From 3d412a4b30a9f7c7f51ea6562e694315948bd3da Mon Sep 17 00:00:00 2001 From: boris Date: Wed, 28 Nov 2018 16:00:02 +1300 Subject: cleaned up in short, the cheat and loader are now separate solutions. unused stuff was moved into the legacy solution in case anyone wants to compile it or whatever. i can change this back if you want to. also, i configured the loader to compile in x64, and have separate build types for linux and win64 --- legacy/loader/d3d_sprite.hpp | 107 +++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 107 insertions(+) create mode 100644 legacy/loader/d3d_sprite.hpp (limited to 'legacy/loader/d3d_sprite.hpp') diff --git a/legacy/loader/d3d_sprite.hpp b/legacy/loader/d3d_sprite.hpp new file mode 100644 index 0000000..584fddb --- /dev/null +++ b/legacy/loader/d3d_sprite.hpp @@ -0,0 +1,107 @@ +#pragma once +#include +#include "d3d.hpp" + + +namespace d3d +{ + class c_sprite; + + extern std::vector< c_sprite* > sprites; + + class c_sprite { + public: + size_t m_width{ }; + size_t m_height{ }; + + IDirect3DDevice9* m_device{ }; + ID3DXSprite* m_sprite{ }; + IDirect3DTexture9* m_texture{ }; + const byte* m_image{ }; + size_t m_image_size{ }; + + + public: + c_sprite( ) { + sprites.push_back( this ); + } + + ~c_sprite( ) { + on_reset( ); + } + + void init( IDirect3DDevice9* device, const byte* file, size_t img_size, size_t width, size_t height ) { + m_width = width; + m_height = height; + + m_device = device; + m_image = file; + m_image_size = img_size; + } + + void begin( IDirect3DDevice9* device ) { + m_device = device; + + if( !m_device ) { + return; + } + + if( !m_sprite ) + D3DXCreateSprite( m_device, &m_sprite ); + + if( m_sprite ) + m_sprite->Begin( D3DXSPRITE_ALPHABLEND ); + + if( !m_texture ) { + auto hr = D3DXCreateTextureFromFileInMemoryEx( + m_device, m_image, m_image_size, + m_width, m_height, D3DX_DEFAULT, 0, D3DFMT_A8B8G8R8, + D3DPOOL_MANAGED, D3DX_DEFAULT, D3DX_DEFAULT, 0, + 0, 0, &m_texture ); + } + } + + void end( ) { + if( !m_device || !m_sprite || !m_texture ) return; + if( m_sprite ) m_sprite->End( ); + } + + void on_reset( ) { + if( m_sprite && m_device && m_texture ) { + m_sprite->OnLostDevice( ); + m_sprite->OnResetDevice( ); + m_texture->Release( ); + m_texture = nullptr; + } + } + + void draw( int x, int y, clr_t color ) { + if( !m_device || !m_texture || !m_sprite ) { + return; + } + + ulong_t hr; + D3DXVECTOR2 center = D3DXVECTOR2( m_width * 0.5f, m_height * 0.5f ); + D3DXVECTOR2 trans = D3DXVECTOR2( x - center.x, y - center.y ); + D3DXMATRIX matrix; + D3DXVECTOR2 scale( 1.f, 1.f ); + D3DXMatrixTransformation2D( &matrix, 0, 0.f, &scale, ¢er, 0.f, &trans ); + + hr = m_sprite->SetTransform( &matrix ); + + auto d3dcolor = D3DCOLOR_RGBA( color.r( ), + color.g( ), color.b( ), color.a( ) ); + hr = m_sprite->Draw( m_texture, 0, 0, 0, d3dcolor ); + } + }; +} + +namespace icons +{ + extern d3d::c_sprite sprite_legit; + extern d3d::c_sprite sprite_visuals_; + extern d3d::c_sprite sprite_rage; + extern d3d::c_sprite sprite_visuals; + extern d3d::c_sprite sprite_misc; + extern d3d::c_sprite sprite_config; +} \ No newline at end of file -- cgit v1.2.3