From 3d412a4b30a9f7c7f51ea6562e694315948bd3da Mon Sep 17 00:00:00 2001 From: boris Date: Wed, 28 Nov 2018 16:00:02 +1300 Subject: cleaned up in short, the cheat and loader are now separate solutions. unused stuff was moved into the legacy solution in case anyone wants to compile it or whatever. i can change this back if you want to. also, i configured the loader to compile in x64, and have separate build types for linux and win64 --- tf2/CBasePlayer.h | 241 ------------------------------------------------------ 1 file changed, 241 deletions(-) delete mode 100644 tf2/CBasePlayer.h (limited to 'tf2/CBasePlayer.h') diff --git a/tf2/CBasePlayer.h b/tf2/CBasePlayer.h deleted file mode 100644 index dbce5cd..0000000 --- a/tf2/CBasePlayer.h +++ /dev/null @@ -1,241 +0,0 @@ -#pragma once -#include "vector.hpp" -#include "CBaseWeapon.h" -#include "IVEngineClient.h" - -enum MoveType_t { - MOVETYPE_NONE = 0, // never moves - MOVETYPE_ISOMETRIC, // For players -- in TF2 commander view, etc. - MOVETYPE_WALK, // Player only - moving on the ground - MOVETYPE_STEP, // gravity, special edge handling -- monsters use this - MOVETYPE_FLY, // No gravity, but still collides with stuff - MOVETYPE_FLYGRAVITY, // flies through the air + is affected by gravity - MOVETYPE_VPHYSICS, // uses VPHYSICS for simulation - MOVETYPE_PUSH, // no clip to world, push and crush - MOVETYPE_NOCLIP, // No gravity, no collisions, still do velocity/avelocity - MOVETYPE_LADDER, // Used by players only when going onto a ladder - MOVETYPE_OBSERVER, // Observer movement, depends on player's observer mode - MOVETYPE_CUSTOM, // Allows the entity to describe its own physics - MOVETYPE_LAST = MOVETYPE_CUSTOM, // should always be defined as the last item in the list - MOVETYPE_MAX_BITS = 4, -}; - -enum TFClasses_t { - TF2_None = 0, - TF2_Scout, - TF2_Sniper, - TF2_Soldier, - TF2_Demoman, - TF2_Medic, - TF2_Heavy, - TF2_Pyro, - TF2_Spy, - TF2_Engineer -}; - -enum LifeStates_t { - LIFE_ALIVE = 0, - LIFE_DYING, - LIFE_DEAD, - LIFE_RESPAWNABLE, - LIFE_DISCARDBODY -}; - -enum PlayerStates_t { - FL_ONGROUND = ( 1 << 0 ), - FL_DUCKING = ( 1 << 1 ), - FL_WATERJUMP = ( 1 << 2 ), - FL_ONTRAIN = ( 1 << 3 ), - FL_INRAIN = ( 1 << 4 ), - FL_FROZEN = ( 1 << 5 ), - FL_ATCONTROLS = ( 1 << 6 ), - FL_CLIENT = ( 1 << 7 ), - FL_FAKECLIENT = ( 1 << 8 ), - FL_INWATER = ( 1 << 9 ), -}; - -struct dynamic_box_t { - int x, y, w, h; -}; - -enum PlayerConds_t -{ - TFCond_Slowed = ( 1 << 0 ), //Toggled when a player is slowed down. - TFCond_Zoomed = ( 1 << 1 ), //Toggled when a player is zoomed. - TFCond_Disguising = ( 1 << 2 ), //Toggled when a Spy is disguising. - TFCond_Disguised = ( 1 << 3 ), //Toggled when a Spy is disguised. - TFCond_Cloaked = ( 1 << 4 ), //Toggled when a Spy is invisible. - TFCond_Ubercharged = ( 1 << 5 ), //Toggled when a player is ÜberCharged. - TFCond_TeleportedGlow = ( 1 << 6 ), //Toggled when someone leaves a teleporter and has glow beneath their feet. - TFCond_Taunting = ( 1 << 7 ), //Toggled when a player is taunting. - TFCond_UberchargeFading = ( 1 << 8 ), //Toggled when the ÜberCharge is fading. - TFCond_CloakFlicker = ( 1 << 9 ), //Toggled when a Spy is visible during cloak. - TFCond_Teleporting = ( 1 << 10 ), //Only activates for a brief second when the player is being teleported; not very useful. - TFCond_Kritzkrieged = ( 1 << 11 ), //Toggled when a player is being crit buffed by the KritzKrieg. - TFCond_TmpDamageBonus = ( 1 << 12 ), //Unknown what this is for. Name taken from the AlliedModders SDK. - TFCond_DeadRingered = ( 1 << 13 ), //Toggled when a player is taking reduced damage from the Deadringer. - TFCond_Bonked = ( 1 << 14 ), //Toggled when a player is under the effects of The Bonk! Atomic Punch. - TFCond_Stunned = ( 1 << 15 ), //Toggled when a player's speed is reduced from airblast or a Sandman ball. - TFCond_Buffed = ( 1 << 16 ), //Toggled when a player is within range of an activated Buff Banner. - TFCond_Charging = ( 1 << 17 ), //Toggled when a Demoman charges with the shield. - TFCond_DemoBuff = ( 1 << 18 ), //Toggled when a Demoman has heads from the Eyelander. - TFCond_CritCola = ( 1 << 19 ), //Toggled when the player is under the effect of The Crit-a-Cola. - TFCond_InHealRadius = ( 1 << 20 ), //Unused condition, name taken from AlliedModders SDK. - TFCond_Healing = ( 1 << 21 ), //Toggled when someone is being healed by a medic or a dispenser. - TFCond_OnFire = ( 1 << 22 ), //Toggled when a player is on fire. - TFCond_Overhealed = ( 1 << 23 ), //Toggled when a player has >100% health. - TFCond_Jarated = ( 1 << 24 ), //Toggled when a player is hit with a Sniper's Jarate. - TFCond_Bleeding = ( 1 << 25 ), //Toggled when a player is taking bleeding damage. - TFCond_DefenseBuffed = ( 1 << 26 ), //Toggled when a player is within range of an activated Battalion's Backup. - TFCond_Milked = ( 1 << 27 ), //Player was hit with a jar of Mad Milk. - TFCond_MegaHeal = ( 1 << 28 ), //Player is under the effect of Quick-Fix charge. - TFCond_RegenBuffed = ( 1 << 29 ), //Toggled when a player is within a Concheror's range. - TFCond_MarkedForDeath = ( 1 << 30 ), //Player is marked for death by a Fan O'War hit. Effects are similar to TFCond_Jarated. - TFCond_NoHealingDamageBuff = ( 1 << 31 ), //Unknown what this is used for. - - TFCondEx_SpeedBuffAlly = ( 1 << 0 ), //Toggled when a player gets hit with the disciplinary action. - TFCondEx_HalloweenCritCandy = ( 1 << 1 ), //Only for Scream Fortress event maps that drop crit candy. - TFCondEx_CritCanteen = ( 1 << 2 ), //Player is getting a crit boost from a MVM canteen. - TFCondEx_CritDemoCharge = ( 1 << 3 ), //From demo's shield - TFCondEx_CritHype = ( 1 << 4 ), //Soda Popper crits. - TFCondEx_CritOnFirstBlood = ( 1 << 5 ), //Arena first blood crit buff. - TFCondEx_CritOnWin = ( 1 << 6 ), //End of round crits. - TFCondEx_CritOnFlagCapture = ( 1 << 7 ), //CTF intelligence capture crits. - TFCondEx_CritOnKill = ( 1 << 8 ), //Unknown what this is for. - TFCondEx_RestrictToMelee = ( 1 << 9 ), //Unknown what this is for. - TFCondEx_DefenseBuffNoCritBlock = ( 1 << 10 ), //MvM Buff. - TFCondEx_Reprogrammed = ( 1 << 11 ), //MvM Bot has been reprogrammed. - TFCondEx_PyroCrits = ( 1 << 12 ), //Player is getting crits from the Mmmph charge. - TFCondEx_PyroHeal = ( 1 << 13 ), //Player is being healed from the Mmmph charge. - TFCondEx_FocusBuff = ( 1 << 14 ), //Player is getting a focus buff. - TFCondEx_DisguisedRemoved = ( 1 << 15 ), //Disguised remove from a bot. - TFCondEx_MarkedForDeathSilent = ( 1 << 16 ), //Player is under the effects of the Escape Plan/Equalizer or GRU. - TFCondEx_DisguisedAsDispenser = ( 1 << 17 ), //Bot is disguised as dispenser. - TFCondEx_Sapped = ( 1 << 18 ), //MvM bot is being sapped. - TFCondEx_UberchargedHidden = ( 1 << 19 ), //MvM Related - TFCondEx_UberchargedCanteen = ( 1 << 20 ), //Player is receiving ÜberCharge from a canteen. - TFCondEx_HalloweenBombHead = ( 1 << 21 ), //Player has a bomb on their head from Merasmus. - TFCondEx_HalloweenThriller = ( 1 << 22 ), //Players are forced to dance from Merasmus. - TFCondEx_BulletCharge = ( 1 << 26 ), //Player is receiving 75% reduced damage from bullets. - TFCondEx_ExplosiveCharge = ( 1 << 27 ), //Player is receiving 75% reduced damage from explosives. - TFCondEx_FireCharge = ( 1 << 28 ), //Player is receiving 75% reduced damage from fire. - TFCondEx_BulletResistance = ( 1 << 29 ), //Player is receiving 10% reduced damage from bullets. - TFCondEx_ExplosiveResistance = ( 1 << 30 ), //Player is receiving 10% reduced damage from explosives. - TFCondEx_FireResistance = ( 1 << 31 ), //Player is receiving 10% reduced damage from fire. - - TFCondEx2_Stealthed = ( 1 << 0 ), - TFCondEx2_MedigunDebuff = ( 1 << 1 ), - TFCondEx2_StealthedUserBuffFade = ( 1 << 2 ), - TFCondEx2_BulletImmune = ( 1 << 3 ), - TFCondEx2_BlastImmune = ( 1 << 4 ), - TFCondEx2_FireImmune = ( 1 << 5 ), - TFCondEx2_PreventDeath = ( 1 << 6 ), - TFCondEx2_MVMBotRadiowave = ( 1 << 7 ), - TFCondEx2_HalloweenSpeedBoost = ( 1 << 8 ), //Wheel has granted player speed boost. - TFCondEx2_HalloweenQuickHeal = ( 1 << 9 ), //Wheel has granted player quick heal. - TFCondEx2_HalloweenGiant = ( 1 << 10 ), //Wheel has granted player giant mode. - TFCondEx2_HalloweenTiny = ( 1 << 11 ), //Wheel has granted player tiny mode. - TFCondEx2_HalloweenInHell = ( 1 << 12 ), //Wheel has granted player in hell mode. - TFCondEx2_HalloweenGhostMode = ( 1 << 13 ), //Wheel has granted player ghost mode. - TFCondEx2_Parachute = ( 1 << 16 ), //Player has deployed the BASE Jumper. - TFCondEx2_BlastJumping = ( 1 << 17 ), //Player has sticky or rocket jumped. - - TFCond_MiniCrits = ( TFCond_Buffed | TFCond_CritCola ), - TFCond_IgnoreStates = ( TFCond_Ubercharged | TFCond_Bonked ), - TFCondEx_IgnoreStates = ( TFCondEx_PyroHeal ) -}; - -enum tf_hitbox : int { - head = 0, - pelvis = 1, - spine_0 = 2, - spine_1 = 3, - spine_2 = 4, - spine_3 = 5, - upperArm_L = 6, - lowerArm_L = 7, - hand_L = 8, - upperArm_R = 9, - lowerArm_R = 10, - hand_R = 11, - hip_L = 12, - knee_L = 13, - foot_L = 14, - hip_R = 15, - knee_R = 16, - foot_R = 17, -}; - -class c_base_player : public IClientEntity { -public: - - NETVAR( m_nMoveType, "m_nRenderMode", "DT_BaseEntity", 1, MoveType_t ); - NETVAR( m_fFlags, "m_fFlags", "DT_BasePlayer", 0, int ); - NETVAR( m_vecVelocity, "m_vecVelocity[0]", "DT_BasePlayer", 0, vec3_t ); - NETVAR( m_flSimulationTime, "m_flSimulationTime", "DT_BaseEntity", 0, float ); - NETVAR( m_vecOrigin, "m_vecOrigin", "DT_BaseEntity", 0, vec3_t ); - NETVAR( m_angRotation, "m_angRotation", "DT_BaseEntity", 0, vec3_t ); - NETVAR( m_CollisionGroup, "m_CollisionGroup", "DT_BaseEntity", -0x4c, matrix3x4 ); - NETVAR( m_Collision, "m_Collision", "DT_BaseEntity", 0, std::ptrdiff_t ); - NETVAR( m_vecViewOffset, "m_vecViewOffset[0]", "DT_BasePlayer", 0, vec3_t ); - NETVAR( m_nTickBase, "m_nTickBase", "DT_BasePlayer", 0, int ); - NETVAR( m_lifeState, "m_lifeState", "DT_BasePlayer", 0, byte ); - NETVAR( m_iHealth, "m_iHealth", "DT_BasePlayer", 0, int ); - NETVAR( m_iTeamNum, "m_iTeamNum", "DT_BasePlayer", 0, int ); - NETVAR( m_nHitboxSet, "m_nHitboxSet", "DT_BaseAnimating", 0, int ); - NETVAR( m_PlayerClass, "m_PlayerClass", "DT_TFPlayer", 0, int ); - NETVAR( m_iClass, "m_iClass", "DT_TFPlayer", 0, int ); - NETVAR( m_angEyeAngles, "m_angEyeAngles[0]", "DT_TFPlayer", 0, vec3_t ); - NETVAR( m_hActiveWeapon, "m_hActiveWeapon", "DT_BaseCombatCharacter", 0, uintptr_t ); - NETVAR( m_iMaxHealth, "m_iMaxHealth", "DT_TFPlayerResource", 0, std::ptrdiff_t ); - NETVAR( m_hObserverTarget, "m_hObserverTarget", "DT_BasePlayer", 0, uint32_t ); - NETVAR( m_bIsScoped, "m_bIsScoped", "DT_TFPlayer", 0, bool ); - NETVAR( m_vecMins, "m_vecMins", "DT_BaseEntity", 0, vec3_t ); - NETVAR( m_vecMaxs, "m_vecMaxs", "DT_BaseEntity", 0, vec3_t ); - NETVAR( m_iObserverMode, "m_iObserverMode", "DT_Base_player", 0, int ); - NETVAR( m_bGlowEnabled, "m_bGlowEnabled", "DT_TFPlayer", 0, bool ); - NETVAR( m_nPlayerCond, "m_nPlayerCond", "DT_TFPlayer", 0, int ); - - //fuck you this is for ragdolls - NETVAR( m_vecRagdollVelocity, "m_vecRagdollVelocity", "DT_TFRagdoll", 0, vec3_t ); - - - - static uintptr_t get_player_resource( ); - static uintptr_t get_game_rules( ); - - __forceinline IClientEntity* ce( ) { - return reinterpret_cast< IClientEntity* >( this ); - } - - __forceinline bool is_player( ) { - client_class_t* client_class = ce( )->GetClientClass( ); - return client_class && client_class->m_class_id == CTFPlayer; - } - - player_info_t get_info( ); - void get_name_safe( char* buf ); - bool is_valid( ); - vec3_t get_eye_pos( ); - vec3_t get_origin( ); - vec3_t get_view_offset( ); - vec3_t get_bone_position( int ); - vec3_t get_hitbox_position( int ); - vec3_t get_eye_angles( ); - vec3_t get_velocity( ); - int get_team( ); - bool is_enemy( ); - const char* get_class_name( ); - int get_class( ); - byte get_life_state( ); - int get_flags( ); - bool is_alive( ); - bool is_visible( ); - bool is_visible( int ); - dynamic_box_t get_dynamic_box( ); - int get_health( ); - int get_max_health( ); - bool is_buffed( ); - int get_tick_base( ); - c_base_weapon* get_active_weapon( ); -}; \ No newline at end of file -- cgit v1.2.3