From 3d412a4b30a9f7c7f51ea6562e694315948bd3da Mon Sep 17 00:00:00 2001 From: boris Date: Wed, 28 Nov 2018 16:00:02 +1300 Subject: cleaned up in short, the cheat and loader are now separate solutions. unused stuff was moved into the legacy solution in case anyone wants to compile it or whatever. i can change this back if you want to. also, i configured the loader to compile in x64, and have separate build types for linux and win64 --- tf2/GlowObject.h | 43 ------------------------------------------- 1 file changed, 43 deletions(-) delete mode 100644 tf2/GlowObject.h (limited to 'tf2/GlowObject.h') diff --git a/tf2/GlowObject.h b/tf2/GlowObject.h deleted file mode 100644 index 00dce81..0000000 --- a/tf2/GlowObject.h +++ /dev/null @@ -1,43 +0,0 @@ -#pragma once -#include "UtlMem.h" -#include -#include "color.hpp" - -static const int END_OF_FREE_LIST = -1; -static const int ENTRY_IN_USE = -2; - -struct GlowObject_t { - uintptr_t ent_ptr; - fclr_t glow_color; - - bool render_when_occluded; - bool render_when_unoccluded; - int pad; - - int next_free_slot; -}; - -struct GlowObjectManager_t { - CUtlVector< GlowObject_t > data; - int first_slot; - - int RegisterGlowObject( IClientEntity* ent ) { - for( int i{ }; i < data.Count( ); i++ ) { - if( data[ i ].ent_ptr == ent->get_ehandle( ) ) return 0; - } - int index{ }; - if( first_slot == -1 ) index = data.AddToTail( ); - else { - index = first_slot; - first_slot = data[ index ].next_free_slot; - } - data[ index ].ent_ptr = ent->get_ehandle( ); - data[ index ].glow_color = clr_t( 255, 255, 255, 255 ).to_fclr( ); - data[ index ].render_when_occluded = true; - data[ index ].render_when_unoccluded = true; - data[ index ].pad = -1; - data[ index ].next_free_slot = -2; - - return index; - } -}; \ No newline at end of file -- cgit v1.2.3