From 3d412a4b30a9f7c7f51ea6562e694315948bd3da Mon Sep 17 00:00:00 2001 From: boris Date: Wed, 28 Nov 2018 16:00:02 +1300 Subject: cleaned up in short, the cheat and loader are now separate solutions. unused stuff was moved into the legacy solution in case anyone wants to compile it or whatever. i can change this back if you want to. also, i configured the loader to compile in x64, and have separate build types for linux and win64 --- loader/server/server_windows.cpp | 40 ++++++++++++++++++++++++++++++++++++++++ 1 file changed, 40 insertions(+) create mode 100644 loader/server/server_windows.cpp (limited to 'loader/server/server_windows.cpp') diff --git a/loader/server/server_windows.cpp b/loader/server/server_windows.cpp new file mode 100644 index 0000000..cdc6ac4 --- /dev/null +++ b/loader/server/server_windows.cpp @@ -0,0 +1,40 @@ +#ifdef WIN64 +#include +#pragma comment(lib, "ws2_32.lib") +#else +#include +#include +#include +#include +#include +#include +#endif + +#include +#include +#include +#include +#include +#include "server.hpp" + +server::c_server g_server; + +int main( ) { + std::thread listen_thread; + + int result = g_server.init( ); + if( !result ) { + //listen_thread = std::thread( [ ]( ) { while( 1 ) { g_server.listen( ); } } ); + //listen_thread.detach( ); + + while( true ) { + g_server.listen( ); + //Sleep( 1 ); + } + } + else + printf( "server init error (%d)\n", result ); + + system( "pause" ); + return 0; +} -- cgit v1.2.3