From 3d412a4b30a9f7c7f51ea6562e694315948bd3da Mon Sep 17 00:00:00 2001 From: boris Date: Wed, 28 Nov 2018 16:00:02 +1300 Subject: cleaned up in short, the cheat and loader are now separate solutions. unused stuff was moved into the legacy solution in case anyone wants to compile it or whatever. i can change this back if you want to. also, i configured the loader to compile in x64, and have separate build types for linux and win64 --- tf2/IGameMovement.h | 118 ---------------------------------------------------- 1 file changed, 118 deletions(-) delete mode 100644 tf2/IGameMovement.h (limited to 'tf2/IGameMovement.h') diff --git a/tf2/IGameMovement.h b/tf2/IGameMovement.h deleted file mode 100644 index 26b5244..0000000 --- a/tf2/IGameMovement.h +++ /dev/null @@ -1,118 +0,0 @@ -#pragma once -#pragma once - -#include "vector.hpp" - -using CBaseEntity = uintptr_t; -class CUserCmd; - -typedef int EntityHandle_t, soundlevel_t; -class CGameTrace; - -typedef CGameTrace trace_t; - -#define MAX_CLIMB_SPEED 200.0 - -class CMoveData -{ -public: - bool m_bFirstRunOfFunctions : 1; - bool m_bGameCodeMovedPlayer : 1; - - EntityHandle_t m_nPlayerHandle; - - int m_nImpulseCommand; - vec3_t m_vecViewAngles; - vec3_t m_vecAbsViewAngles; - int m_nButtons; - int m_nOldButtons; - float m_flForwardMove; - float m_flSideMove; - float m_flUpMove; - - float m_flMaxSpeed; - float m_flClientMaxSpeed; - - vec3_t m_vecVelocity; - vec3_t m_vecAngles; - vec3_t m_vecOldAngles; - float m_outStepHeight; - vec3_t m_outWishVel; - vec3_t m_outJumpVel; - - vec3_t m_vecConstraintCenter; - float m_flConstraintRadius; - float m_flConstraintWidth; - float m_flConstraintSpeedFactor; - - vec3_t m_vecAbsOrigin; -}; - -class IGameMovement -{ -public: - virtual ~IGameMovement( void ) {} - virtual void ProcessMovement( CBaseEntity *pPlayer, CMoveData *pMove ) = 0; - virtual void StartTrackPredictionErrors( CBaseEntity *pPlayer ) = 0; - virtual void FinishTrackPredictionErrors( CBaseEntity *pPlayer ) = 0; - virtual void DiffPrint( char const *fmt, ... ) = 0; - virtual vec3_t GetPlayerMins( bool ducked ) const = 0; - virtual vec3_t GetPlayerMaxs( bool ducked ) const = 0; - virtual vec3_t GetPlayerViewOffset( bool ducked ) const = 0; -}; - -class IMoveHelper -{ -public: - virtual char const* GetName( EntityHandle_t handle ) const = 0; - virtual void ResetTouchList( void ) = 0; - virtual bool AddToTouched( const CGameTrace& tr, const vec3_t& impactvelocity ) = 0; - virtual void ProcessImpacts( void ) = 0; - virtual void Con_NPrintf( int idx, char const* fmt, ... ) = 0; - virtual void StartSound( const vec3_t& origin, int channel, char const* sample, float volume, soundlevel_t soundlevel, int fFlags, int pitch ) = 0; - virtual void StartSound( const vec3_t& origin, const char *soundname ) = 0; - virtual void PlaybackEventFull( int flags, int clientindex, unsigned short eventindex, float delay, vec3_t& origin, vec3_t& angles, float fparam1, float fparam2, int iparam1, int iparam2, int bparam1, int bparam2 ) = 0; - virtual bool PlayerFallingDamage( void ) = 0; - virtual void PlayerSetAnimation( int playerAnim ) = 0; - - virtual void *GetSurfaceProps( void ) = 0; - - virtual bool IsWorldEntity( const uintptr_t &handle ) = 0; - -protected: - virtual ~IMoveHelper( ) {} -}; - -class IPrediction -{ -public: - virtual ~IPrediction( void ) {}; - - virtual void Init( void ) = 0; - virtual void Shutdown( void ) = 0; - - // Run prediction - virtual void Update - ( - int startframe, // World update ( un-modded ) most recently received - bool validframe, // Is frame data valid - int incoming_acknowledged, // Last command acknowledged to have been run by server (un-modded) - int outgoing_command // Last command (most recent) sent to server (un-modded) - ) = 0; - - // We are about to get a network update from the server. We know the update #, so we can pull any - // data purely predicted on the client side and transfer it to the new from data state. - virtual void PreEntityPacketReceived( int commands_acknowledged, int current_world_update_packet ) = 0; - virtual void PostEntityPacketReceived( void ) = 0; - virtual void PostNetworkDataReceived( int commands_acknowledged ) = 0; - - virtual void OnReceivedUncompressedPacket( void ) = 0; - - // The engine needs to be able to access a few predicted values - virtual void GetViewOrigin( vec3_t& org ) = 0; - virtual void SetViewOrigin( vec3_t& org ) = 0; - virtual void GetViewAngles( vec3_t& ang ) = 0; - virtual void SetViewAngles( vec3_t& ang ) = 0; - virtual void GetLocalViewAngles( vec3_t& ang ) = 0; - virtual void SetLocalViewAngles( vec3_t& ang ) = 0; -}; \ No newline at end of file -- cgit v1.2.3