From 3d412a4b30a9f7c7f51ea6562e694315948bd3da Mon Sep 17 00:00:00 2001 From: boris Date: Wed, 28 Nov 2018 16:00:02 +1300 Subject: cleaned up in short, the cheat and loader are now separate solutions. unused stuff was moved into the legacy solution in case anyone wants to compile it or whatever. i can change this back if you want to. also, i configured the loader to compile in x64, and have separate build types for linux and win64 --- tf2/CAttribute.h | 41 ----------------------------------------- 1 file changed, 41 deletions(-) delete mode 100644 tf2/CAttribute.h (limited to 'tf2/CAttribute.h') diff --git a/tf2/CAttribute.h b/tf2/CAttribute.h deleted file mode 100644 index a7dd944..0000000 --- a/tf2/CAttribute.h +++ /dev/null @@ -1,41 +0,0 @@ -#pragma once -#include "UtlMem.h" - -class c_attribute { -private: - void* vtable; -public: - uint16_t m_attribute_definition_index; - float m_value; -private: - uint32_t unk; - -public: - __forceinline c_attribute( unsigned short index, float value ) { - m_attribute_definition_index = index; - m_value = value; - } -}; - -class c_attribute_list { -private: - uint32_t unk; -public: - CUtlVector< c_attribute, CUtlMemory< c_attribute > > m_attributes; - - __forceinline void add_attribute( int index, float value ) { - if ( m_attributes.Count( ) >= 15 ) return; //setting this above 15 will crash - if ( has_attrib( index ) ) return; - - c_attribute attribute( index, value ); - m_attributes.AddToTail( attribute ); - } - - __forceinline bool has_attrib( int index ) { - for ( int i{ }; i < m_attributes.Count( ); i++ ) { - if ( !m_attributes ) continue; - if ( m_attributes[ i ].m_attribute_definition_index == index ) return true; - } - return false; - } -}; \ No newline at end of file -- cgit v1.2.3