From 3d412a4b30a9f7c7f51ea6562e694315948bd3da Mon Sep 17 00:00:00 2001 From: boris Date: Wed, 28 Nov 2018 16:00:02 +1300 Subject: cleaned up in short, the cheat and loader are now separate solutions. unused stuff was moved into the legacy solution in case anyone wants to compile it or whatever. i can change this back if you want to. also, i configured the loader to compile in x64, and have separate build types for linux and win64 --- server/server_windows.cpp | 40 ---------------------------------------- 1 file changed, 40 deletions(-) delete mode 100644 server/server_windows.cpp (limited to 'server/server_windows.cpp') diff --git a/server/server_windows.cpp b/server/server_windows.cpp deleted file mode 100644 index e372ee5..0000000 --- a/server/server_windows.cpp +++ /dev/null @@ -1,40 +0,0 @@ -#ifdef WIN -#include -#pragma comment(lib, "ws2_32.lib") -#else -#include -#include -#include -#include -#include -#include -#endif - -#include -#include -#include -#include -#include -#include "server.hpp" - -server::c_server g_server; - -int main( ) { - std::thread listen_thread; - - int result = g_server.init( ); - if( !result ) { - //listen_thread = std::thread( [ ]( ) { while( 1 ) { g_server.listen( ); } } ); - //listen_thread.detach( ); - - while( true ) { - g_server.listen( ); - //Sleep( 1 ); - } - } - else - printf( "server init error (%d)\n", result ); - - system( "pause" ); - return 0; -} -- cgit v1.2.3