From 3d412a4b30a9f7c7f51ea6562e694315948bd3da Mon Sep 17 00:00:00 2001 From: boris Date: Wed, 28 Nov 2018 16:00:02 +1300 Subject: cleaned up in short, the cheat and loader are now separate solutions. unused stuff was moved into the legacy solution in case anyone wants to compile it or whatever. i can change this back if you want to. also, i configured the loader to compile in x64, and have separate build types for linux and win64 --- server/server.cpp | 48 ------------------------------------------------ 1 file changed, 48 deletions(-) delete mode 100644 server/server.cpp (limited to 'server/server.cpp') diff --git a/server/server.cpp b/server/server.cpp deleted file mode 100644 index 010ec84..0000000 --- a/server/server.cpp +++ /dev/null @@ -1,48 +0,0 @@ -#include "server.hpp" - -int server::c_server::init( ) { -#if WIN - if( WSAStartup( MAKEWORD( 2, 2 ), &m_sock_data ) ) // windows - return 1; -#endif - - m_socket = socket( AF_INET, SOCK_STREAM, 0 ); - if( m_socket == INVALID_SOCKET ) - return 2; - - sockaddr_in server_address{ }; - server_address.sin_addr.s_addr = INADDR_ANY; - server_address.sin_port = htons( PORT_NUM ); - server_address.sin_family = AF_INET; - - auto result = ::bind( m_socket, ( sockaddr* )( &server_address ), sizeof( server_address ) ); - return result != -1 ? 0 : 3; -} - -void server::c_server::listen( ) { - ::listen( m_socket, 5 ); - - sockaddr_in client_address{ }; - - // not needed, this is set in accept, values are input. - // client_address.sin_port = htons( PORT_NUM ); - int len = sizeof( client_address ); - - SOCKET result = accept( m_socket, ( sockaddr* )( &client_address ), &len ); - if( result == INVALID_SOCKET ) { - printf( "socket error accepting a connection\n" ); - return; - } - - printf( "incoming connection from: %s\n", inet_ntoa( client_address.sin_addr ) ); - - // connection established. - auto client = std::make_shared< c_client >( result, client_address.sin_addr ); - - // handshake. - client->send_msg( "hello" ); - - // surprised it even works with shared_ptr. - std::thread thread{ &c_client::handle, client }; - thread.detach( ); -} -- cgit v1.2.3