From 3d412a4b30a9f7c7f51ea6562e694315948bd3da Mon Sep 17 00:00:00 2001 From: boris Date: Wed, 28 Nov 2018 16:00:02 +1300 Subject: cleaned up in short, the cheat and loader are now separate solutions. unused stuff was moved into the legacy solution in case anyone wants to compile it or whatever. i can change this back if you want to. also, i configured the loader to compile in x64, and have separate build types for linux and win64 --- tf2/IEngineVGui.h | 26 -------------------------- 1 file changed, 26 deletions(-) delete mode 100644 tf2/IEngineVGui.h (limited to 'tf2/IEngineVGui.h') diff --git a/tf2/IEngineVGui.h b/tf2/IEngineVGui.h deleted file mode 100644 index 091c565..0000000 --- a/tf2/IEngineVGui.h +++ /dev/null @@ -1,26 +0,0 @@ -#pragma once - -enum VGuiPanel_t { - PANEL_ROOT = 0, - PANEL_GAMEUIDLL, - PANEL_CLIENTDLL, - PANEL_TOOLS, - PANEL_INGAMESCREENS, - PANEL_GAMEDLL, - PANEL_CLIENTDLL_TOOLS -}; - -enum PaintMode_t { - PAINT_UIPANELS = ( 1 << 0 ), - PAINT_INGAMEPANELS = ( 1 << 1 ), - PAINT_CURSOR = ( 1 << 2 ), // software cursor, if appropriate -}; - -class IEngineVGui { -public: - virtual ~IEngineVGui( void ) { } - - virtual unsigned int GetPanel( VGuiPanel_t type ) = 0; - - virtual bool IsGameUIVisible( ) = 0; -}; \ No newline at end of file -- cgit v1.2.3