From 3d412a4b30a9f7c7f51ea6562e694315948bd3da Mon Sep 17 00:00:00 2001 From: boris Date: Wed, 28 Nov 2018 16:00:02 +1300 Subject: cleaned up in short, the cheat and loader are now separate solutions. unused stuff was moved into the legacy solution in case anyone wants to compile it or whatever. i can change this back if you want to. also, i configured the loader to compile in x64, and have separate build types for linux and win64 --- internal_rewrite/visual_world.cpp | 415 -------------------------------------- 1 file changed, 415 deletions(-) delete mode 100644 internal_rewrite/visual_world.cpp (limited to 'internal_rewrite/visual_world.cpp') diff --git a/internal_rewrite/visual_world.cpp b/internal_rewrite/visual_world.cpp deleted file mode 100644 index ea3d31d..0000000 --- a/internal_rewrite/visual_world.cpp +++ /dev/null @@ -1,415 +0,0 @@ -#include -#include -#include "context.hpp" -#include "visual.hpp" -#include "interface.hpp" -#include "renderer.hpp" -#include "base_cheat.hpp" -namespace features -{ - void fix_static_props( ) { - static auto cvar = g_csgo.m_cvar( )->FindVar( xors( "r_drawspecificstaticprop" ) ); - static bool fixed{ }; - if( !fixed ) { - cvar->m_flags |= 0; - cvar->set_value( 1 ); - - fixed = true; - } - } - - void c_visuals::store_firegrenades( int index, vec3_t pos ) { - firegrenade_t new_grenade; - - auto ent = g_csgo.m_entlist( )->GetClientEntity< >( index ); - if( !ent || !ent->is_player( ) ) - return; - - - new_grenade.m_time = g_csgo.m_globals->m_curtime; - new_grenade.m_ent = index; - new_grenade.m_pos = pos; - - m_firegrenades.emplace_back( new_grenade ); - } - - void c_visuals::draw_world( ) { - if( !g_settings.visuals.active ) - return; - - static const auto m_bShouldGlow = g_netvars.get_netvar( fnv( "DT_DynamicProp" ), fnv( "m_bShouldGlow" ) ); - static auto c4_time = g_csgo.m_cvar( )->FindVar( xors( "mp_c4timer" ) ); - - draw_firegrenade( ); - - for( int i{ 64 }; i < g_csgo.m_entlist( )->GetHighestEntityIndex( ); ++i ) { - auto ent = g_csgo.m_entlist( )->GetClientEntity< IClientEntity >( i ); - if( !ent ) continue; - - auto client_class = ent->GetClientClass( ); - if( !client_class ) continue; - - int class_id = client_class->m_class_id; - - if( g_settings.visuals.bomb_info && class_id == CPlantedC4 && ( strstr( client_class->m_name, xors( "Planted" ) ) ) ) { - //yea i know this is yuck i just want to get it out there for now, ill revisit it sometime in the week - //not bad at all tbh - int screen_w, screen_h; - g_csgo.m_engine( )->GetScreenSize( screen_w, screen_h ); - - auto pos = ent->GetRenderOrigin( ); - auto w2s = util::screen_transform( pos ); - auto bomb = ent->as< c_base_weapon >( ); - auto to_target = pos - g_ctx.m_local->ce( )->GetRenderOrigin( ); - - float bomb_time = bomb->m_flC4Blow( ) - g_csgo.m_globals->m_curtime; - float bomb_percentage = bomb_time / c4_time->get_float( ); - float time = ( bomb_time < 0 || bomb->m_bBombDefused( ) ) ? 0.f : bomb_time; - - if( time <= 0.f ) - return; - - bool out_of_pov = w2s.x > screen_w || w2s.x < 0.f || w2s.y > screen_h || w2s.y < 0.f; - if( out_of_pov ) { - static auto safezoney = g_csgo.m_cvar( )->FindVar( xors( "safezoney" ) ); - static auto hud_scaling = g_csgo.m_cvar( )->FindVar( xors( "hud_scaling" ) ); - - w2s.x = screen_w / 2; - w2s.y = ( 45 * hud_scaling->get_float( ) ) + ( screen_h - screen_h * safezoney->get_float( ) + 1 ) * 0.5f; - } - - float bomb_damage = 500 * exp( -((to_target.length( ) * to_target.length( ) ) / ( ( ( 1750 * 0.33333334 ) * 2.f ) * ( 1750 * 0.33333334 ) ) ) ); - float damage = bomb_damage; - - if( g_ctx.m_local->m_ArmorValue( ) > 0 ) { - damage *= 0.5f; - float armor = ( bomb_damage - damage ) * 0.5f; - if( armor > g_ctx.m_local->m_ArmorValue( ) ) - damage = bomb_damage - ( g_ctx.m_local->m_ArmorValue( ) * ( 1.f / 0.5f ) ); - } - - int health_remaining = g_ctx.m_local->m_iHealth( ) - round(damage); - - float damage_percentage = std::clamp( round( damage ) / g_ctx.m_local->m_iHealth( ), 0.f, 1.0f ); - - clr_t bomb_col = clr_t::blend( esp_red( ), esp_green( ), bomb_percentage ); - clr_t damage_col = clr_t::blend( esp_green( ), esp_red( ), damage_percentage ); - - char health_str[ 100 ]; - - strenc::w_sprintf_s( health_str, 100, xors( "health: %d" ), health_remaining ); - - if( health_remaining <= 0 ) { - strenc::w_sprintf_s( health_str, 100, xors( "dead" ) ); - damage_percentage = 100.f; - } - - draw_string( w2s.x, w2s.y + 20, ALIGN_CENTER, false, damage_col, health_str ); - - auto draw_timer = [ & ]( const char* text, float progress, bool red = false ) { - clr_t col = red ? esp_red( ) : clr_t::blend( esp_green( ), esp_red( ), progress ); - - const float full = 78.f; - float fill = full * progress; - - draw_filled_rect( w2s.x - 40, w2s.y, 80, 18, clr_t( 0, 0, 0, 170 ) ); - draw_filled_rect( w2s.x - 39, w2s.y + 1, fill, 16, col ); - - draw_string( w2s.x, w2s.y + 3, ALIGN_CENTER, false, clr_t( 255, 255, 255 ), text ); - }; - - if( bomb->m_hBombDefuser( ) != ULONG_MAX ) { - auto defuser = g_csgo.m_entlist( )->GetClientEntity( bomb->m_hBombDefuser( ) & 0xfff ); - - float defuse_time = std::clamp( bomb->m_flDefuseCountDown( ) - g_csgo.m_globals->m_curtime, 0.f, 10.f ); - float defuse_percentage = defuser->m_bHasDefuser( ) ? defuse_time / 5.f : defuse_time / 10.f; - - char defuse_str[ 32 ]; - strenc::w_sprintf_s( defuse_str, 32, xors( "defuse: %.1f" ), defuse_time ); - - draw_timer( defuse_str, 1.f - defuse_percentage, defuse_time > bomb_time ); - } - else { - char bomb_str[ 32 ]; - strenc::w_sprintf_s( bomb_str, 32, xors( "bomb: %.1f" ), bomb_time ); - - draw_timer( bomb_str, 1.f - bomb_percentage ); - } - } - - if( class_id != CBaseWeaponWorldModel && ( strstr( client_class->m_name, xors( "Weapon" ) ) - || class_id == CDEagle || class_id == CAK47 ) ) { - auto owner = ( int )ent->as< c_base_weapon >( )->m_hOwner( ) & 0xfff; - if( owner <= 0 || owner > 64 ) { - auto origin = ent->GetRenderOrigin( ); - if( origin ) { - bool draw = g_settings.visuals.weapon_esp( ) == 1; - bool glow = g_settings.visuals.weapon_esp( ) == 2; - - if( draw || g_settings.visuals.weapon_esp == 3 ) { - if( !glow && !g_settings.misc.hide_from_obs ) { - *( bool* )( uintptr_t( ent ) + m_bShouldGlow ) = false; - } - - auto w2s = util::screen_transform( origin ); - auto def_index = ent->as< c_base_weapon >( )->m_iItemDefinitionIndex( ); - auto name = util::definition_index_to_name( def_index ); - - auto dist = g_ctx.m_local->m_vecOrigin( ).dist_to( origin ); - - clr_t col = g_settings.visuals.weapon_esp_clr; - if( dist > 250.f ) { - col.a( ) *= std::clamp( ( 750.f - ( dist - 250.f ) ) / 750.f, 0.f, 1.f ); - }; - - draw_string( w2s.x, w2s.y, ALIGN_CENTER, false, - col, name ); - } - if( ( glow || g_settings.visuals.weapon_esp == 3 ) && !g_settings.misc.hide_from_obs ) { - *( bool* )( uintptr_t( ent ) + m_bShouldGlow ) = true; - } - } - } - } - else { - if( g_settings.visuals.grenade_esp && strstr( client_class->m_name, xors( "Projectile" ) ) ) { - auto model = ent->GetModel( ); - if( !model ) continue; - - auto hdr = g_csgo.m_model_info( )->GetStudiomodel( model ); - if( !strstr( hdr->name, xors( "thrown" ) ) && !strstr( hdr->name, xors( "dropped" ) ) ) - continue; - - bool fade = false; - - std::string name = xors( "nade" ); - if( strstr( hdr->name, xors( "flash" ) ) ) { - name = xors( "flash" ); - fade = true; - } - else if( strstr( hdr->name, xors( "smoke" ) ) ) { - name = xors( "smoke" ); - fade = true; - } - else if( strstr( hdr->name, xors( "decoy" ) ) ) { - name = xors( "decoy" ); - fade = true; - } - else if( strstr( hdr->name, xors( "incendiary" ) ) || strstr( hdr->name, xors( "molotov" ) ) ) { - name = xors( "molotov" ); - } - - if( ( g_settings.visuals.grenade_esp == 2 || g_settings.visuals.grenade_esp == 3 ) && !g_settings.misc.hide_from_obs ) { - *( bool* )( uintptr_t( ent ) + m_bShouldGlow ) = true; - } - - if( g_settings.visuals.grenade_esp == 1 || g_settings.visuals.grenade_esp == 3 ) { - auto pos = ent->GetRenderOrigin( ); - auto w2s = util::screen_transform( pos ); - auto cutie = g_csgo.m_entlist( )->GetClientEntityFromHandle( ent->as< c_base_weapon >( )->m_hOwnerEntity( ) ); - - auto dist = g_ctx.m_local->m_vecOrigin( ).dist_to( pos ); - - clr_t col = g_settings.visuals.grenade_esp_clr( ); - if( dist > 250.f && fade ) { - col.a( ) *= std::max( ( 1000.f - ( dist - 250.f ) ) / 1000.f, 0.f ); - } - - draw_string( w2s.x, w2s.y, ALIGN_CENTER, false, - col, name.c_str( ) ); - - char name[ 32 ]; - cutie->get_name_safe( name ); - - if( g_settings.visuals.grenade_owner( ) ) - draw_string( w2s.x, w2s.y + 10, ALIGN_CENTER, false, col, name ); - } - } - } - } - } - - void c_visuals::draw_firegrenade( ) { - static auto life_span = g_csgo.m_cvar( )->FindVar( xors( "inferno_flame_lifetime" ) ); - float time = g_csgo.m_globals->m_curtime; - - if( m_firegrenades.empty( ) ) - return; - - for( size_t i{ }; i < m_firegrenades.size( ) && !m_firegrenades.empty( ); ++i ) { - auto& tr = m_firegrenades[ i ]; - - float delta = g_csgo.m_globals->m_curtime - tr.m_time; - if( std::abs( delta ) > life_span->get_float( ) ) m_firegrenades.erase( m_firegrenades.begin( ) + i ); - } - - if( !m_firegrenades.empty( ) ) { - for( auto& it : m_firegrenades ) { - auto ent = g_csgo.m_entlist( )->GetClientEntity( it.m_ent ); - if( !ent || !ent->is_player( ) ) - continue; - - clr_t col = g_settings.visuals.grenade_esp_clr; - - vec3_t text_pos = it.m_pos; - text_pos.z += 5.f; - - auto w2s = util::screen_transform( text_pos ); - - float delta = g_csgo.m_globals->m_curtime - it.m_time; - - if( g_ctx.m_local->is_valid( ) && ( ent->m_iTeamNum( ) != g_ctx.m_local->m_iTeamNum( ) || ent == g_ctx.m_local ) ) { - vec3_t last_pos; - - const float fill = ( life_span->get_float( ) - delta ) / ( life_span->get_float( ) ) * 180.f; - - for( float rot = -fill; rot <= fill; rot += 3.f ) { - auto rotation = rot + delta * 90.f; - - while( rotation > 360.f ) - rotation -= 360.f; - - vec3_t rotated_pos = it.m_pos; - - rotated_pos.z -= 5.f; - - const auto radius = 50.f; - rotated_pos.x += cos( DEG2RAD( rotation ) ) * radius; - rotated_pos.y += sin( DEG2RAD( rotation ) ) * radius; - - if( rot != -fill ) { - auto w2s_new = util::screen_transform( rotated_pos ); - auto w2s_old = util::screen_transform( last_pos ); - auto alpha = 1.f - ( std::abs( rot ) / fill ); - - float threshold = life_span->get_float( ) * 0.2f; - - if( life_span->get_float( ) - delta < threshold ) { - float diff = ( life_span->get_float( ) - delta ) / ( life_span->get_float( ) ) * 5.f; - - alpha *= diff; - } - - clr_t col = g_settings.visuals.grenade_esp_clr; - - col.a( ) *= alpha; - - draw_line( w2s_old, w2s_new, col ); - } - - last_pos = rotated_pos; - } - } - - draw_string( w2s.x, w2s.y, ALIGN_CENTER, false, col, xors( "molotov" ) ); - if( g_settings.visuals.grenade_owner ) - draw_string( w2s.x, w2s.y + 10, ALIGN_CENTER, false, col, ent->get_info( ).name ); - } - } - } - - void c_visuals::world_modulate( ) { - static std::unordered_map< MaterialHandle_t, fclr_t > world_materials; - static std::unordered_map< MaterialHandle_t, fclr_t > world_materials2; - static c_base_player* local_player = nullptr; - static auto night_mode = false; - static bool modulated = false; - static bool alpha = false; - - if( !g_settings.visuals.world_modulate || !g_csgo.m_engine( )->IsInGame( ) || g_settings.misc.hide_from_obs ) { - modulated = false; - if( !world_materials2.empty( ) ) { - for( auto& it : world_materials2 ) { - auto mat = g_csgo.m_mat_system( )->GetMaterial( it.first ); - if( !mat ) continue; - - auto original_col = it.second; - mat->ColorModulate( original_col.r( ), original_col.g( ), original_col.b( ) ); - mat->AlphaModulate( original_col.a( ) ); - } - - world_materials.clear( ); - world_materials2.clear( ); - } - - return; - } - - if( g_ctx.m_stage == FRAME_NET_UPDATE_POSTDATAUPDATE_END ) { - fix_static_props( ); - - if( local_player == g_ctx.m_local && - night_mode == g_settings.visuals.night_mode( ) && - alpha == g_settings.visuals.transparent_props( ) && - modulated == g_settings.visuals.world_modulate( ) ) - return; - - - for( auto i = g_csgo.m_mat_system( )->FirstMaterial( ); - i != g_csgo.m_mat_system( )->InvalidMaterial( ); - i = g_csgo.m_mat_system( )->NextMaterial( i ) ) { - - auto mat = g_csgo.m_mat_system( )->GetMaterial( i ); - if( !mat ) continue; - - const char* group = mat->GetTextureGroupName( ); - bool is_world = strstr( group, xors( "World" ) ); - bool is_sky = strstr( group, xors( "Sky" ) ); - bool is_prop = strstr( group, xors( "StaticProp" ) ); - - if( is_world || is_sky || is_prop ) { - const char* name = mat->GetName( ); - if( world_materials.find( i ) == world_materials.end( ) ) { - fclr_t clr; - - mat->GetColorModulate( &clr.r( ), &clr.g( ), &clr.b( ) ); - clr.a( ) = mat->GetAlphaModulation( ); - - world_materials.emplace( i, clr ); - world_materials2.emplace( i, clr ); - } - - fclr_t new_color; - - new_color = world_materials2.find( i )->second; - bool apply = g_settings.visuals.night_mode && g_settings.visuals.world_modulate; - - if( is_world ) { - if( apply ) { - new_color.r( ) *= 0.15f; - new_color.g( ) *= 0.15f; - new_color.b( ) *= 0.15f; - } - } - else if( is_prop ) { - if( apply ) { - new_color.r( ) *= 0.3f; - new_color.g( ) *= 0.3f; - new_color.b( ) *= 0.3f; - } - if( g_settings.visuals.world_modulate && g_settings.visuals.transparent_props ) { - new_color.a( ) *= 0.6f; - } - } - else if( is_sky ) { - if( apply ) { - new_color = fclr_t( 0.f, 0.f, 0.f ); - } - } - - if( !( world_materials.at( i ) == new_color ) ) { - mat->ColorModulate( new_color.r( ), new_color.g( ), new_color.b( ) ); - mat->AlphaModulate( new_color.a( ) ); - - world_materials.at( i ) = new_color; - } - } - } - - modulated = g_settings.visuals.world_modulate; - night_mode = g_settings.visuals.night_mode; - alpha = g_settings.visuals.transparent_props; - local_player = g_ctx.m_local; - } - } -} \ No newline at end of file -- cgit v1.2.3