From 35ad992665096e0313bc3d514da9cceacb25ba5d Mon Sep 17 00:00:00 2001 From: boris Date: Sun, 2 Dec 2018 11:54:04 +1300 Subject: epic shellcode also made code less gay --- loader/server/server_windows.cpp | 57 ++-------------------------------------- 1 file changed, 2 insertions(+), 55 deletions(-) (limited to 'loader/server/server_windows.cpp') diff --git a/loader/server/server_windows.cpp b/loader/server/server_windows.cpp index a098f35..548259b 100644 --- a/loader/server/server_windows.cpp +++ b/loader/server/server_windows.cpp @@ -21,65 +21,12 @@ #include #include "server.hpp" -//#include "manual_map.hpp" +#include "manual_map.hpp" server::c_server g_server; -// boris note: -// i spent most of today working on getting the manual mapping code to work (i'll put it here once it does) -// and i had to get this thing off my head, which is v epic -// give it a read and see what i mean -// we can abuse this for basically any other dx9 based game -// hopefully this will be assembled on server and sent off to client to trigger as entrypoint -// rather than the relocation code we would usually run on client with crappy manual mappers -// also: -// manual mapper will be written with a server/client approach in mind, it will be very easy to split the -// two apart once it's ready for implementation. i'll tell u about it in pms if you really want to know - -//i really hope you do this the turbochad way and sigscan your own shellcode for 69696969 - -// u rite - -uint8_t shellcode[] = { - 0x55, // push ebp - 0x8B, 0xEC, // mov ebp, esp - 0x51, // push ecx - 0x56, // push esi - 0x8D, 0x45, 0xFC, // lea eax, dword ptr[ ebp-4 ] - 0xC7, 0x45, 0xFC, 0x00, 0x00, 0x00, 0x00, // mov dword ptr[ ebp-4 ], 0 - // ; remove memory protection so we can write - 0x50, // push eax - 0x6A, 0x40, // push 40h - 0x6A, 0x04, // push 4h - 0x68, 0x69, 0x69, 0x69, 0x69, // push dword ptr[ vmt_endscene ] - 0xBE, 0xEF, 0xBE, 0xAD, 0xDE, // mov esi, dword ptr[ virtual_protect ] - 0xFF, 0xD6, // call esi - 0x84, 0xC0, // test al, al - 0x74, 0x2A, // jz clean_up - 0x8D, 0x45, 0xFC, // lea eax, dword ptr[ ebp-4 ] - // ; restore endscene ptr - 0xC7, 0x05, 0x69, 0x69, 0x69, 0x69, 0x0F, 0xD0, 0x0F, 0xD0, // mov [ vmt_endscene ], [ vmt_endscene_o ] - // ; restore memory protection - 0x50, // push eax - 0xFF, 0x75, 0xFC, // push dword ptr[ ebp-4 ] - 0x6A, 0x04, // push 4h - 0x68, 0x69, 0x69, 0x69, 0x69, // push dword ptr[ vmt_endscene ] - 0xFF, 0xD6, // call esi - // ; call cheat entrypoint - 0x6A, 0x00, // push 0h - 0x6A, 0x01, // push 1h - 0x68, 0xDE, 0xC0, 0xAD, 0xDE, // push dword ptr[ cheat_header ] - 0xB8, 0x0D, 0xF0, 0xAD, 0xDE, // mov eax, dword ptr[ cheat_entry ] - 0xFF, 0xD0, // call eax - // clean_up: - 0x5E, // pop esi - 0x8B, 0xE5, // mov esp, ebp - 0x5D, // pop ebp - 0xC3 // retn -}; - int main( ) { - //inject::c_pe_file file("test.bin"); + inject::c_pe_file file("test.bin"); //file.test(); int result = g_server.init( ); -- cgit v1.2.3