdr->pHitboxSet( ent->m_nHitboxSet( ) ); - if( !set ) continue; - - //literally 20000 iq, the best multipoint - //im an actual fucking retard jesus christ - auto box = set->pHitbox( hitbox ); - if( !box ) continue; - - vec3_t center = ( box->bbmax + box->bbmin ) * 0.5f; - - float dist = box->m_flRadius; - - if( box->m_flRadius == -1.f ) - dist = center.dist_to( box->bbmin ) * 0.85f; - vec3_t min_dir = math::angle_vectors( math::vector_angles( center, box->bbmin ) ); - vec3_t min = center + min_dir * dist * g_settings.rage.active->m_hitbox_scale * 1.1f; - - if( box->m_flRadius == -1.f ) - dist = center.dist_to( box->bbmax ) * 0.85f; - vec3_t max_dir = math::angle_vectors( math::vector_angles( center, box->bbmax ) ); - vec3_t max = center + max_dir * dist * g_settings.rage.active->m_hitbox_scale * 1.1f; - - std::vector< vec3_t > points; - - points.push_back( center ); - - if( g_settings.rage.multipoint_enable( ) == 1 || - hitbox == HITBOX_LEFT_CALF || hitbox == HITBOX_RIGHT_CALF || - hitbox == HITBOX_LEFT_THIGH || hitbox == HITBOX_RIGHT_THIGH ) { - points.push_back( vec3_t{ min.x, min.y, center.z } ); - points.push_back( vec3_t{ max.x, min.y, center.z } ); - points.push_back( vec3_t{ min.x, max.y, center.z } ); - points.push_back( vec3_t{ max.x, max.y, center.z } ); - } - else if( g_settings.rage.multipoint_enable( ) == 2 ) { - points.push_back( vec3_t{ max.x, max.y, max.z } ); - points.push_back( vec3_t{ min.x, max.y, max.z } ); - points.push_back( vec3_t{ max.x, min.y, max.z } ); - points.push_back( vec3_t{ min.x, min.y, max.z } ); - - points.push_back( vec3_t{ max.x, max.y, min.z } ); - points.push_back( vec3_t{ min.x, max.y, min.z } ); - points.push_back( vec3_t{ max.x, min.y, min.z } ); - points.push_back( vec3_t{ min.x, min.y, min.z } ); - } - else if( g_settings.rage.multipoint_enable( ) == 3 ) { - points.push_back( vec3_t{ min.x, min.y, center.z } ); - points.push_back( vec3_t{ max.x, min.y, center.z } ); - points.push_back( vec3_t{ min.x, max.y, center.z } ); - points.push_back( vec3_t{ max.x, max.y, center.z } ); - - points.push_back( vec3_t{ max.x, max.y, max.z } ); - points.push_back( vec3_t{ min.x, max.y, max.z } ); - points.push_back( vec3_t{ max.x, min.y, max.z } ); - points.push_back( vec3_t{ min.x, min.y, max.z } ); - - points.push_back( vec3_t{ max.x, max.y, min.z } ); - points.push_back( vec3_t{ min.x, max.y, min.z } ); - points.push_back( vec3_t{ max.x, min.y, min.z } ); - points.push_back( vec3_t{ min.x, min.y, min.z } ); - } - - for( size_t i1 = 0; i1 < points.size( ); i1++ ) { - auto& it = points.at( i1 ); - - auto trans = math::vector_transform( it, bone_matrix[ box->bone ] ); - auto w2s_box = util::screen_transform( trans ); - - draw_circle( ( int )w2s_box.x, ( int )w2s_box.y, 3, esp_blue( ), 16 ); - } - } - } - } - -#ifdef _DEBUG - static con_var< bool > dbg_bt{ &data::holder_, fnv( "dbg_bt" ), false }; - if( dbg_bt( ) && i == g_cheat.m_ragebot.get_shot_target( ) ) { - auto hdr = g_csgo.m_model_info( )->GetStudiomodel( ent->ce( )->GetModel( ) ); - if( hdr ) { - auto matrix = g_cheat.m_ragebot.get_shot_matrix( ); - for( size_t bone{ }; bone < hdr->numbones; ++bone ) { - auto b = hdr->GetBone( bone ); - if( b && b->flags & 0x100 && b->parent != -1 ) { - vec3_t child = vec3_t{ matrix[ bone ][ 0 ][ 3 ], matrix[ bone ][ 1 ][ 3 ], matrix[ bone ][ 2 ][ 3 ] }; - vec3_t parent = vec3_t{ matrix[ b->parent ][ 0 ][ 3 ], matrix[ b->parent ][ 1 ][ 3 ], matrix[ b->parent ][ 2 ][ 3 ] }; - - auto child_screen = util::screen_transform( child ); - auto parent_screen = util::screen_transform( parent ); - - draw_line( child_screen, parent_screen, clr_t( 255, 255, 255, 200 ) ); - } - } - } - } - - static con_var< bool > dbg_pose{ &data::holder_, fnv( "dbg_pose" ) }; - if( dbg_pose( ) ) { - for( size_t i{ }; i < 24; ++i ) { - int x = box.x + box.w + 15; - int y = box.y + 11 * i; - - draw_string( x, y, ALIGN_LEFT, false, clr_t( 255, 255, 255 ), "%d %f", i, ent->m_flPoseParameter( )[ i ] ); - } - } - - static con_var< bool > dbg_anim{ &data::holder_, fnv( "dbg_anim" ) }; - if( dbg_anim( ) ) { - draw_string( box.x - 14, box.y - 15, ALIGN_RIGHT, false, clr_t( 255, 255, 255 ), "%f", ent->get_animdata( ).m_last_velocity.length2d( ) ); - draw_string( box.x - 14, box.y, ALIGN_RIGHT, false, clr_t( 255, 255, 255 ), "%f", ent->get_animdata( ).m_anim_velocity.length2d( ) ); - for( size_t i{ }; i < 13; ++i ) { - int x = box.x - 15; - int y = box.y + 11 * ( i + 2 ); - - draw_string( x, y, ALIGN_RIGHT, false, clr_t( 255, 255, 255 ), "%d %f", i, ent->m_AnimOverlay( ).GetElements( )[ i ].m_flCycle ); - } - - auto ent_origin = ent->m_vecOrigin( ); - auto ent_origin_vel = origin + ent->get_animdata( ).m_anim_velocity; - ent_origin_vel.z = ent_origin.z; - - draw_line( util::screen_transform( ent_origin ), util::screen_transform( ent_origin_vel ), esp_blue( ) ); - } -#endif - } - } - - void c_visuals::store_sound( int index, vec3_t origin ) { - if( !g_settings.visuals.sound ) - return; - - auto ent = g_csgo.m_entlist( )->GetClientEntity< >( index ); - if( ent && ent->is_player( ) && ent->is_alive( ) && ent != g_ctx.m_local ) { - if( ent->m_iTeamNum( ) != g_ctx.m_local->m_iTeamNum( ) || ( ent->m_iTeamNum( ) == g_ctx.m_local->m_iTeamNum( ) && g_settings.visuals.friendlies( ) ) ) { - sound_t new_sound; - new_sound.m_time = g_csgo.m_globals->m_curtime; - new_sound.m_ent = index; - new_sound.m_pos = origin; - new_sound.m_pos.z += 5.f; - m_sounds.emplace_back( new_sound ); - } - } - } - - void c_visuals::store_hit( context::shot_data_t* shot ) { - if( !g_settings.visuals.hits ) - return; - - hit_t new_hit; - - auto ent = g_csgo.m_entlist( )->GetClientEntity( shot->m_enemy_index ); - - new_hit.m_ent = shot->m_enemy_index; - ent->get_name_safe( new_hit.m_name ); - - memcpy( new_hit.m_matrix, - shot->m_matrix, - sizeof( matrix3x4 ) * 128 ); - - new_hit.m_pos = shot->m_enemy_pos; - new_hit.m_time = g_csgo.m_globals->m_curtime; - - m_hits.push_back( new_hit ); - } - - void c_visuals::draw_skeletons( ) { - if( !g_settings.visuals.hits ) - return; - - for( size_t i{ }; i < m_hits.size( ) && !m_hits.empty( ); ++i ) { - auto& hit = m_hits[ i ]; - - float delta = g_csgo.m_globals->m_curtime - hit.m_time; - if( std::abs( delta ) > g_settings.visuals.target_time ) - m_hits.erase( m_hits.begin( ) + i ); - } - - for( auto& it : m_hits ) { - auto ent = g_csgo.m_entlist( )->GetClientEntity( it.m_ent ); - - if( !ent || !ent->is_player( ) ) - continue; - - if( !ent->is_alive( ) ) - it.m_dead = true; - - auto hdr = g_csgo.m_model_info( )->GetStudiomodel( ent->ce( )->GetModel( ) ); - - auto matrix = it.m_matrix; - vec3_t pos = it.m_pos; - float delta = g_csgo.m_globals->m_curtime - it.m_time; - - float total = g_settings.visuals.target_time; - float threshold = total * 0.5f; - - float fade = total - delta < threshold ? ( total - delta ) / ( total * 0.5f ) : 1.f; - - float dist_fade = 1.f; - if( ent->is_valid( ) && !it.m_dead ) { - dist_fade = 300.f - std::clamp( ent->ce( )->GetRenderOrigin( ).dist_to( pos ), 1.f, 300.f ) / 300.f; - } - - clr_t col = clr_t( 255, 255, 255, 100 * dist_fade * fade ); - - clr_t outer_col = ent->m_iTeamNum( ) == g_ctx.m_local->m_iTeamNum( ) ? - g_settings.visuals.glow_friendly : - g_settings.visuals.glow_enemy; - - outer_col.a( ) *= 0.65f; - outer_col.a( ) *= ( fade * dist_fade ); - - for( size_t bone{ }; bone < hdr->numbones; ++bone ) { - auto b = hdr->GetBone( bone ); - if( b && b->flags & 0x100 && b->parent != -1 ) { - vec3_t child = vec3_t{ matrix[ bone ][ 0 ][ 3 ], matrix[ bone ][ 1 ][ 3 ], matrix[ bone ][ 2 ][ 3 ] }; - vec3_t parent = vec3_t{ matrix[ b->parent ][ 0 ][ 3 ], matrix[ b->parent ][ 1 ][ 3 ], matrix[ b->parent ][ 2 ][ 3 ] }; - - auto child_screen = util::screen_transform( child ); - auto parent_screen = util::screen_transform( parent ); - - draw_line( child_screen - vec2_t( 1, 1 ), parent_screen - vec2_t( 1, 1 ), outer_col ); - draw_line( child_screen, parent_screen, col ); - - draw_line( child_screen + vec2_t( 1, 1 ), parent_screen + vec2_t( 1, 1 ), outer_col ); - } - } - } - } - - void c_visuals::update_hit_flags( ) { - if( !g_settings.visuals.flags || !g_settings.rage.enabled ) - return; - - if( util::is_low_fps( ) && g_settings.rage.preserve_fps ) - return; - - auto weapon = g_ctx.m_local->get_weapon( ); - - for( size_t i{ }; i < 65; ++i ) { - auto ent = g_csgo.m_entlist( )->GetClientEntity( i ); - - if( !ent || !ent->is_valid( ) || !ent->has_valid_anim( ) || - ( ent->m_iTeamNum( ) == g_ctx.m_local->m_iTeamNum( ) && !g_settings.rage.friendlies ) - || ent->m_bGunGameImmunity( ) ) { - m_hit_flag[ i ] = HIT_NONE; - continue; - } - - vec3_t local_pos = g_ctx.m_local->get_eye_pos( ); - vec3_t enemy_pos = ent->get_hitbox_pos( 0 ); - - auto local_wep = g_ctx.m_local->get_weapon( ); - auto enemy_wep = ent->get_weapon( ); - - if( !local_wep || !enemy_wep || local_wep->is_knife( ) || enemy_wep->is_knife( ) || local_wep->is_grenade( ) || enemy_wep->is_grenade( ) ) { - m_hit_flag[ i ] = HIT_NONE; - continue; - } - - float local_dmg = g_cheat.m_autowall.run( g_ctx.m_local, ent, enemy_pos, false ); - float enemy_dmg = g_cheat.m_autowall.run( ent, g_ctx.m_local, g_ctx.m_local->get_hitbox_pos( 0 ), false ); - - auto min_dmg = g_cheat.m_ragebot.get_min_dmg( ent ); - - if( enemy_dmg < 5.f && local_dmg > g_cheat.m_ragebot.get_min_dmg( ent ) ) - m_hit_flag[ i ] = HIT_1W; - else if( enemy_dmg > 15.f && local_dmg < g_cheat.m_ragebot.get_min_dmg( ent ) ) - m_hit_flag[ i ] = HIT_ALERT; - else - m_hit_flag[ i ] = HIT_NONE; - } - } - - void c_visuals::store_ent_dmg( int attacker, int entindex, int dmg ) { - if( entindex == g_ctx.m_local->ce( )->GetIndex( ) ) - return; - - bool dead = false; - int hp = 100 - m_ent_dmg[ entindex ]; - - if( hp - dmg < 0 ) { - dmg = hp; - dead = true; - } - - m_ent_dmg[ entindex ] += dmg; - - auto ent = g_csgo.m_entlist( )->GetClientEntity( entindex ); - if( attacker == g_csgo.m_engine( )->GetLocalPlayer( ) && ent && ent->is_player( ) && ent->m_iTeamNum( ) == g_ctx.m_local->m_iTeamNum( ) && g_ctx.m_local->is_valid( ) ) { - m_teamdmg += ( g_csgo.m_globals->m_curtime - m_last_roundstart > 10.f ) || dead ? dmg : dmg * 2; - } - } - - void c_visuals::on_round_start( ) { - reset_position( ); - - m_last_roundstart = g_csgo.m_globals->m_curtime; - for( size_t i{ }; i < 65; ++i ) { - m_ent_dmg[ i ] = 0.f; - } - } - - void c_visuals::reset_local_dmg( ) { - m_teamdmg = 0; - } - - void c_visuals::draw_sound( ) { - if( !g_settings.visuals.active ) return; - if( g_settings.misc.hide_from_obs ) return; - - float time = g_csgo.m_globals->m_curtime; - - if( m_sounds.empty( ) ) - return; - - - for( size_t i{ }; i < m_sounds.size( ) && !m_sounds.empty( ); ++i ) { - auto& tr = m_sounds[ i ]; - - float delta = g_csgo.m_globals->m_curtime - tr.m_time; - if( delta > 0.001f || std::abs( delta ) > 0.001f ) m_sounds.erase( m_sounds.begin( ) + i ); - } - - if( !m_sounds.empty( ) ) { - for( auto& it : m_sounds ) { - auto ent = g_csgo.m_entlist( )->GetClientEntity( it.m_ent ); - if( !ent || !ent->is_player( ) ) - continue; - - clr_t col = ent->m_iTeamNum( ) == g_ctx.m_local->m_iTeamNum( ) ? g_settings.visuals.box_friendly : g_settings.visuals.box_enemy; - float delta = time - it.m_time; - if( !g_ctx.precache_model( xors( "materials/sprites/laserbeam.vmt" ) ) ) { - g_con->log( "nigga cant get" ); - continue; - } - - BeamInfo_t beam_info; - - beam_info.m_nType = beam_ring_point; - beam_info.m_pszModelName = xors( "materials/sprites/laserbeam.vmt" ); - beam_info.m_nModelIndex = g_csgo.m_model_info( )->GetModelIndex( xors( "materials/sprites/laserbeam.vmt" ) ); - beam_info.m_flHaloScale = 0.0f; - beam_info.m_flLife = 0.75f; //0.09 - beam_info.m_flWidth = 1.5f; - beam_info.m_flEndWidth = 1.5f; - beam_info.m_flFadeLength = 1.0f; - beam_info.m_flAmplitude = 0.f; - beam_info.m_flBrightness = col.a( ); - beam_info.m_flSpeed = 2.f; - beam_info.m_nStartFrame = 0; - beam_info.m_flFrameRate = 60; - beam_info.m_flRed = col.r( ); - beam_info.m_flGreen = col.g( ); - beam_info.m_flBlue = col.b( ); - beam_info.m_nSegments = 1; - beam_info.m_bRenderable = true; - beam_info.m_nFlags = 0; - - beam_info.m_vecCenter = it.m_pos; - beam_info.m_flStartRadius = 0.f; - beam_info.m_flEndRadius = ( float )g_settings.visuals.sound_range( ); - - Beam_t* beam = g_csgo.m_beams( )->CreateBeamRingPoint( beam_info ); - - if( beam ) { - g_csgo.m_beams( )->DrawBeam( beam ); - } - } - } - } - - void c_visuals::operator()( ) { - g_csgo.m_engine( )->GetScreenSize( screen_w, screen_h ); - if( g_ctx.run_frame( ) ) { - draw_local( ); - } - - if( !g_ctx.m_local ) - return; - - switch( g_settings.visuals.activation_type( ) ) { - case 0: - g_settings.visuals.active = false; - break; - case 1: - g_settings.visuals.active = true; - break; - case 2: - g_settings.visuals.active = g_input.is_key_pressed( g_settings.visuals.key ); - break; - case 3: { - static bool held = false; - bool pressed = g_input.is_key_pressed( g_settings.visuals.key ); - if( pressed ) { - if( !held ) - g_settings.visuals.active ^= 1; - held = true; - } - else held = false; - } - break; - default: - g_settings.visuals.active = false; - break; - } - - if( g_settings.visuals.active ) { - update_positions( ); - draw_players( ); - draw_skeletons( ); - } - - draw_world( ); - draw_tracers( ); - draw_hits( ); - } -} \ No newline at end of file -- cgit v1.2.3