From 3d412a4b30a9f7c7f51ea6562e694315948bd3da Mon Sep 17 00:00:00 2001 From: boris Date: Wed, 28 Nov 2018 16:00:02 +1300 Subject: cleaned up in short, the cheat and loader are now separate solutions. unused stuff was moved into the legacy solution in case anyone wants to compile it or whatever. i can change this back if you want to. also, i configured the loader to compile in x64, and have separate build types for linux and win64 --- tf2/CUserCmd.h | 51 --------------------------------------------------- 1 file changed, 51 deletions(-) delete mode 100644 tf2/CUserCmd.h (limited to 'tf2/CUserCmd.h') diff --git a/tf2/CUserCmd.h b/tf2/CUserCmd.h deleted file mode 100644 index f9dd746..0000000 --- a/tf2/CUserCmd.h +++ /dev/null @@ -1,51 +0,0 @@ -#pragma once -#include "vector.hpp" - -enum PlayerControls_t { - IN_ATTACK = 1 << 0, - IN_JUMP = 1 << 1, - IN_DUCK = 1 << 2, - IN_FORWARD = 1 << 3, - IN_BACK = 1 << 4, - IN_USE = 1 << 5, - IN_CANCEL = 1 << 6, - IN_LEFT = 1 << 7, - IN_RIGHT = 1 << 8, - IN_MOVELEFT = 1 << 9, - IN_MOVERIGHT = 1 << 10, - IN_ATTACK2 = 1 << 11, - IN_RUN = 1 << 12, - IN_RELOAD = 1 << 13, - IN_ALT1 = 1 << 14, - IN_ALT2 = 1 << 15, - IN_SCORE = 1 << 16, - IN_SPEED = 1 << 17, - IN_WALK = 1 << 18, - IN_ZOOM = 1 << 19, - IN_WEAPON1 = 1 << 20, - IN_WEAPON2 = 1 << 21, - IN_BULLRUSH = 1 << 22, - IN_GRENADE1 = 1 << 23, - IN_GRENADE2 = 1 << 24, - IN_ATTACK3 = 1 << 25, -}; - -class user_cmd_t { -public: - virtual ~user_cmd_t( ) {}; - int command_number; //0 - int tick_count; //4 - vec3_t viewangles; //16 - float forwardmove; //20 - float sidemove; //24 - float upmove; //28 - int buttons; //32 - byte impulse; //33 - int weaponselect; // - int weaponsubtype; - int random_seed; - short mousedx; - short mousedy; - bool hasbeenpredicted; - int SetValue; -}; \ No newline at end of file -- cgit v1.2.3