From 3d412a4b30a9f7c7f51ea6562e694315948bd3da Mon Sep 17 00:00:00 2001 From: boris Date: Wed, 28 Nov 2018 16:00:02 +1300 Subject: cleaned up in short, the cheat and loader are now separate solutions. unused stuff was moved into the legacy solution in case anyone wants to compile it or whatever. i can change this back if you want to. also, i configured the loader to compile in x64, and have separate build types for linux and win64 --- loader/server/client.cpp | 201 +++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 201 insertions(+) create mode 100644 loader/server/client.cpp (limited to 'loader/server/client.cpp') diff --git a/loader/server/client.cpp b/loader/server/client.cpp new file mode 100644 index 0000000..8e7d3d3 --- /dev/null +++ b/loader/server/client.cpp @@ -0,0 +1,201 @@ +#include "client.hpp" +#include "server.hpp" + +/* +std::vector< byte > server::c_client::receive_message( ) { + std::vector< uint8_t > ret; + char buffer[ BUFFER_SIZE ]{ }; + int received = 0; + + while( true ) { + received = recv( m_socket, buffer, BUFFER_SIZE, 0 ); + if( received < 0 ) + break; + + for( int i{ }; i < received; ++i ) + ret.push_back( buffer[ i ] ); + + if( received < BUFFER_SIZE ) + break; + } + + if( ret.size( ) ) { + decode_buffer( ret.data( ), ret.size( ) ); + ret.push_back( 0 ); + ret.erase( ret.begin( ) ); + } + + return ret; +} +*/ + +void server::c_client::kill( ) { + closesocket( m_socket ); + printf( "%s disconnected\n", get_ip( ) ); +} + +std::string server::c_client::get_msg( ) { + std::string ret{ }; + char buffer[ BUFFER_SIZE ]{ }; + int received = 0; + + while ( true ) { + received = recv( m_socket, buffer, BUFFER_SIZE, 0 ); + if ( received < 0 ) + break; + + for ( int i{ }; i < received; ++i ) + ret.push_back( buffer[ i ] ); + + if ( received < BUFFER_SIZE ) + break; + } + + if ( ret.size( ) ) { + decode_buffer( ( uint8_t* )ret.data( ), ret.size( ) ); + // ret.push_back( 0 ); somehow broke things :/ + ret.erase( ret.begin( ) ); + } + + return ret; +} + +bool server::c_client::send_msg( byte* msg, size_t length ) { + auto buffer = std::make_unique< uint8_t[ ] >( length + 1 ); + uint8_t key = util::random_number( 0, 255 ) & 0xff; + + buffer[ 0 ] = key; + memcpy( buffer.get( ) + 1, + msg, + length ); + + for( size_t i = 1; i <= length; ++i ) { + buffer[ i ] ^= key; + } + + int result = send( m_socket, ( char* )buffer.get( ), length + 1, 0 ); + if( result == -1 ) { +#if WIN64 + printf( "error sending message to %s: %d\n", + get_ip( ), WSAGetLastError( ) ); +#else + printf( "error sending message to %s\n", + get_ip( ) ); +#endif + return false; + } + + return true; +} + +bool server::c_client::send_msg( const char* msg ) { + auto length = strlen( msg ); + auto buffer = std::make_unique< uint8_t[ ] >( length + 1 ); + uint8_t key = util::random_number( 0, 255 ) & 0xff; + + memset( buffer.get( ), 0, length+1 ); + + buffer[ 0 ] = key; + memcpy( buffer.get( ) + 1, + msg, + length ); + + for ( size_t i = 1; i <= length; ++i ) { + buffer[ i ] ^= key; + } + + int result = send( m_socket, ( char* )buffer.get( ), length + 1, 0 ); + if ( result == -1 ) { +#if WIN64 + printf( "error sending message to %s: %d\n", + get_ip( ), WSAGetLastError( ) ); +#else + printf( "error sending message to %s\n", + get_ip( ) ); +#endif + return false; + } + + return true; +} + +bool server::c_client::handle( ) { + /* + ALL TEST CODE BELOW. + */ + auto hello_msg = get_msg( ); + printf( "%s\n", hello_msg.c_str( ) ); + + if ( hello_msg != "hello" ) + return false; + + auto username = get_msg( ); + if ( username != "friendly" ) + return false; + + printf( "correct username\n" ); + send_msg( "correct username" ); + + auto password = get_msg( ); + if ( password != "nigger" ) + return false; + + printf( "correct password\n" ); + send_msg( "correct password" ); + + const char* games_list = +R"(games: +1: CSGO +2: CSGO (test) +3: Garry's Mod +)"; + + send_msg( games_list ); + + auto game_id = get_msg( ); + + if ( game_id== "1" ) { + printf( "csgo\n" ); + send_msg( "csgo.exe" ); + } + else if ( game_id == "2" ) { + printf( "csgo test\n" ); + send_msg( "csgo.exe" ); + } + else if ( game_id == "3" ) { + printf( "gmod\n" ); + send_msg( "hl2.exe" ); + } + else { + printf( "invalid\n" ); + return false; + } + + auto found = get_msg( ); + if ( found != "found" ) + return false; + + printf( "process found\n" ); + + if ( game_id == "3" ) { + // test. make sure the file is in ur directory + auto file = std::ifstream( "gmod.dll", std::ifstream::binary ); + if ( file.is_open( ) ) { + file.seekg( 0, file.end ); + + auto size = ( int )file.tellg( ); + auto buffer = std::make_unique< char[ ] >( size ); + + memset( buffer.get( ), 0, size ); + + file.seekg( 0, file.beg ); + file.read( buffer.get( ), size ); + + send_msg( ( uint8_t* )buffer.get( ), size ); + + file.close( ); + } + } + + return true; +} -- cgit v1.2.3