From 3d412a4b30a9f7c7f51ea6562e694315948bd3da Mon Sep 17 00:00:00 2001 From: boris Date: Wed, 28 Nov 2018 16:00:02 +1300 Subject: cleaned up in short, the cheat and loader are now separate solutions. unused stuff was moved into the legacy solution in case anyone wants to compile it or whatever. i can change this back if you want to. also, i configured the loader to compile in x64, and have separate build types for linux and win64 --- tf2/ISurface.h | 223 --------------------------------------------------------- 1 file changed, 223 deletions(-) delete mode 100644 tf2/ISurface.h (limited to 'tf2/ISurface.h') diff --git a/tf2/ISurface.h b/tf2/ISurface.h deleted file mode 100644 index 3dbff15..0000000 --- a/tf2/ISurface.h +++ /dev/null @@ -1,223 +0,0 @@ -#pragma once -#include "VFunc.h" -#include "vector.hpp" -#include "color.hpp" - -enum FontDrawType_t { - FONT_DRAW_DEFAULT = 0, - FONT_DRAW_NONADDITIVE, - FONT_DRAW_ADDITIVE, - FONT_DRAW_TYPE_COUNT = 2, -}; - -enum FontFlags_t { - FONTFLAG_NONE, - FONTFLAG_ITALIC = 0x001, - FONTFLAG_UNDERLINE = 0x002, - FONTFLAG_STRIKEOUT = 0x004, - FONTFLAG_SYMBOL = 0x008, - FONTFLAG_ANTIALIAS = 0x010, - FONTFLAG_GAUSSIANBLUR = 0x020, - FONTFLAG_ROTARY = 0x040, - FONTFLAG_DROPSHADOW = 0x080, - FONTFLAG_ADDITIVE = 0x100, - FONTFLAG_OUTLINE = 0x200, - FONTFLAG_CUSTOM = 0x400, - FONTFLAG_BITMAP = 0x800, -}; - -enum ImageFormat { - IMAGE_FORMAT_UNKNOWN = -1, - IMAGE_FORMAT_RGBA8888 = 0, - IMAGE_FORMAT_ABGR8888, - IMAGE_FORMAT_RGB888, - IMAGE_FORMAT_BGR888, - IMAGE_FORMAT_RGB565, - IMAGE_FORMAT_I8, - IMAGE_FORMAT_IA88, - IMAGE_FORMAT_P8, - IMAGE_FORMAT_A8, - IMAGE_FORMAT_RGB888_BLUESCREEN, - IMAGE_FORMAT_BGR888_BLUESCREEN, - IMAGE_FORMAT_ARGB8888, - IMAGE_FORMAT_BGRA8888, - IMAGE_FORMAT_DXT1, - IMAGE_FORMAT_DXT3, - IMAGE_FORMAT_DXT5, - IMAGE_FORMAT_BGRX8888, - IMAGE_FORMAT_BGR565, - IMAGE_FORMAT_BGRX5551, - IMAGE_FORMAT_BGRA4444, - IMAGE_FORMAT_DXT1_ONEBITALPHA, - IMAGE_FORMAT_BGRA5551, - IMAGE_FORMAT_UV88, - IMAGE_FORMAT_UVWQ8888, - IMAGE_FORMAT_RGBA16161616F, - IMAGE_FORMAT_RGBA16161616, - IMAGE_FORMAT_UVLX8888, - IMAGE_FORMAT_R32F, // Single-channel 32-bit floating point - IMAGE_FORMAT_RGB323232F, - IMAGE_FORMAT_RGBA32323232F, - - // Depth-stencil texture formats for shadow depth mapping - IMAGE_FORMAT_NV_DST16, // - IMAGE_FORMAT_NV_DST24, // - IMAGE_FORMAT_NV_INTZ, // Vendor-specific depth-stencil texture - IMAGE_FORMAT_NV_RAWZ, // formats for shadow depth mapping - IMAGE_FORMAT_ATI_DST16, // - IMAGE_FORMAT_ATI_DST24, // - IMAGE_FORMAT_NV_NULL, // Dummy format which takes no video memory - - // Compressed normal map formats - IMAGE_FORMAT_ATI2N, // One-surface ATI2N / DXN format - IMAGE_FORMAT_ATI1N, // Two-surface ATI1N format - - NUM_IMAGE_FORMATS -}; - -struct vertex_t { - vertex_t( ) {} - - vertex_t( const vec2_t& pos, const vec2_t& coord = vec2_t( 0, 0 ) ) { - m_position = pos; - m_tex_coord = coord; - } - - void init( float x, float y, const vec2_t& coord = vec2_t( 0, 0 ) ) { - m_position = vec2_t( x, y ); - m_tex_coord = coord; - } - - vec2_t m_position; - vec2_t m_tex_coord; -}; - -using HFont = unsigned long; -using VPANEL = unsigned long; -class IntRect; -class IHTMLEvents; -class IHTML; -using HCursor = unsigned long; -using HTexture = unsigned long; -class CharRenderInfo; -class IVguiMatInfo; -class IImage; -class DrawTexturedRectParms_t; -class IHTMLChromeController; - -enum GradientType_t { - GRADIENT_HORIZONTAL = 0, - GRADIENT_VERTICAL = 1 -}; - -class ISurface { -public: - void DrawSetColor( clr_t clr ) { - return call_vfunc< void( __thiscall* )( void*, int , int , int, int ) >( this, 11 )( this, clr.r( ), clr.g( ), clr.b( ), clr.a( ) ); - } - - void DrawFilledRect( int x, int y, int w, int h ) { - return call_vfunc< void( __thiscall* )( void*, int, int, int, int ) >( this, 12 )( this, x, y, w, h ); - } - - void DrawOutlinedRect( int x, int y, int w, int h ) { - return call_vfunc< void( __thiscall* )( void*, int, int, int, int ) >( this, 14 )( this, x, y, w, h ); - } - - void DrawLine( int x0, int y0, int x1, int y1 ) { - return call_vfunc< void( __thiscall* )( void*, int, int, int, int ) >( this, 15 )( this, x0, y0, x1, y1 ); - } - - void DrawPolyLine( int* x, int* y, int n ) { - return call_vfunc< void( __thiscall* )( void*, int*, int*, int ) >( this, 16 )( this, x, y, n ); - } - - void DrawSetTextFont( unsigned long index ) { - return call_vfunc< void( __thiscall* )( void*, unsigned long ) >( this, 17 )( this, index ); - } - - void DrawSetTextColor( clr_t clr ) { - return call_vfunc< void( __thiscall* )( void*, int, int, int, int ) >( this, 19 )( this, clr.r( ), clr.g( ), clr.b( ), clr.a( ) ); - } - - void DrawSetTextPos( int x, int y ) { - return call_vfunc< void( __thiscall* )( void*, int, int ) >( this, 20 )( this, x, y ); - } - - void DrawPrintText( const wchar_t* text, int length, FontDrawType_t drawtype = FontDrawType_t::FONT_DRAW_DEFAULT ) { - return call_vfunc< void( __thiscall* )( void*, const wchar_t*, int, FontDrawType_t ) >( this, 22 )( this, text, length, drawtype ); - } - - void DrawSetTextureRGBA( int id, const unsigned char* rgba, int w, int h ) { - return call_vfunc< void( __thiscall* )( void*, int, const unsigned char*, int, int, int, bool ) >( this, 31 )( this, id, rgba, w, h, 0, true ); - } - - void DrawSetTexture( int id ) { - return call_vfunc< void( __thiscall* )( void*, int ) >( this, 32 )( this, id ); - } - - int CreateNewTextureID( bool procedural ) { - return call_vfunc< int( __thiscall* )( void*, bool ) >( this, 37 )( this, procedural ); - } - - void SetCursorAlwaysVis( bool vis ) { - return call_vfunc< void( __thiscall* )( void*, bool ) >( this, 52 )( this, vis ); - } - - unsigned long CreateFnt( ) { - return call_vfunc< unsigned long( __thiscall* )( void* ) >( this, 66 )( this ); - } - - void UnlockCursor( ) { - return call_vfunc< void( __thiscall* )( void* ) >( this, 61 )( this ); - } - - void LockCursor( ) { - return call_vfunc< void( __thiscall* )( void* ) >( this, 62 )( this ); - } - - void SetFontGlyphSet( unsigned long font, const char* windowsFontName, int tall, int weight, int blur, int scanlines, int flags, int nRangeMin = 0, int nRangeMax = 0 ) { - return call_vfunc< void( __thiscall* )( void*, unsigned long, const char*, int, int, int, int, int, int, int ) >( this, 67 )( this, font, windowsFontName, tall, weight, blur, scanlines, flags, nRangeMin, nRangeMax ); - } - - void GetTextSize( unsigned long font, const wchar_t* text, int& wide, int& tall ) { - return call_vfunc< void( __thiscall* )( void*, unsigned long, const wchar_t*, int&, int& ) >( this, 75 )( this, font, text, wide, tall ); - } - - void play_sound( const char* fileName ) { - return call_vfunc< void( __thiscall* )( void*, const char* ) >( this, 82 )( this, fileName ); - } - - void GetCursorPosition( int &x, int &y ) { - return call_vfunc< void( __thiscall* )( void*, int&, int& ) >( this, 96 )( this, x, y ); - } - - void DrawOutlinedCircle( int x, int y, int radius, int segments ) { - return call_vfunc< void( __thiscall* )( void*, int, int, int, int ) >( this, 99 )( this, x, y, radius, segments ); - } - - void DrawTexturedPolygon( int n, vertex_t* pVertice, bool bClipVertices = true ) { - return call_vfunc< void( __thiscall* )( void*, int, vertex_t*, bool ) >( this, 102 )( this, n, pVertice, bClipVertices ); - } - - void DrawGradient( int x, int y, int w, int h, clr_t first, clr_t second, GradientType_t type ) - { - clr_t present_draw_clr = { }; - - auto draw_filled_rect_gradient = [ & ]( bool reversed ) -> void { - call_vfunc< void( __thiscall* )( void*, int, int, int, int, unsigned, unsigned, bool ) >( this, 118 ) - ( this, x, y, w, h, reversed ? 255 : 0, reversed ? 0 : 255, type == GRADIENT_HORIZONTAL ); - }; - - DrawSetColor( clr_t::blend( first, second, 0.5f ) ); - DrawFilledRect( x, y, w, h ); - - DrawSetColor( first ); - present_draw_clr = first; - draw_filled_rect_gradient( true ); - - DrawSetColor( second ); - present_draw_clr = second; - draw_filled_rect_gradient( false ); - } -}; \ No newline at end of file -- cgit v1.2.3