From 3d412a4b30a9f7c7f51ea6562e694315948bd3da Mon Sep 17 00:00:00 2001 From: boris Date: Wed, 28 Nov 2018 16:00:02 +1300 Subject: cleaned up in short, the cheat and loader are now separate solutions. unused stuff was moved into the legacy solution in case anyone wants to compile it or whatever. i can change this back if you want to. also, i configured the loader to compile in x64, and have separate build types for linux and win64 --- tf2/IVEngineClient.h | 192 --------------------------------------------------- 1 file changed, 192 deletions(-) delete mode 100644 tf2/IVEngineClient.h (limited to 'tf2/IVEngineClient.h') diff --git a/tf2/IVEngineClient.h b/tf2/IVEngineClient.h deleted file mode 100644 index a45e839..0000000 --- a/tf2/IVEngineClient.h +++ /dev/null @@ -1,192 +0,0 @@ -#pragma once -#include "VFunc.h" - -typedef float matrix3x4[ 3 ][ 4 ]; -typedef struct player_info_s { - char name[ 32 ]; - int userID; - char guid[ 33 ]; - unsigned long friendsID; - char friendsName[ 32 ]; - bool fakeplayer; - bool ishltv; - unsigned long customFiles[ 4 ]; - byte filesDownloaded; -} player_info_t; - -class INetChannelInfo -{ -public: - - enum - { - GENERIC = 0, // must be first and is default group - LOCALPLAYER, // bytes for local player entity update - OTHERPLAYERS, // bytes for other players update - ENTITIES, // all other entity bytes - SOUNDS, // game sounds - EVENTS, // event messages - USERMESSAGES, // user messages - ENTMESSAGES, // entity messages - VOICE, // voice data - STRINGTABLE, // a stringtable update - MOVE, // client move cmds - STRINGCMD, // string command - SIGNON, // various signondata - TOTAL, // must be last and is not a real group - }; - - virtual const char *GetName( void ) const = 0; // get channel name - virtual const char *GetAddress( void ) const = 0; // get channel IP address as string - virtual float GetTime( void ) const = 0; // current net time - virtual float GetTimeConnected( void ) const = 0; // get connection time in seconds - virtual int GetBufferSize( void ) const = 0; // netchannel packet history size - virtual int GetDataRate( void ) const = 0; // send data rate in byte/sec - - virtual bool IsLoopback( void ) const = 0; // true if loopback channel - virtual bool IsTimingOut( void ) const = 0; // true if timing out - virtual bool IsPlayback( void ) const = 0; // true if demo playback - - virtual float GetLatency( int flow ) const = 0; // current latency (RTT), more accurate but jittering - virtual float GetAvgLatency( int flow ) const = 0; // average packet latency in seconds - virtual float GetAvgLoss( int flow ) const = 0; // avg packet loss[0..1] - virtual float GetAvgChoke( int flow ) const = 0; // avg packet choke[0..1] - virtual float GetAvgData( int flow ) const = 0; // data flow in bytes/sec - virtual float GetAvgPackets( int flow ) const = 0; // avg packets/sec - virtual int GetTotalData( int flow ) const = 0; // total flow in/out in bytes - virtual int GetSequenceNr( int flow ) const = 0; // last send seq number - virtual bool IsValidPacket( int flow, int frame_number ) const = 0; // true if packet was not lost/dropped/chocked/flushed - virtual float GetPacketTime( int flow, int frame_number ) const = 0; // time when packet was send - virtual int GetPacketBytes( int flow, int frame_number, int group ) const = 0; // group size of this packet - virtual bool GetStreamProgress( int flow, int *received, int *total ) const = 0; // TCP progress if transmitting - virtual float GetTimeSinceLastReceived( void ) const = 0; // get time since last recieved packet in seconds - virtual float GetCommandInterpolationAmount( int flow, int frame_number ) const = 0; - virtual void GetPacketResponseLatency( int flow, int frame_number, int *pnLatencyMsecs, int *pnChoke ) const = 0; - virtual void GetRemoteFramerate( float *pflFrameTime, float *pflFrameTimeStdDeviation ) const = 0; - - virtual float GetTimeoutSeconds( ) const = 0; -}; - -class INetChannel { -public: - char pad_0000[ 20 ]; //0x0000 - bool m_bProcessingMessages; //0x0014 - bool m_bShouldDelete; //0x0015 - char pad_0016[ 2 ]; //0x0016 - int32_t m_nOutSequenceNr; //0x0018 last send outgoing sequence number - int32_t m_nInSequenceNr; //0x001C last received incoming sequnec number - int32_t m_nOutSequenceNrAck; //0x0020 last received acknowledge outgoing sequnce number - int32_t m_nOutReliableState; //0x0024 state of outgoing reliable data (0/1) flip flop used for loss detection - int32_t m_nInReliableState; //0x0028 state of incoming reliable data - int32_t m_nChokedPackets; //0x002C number of choked packets - char pad_0030[ 1044 ]; //0x0030 - - bool transmit( bool only_reliable ) { - return util::get_vfunc< 49, bool >( this, only_reliable ); - } -}; //Size: 0x0444 - -struct INetMessage { - virtual ~INetMessage( ); -}; - -template -class CNetMessagePB : public INetMessage, public T {}; - -class CCLCMsg_Move_ { -private: - char __PAD0[ 0x8 ]; -public: - int numBackupCommands; - int numNewCommands; -}; - -using CCLCMsg_Move_t = CNetMessagePB; - -class CClientState { -public: - char pad0[ 0x9C ]; - INetChannel* netchannel; - char pad1[ 0xD4 ]; - int32_t m_nDeltaTick; //0x174 - char pad2[ 0x4B34 ]; - float m_frameTime; - int32_t lastoutgoingcommand; - int32_t chokedcommands; - int32_t last_command_ack; -}; - -class CGlobalState { -public: - uintptr_t * m_manager; - CClientState *m_def_clientstate; - - __forceinline CClientState* get_client_state( ) { - return m_def_clientstate; - } -}; - -class IVEngineClient { -public: - void GetScreenSize( int& width, int& height ) { - return call_vfunc< void( __thiscall* )( void*, int&, int& ) >( this, 5 )( this, width, height ); - } - - void ClientCmd( const char* command ) { - return call_vfunc< void( __thiscall* )( void*, const char* ) >( this, 7 )( this, command ); - } - - bool GetPlayerInfo( int index, player_info_t* info ) { - return call_vfunc< bool( __thiscall* )( void*, int, player_info_t* ) >( this, 8 )( this, index, info ); - } - - int GetPlayerForUserID( int UserID ) { - using fn = int( __thiscall* )( void*, int ); - return util::get_vfunc< fn >( this, 9 )( this, UserID ); - } - - bool Cov_IsVisible( ) { - return call_vfunc< bool( __thiscall* )( void* ) >( this, 11 )( this ); - } - - int GetLocalPlayer( ) { - return call_vfunc< int( __thiscall* )( void* ) >( this, 12 )( this ); - } - - float Time( ) { - return call_vfunc< float( __thiscall* )( void* ) >( this, 14 )( this ); - } - - void GetViewAngles( vec3_t& angles ) { - return call_vfunc< void( __thiscall* )( void*, vec3_t& ) >( this, 19 )( this, angles ); - } - - void SetViewAngles( vec3_t& angles ) { - return call_vfunc< void( __thiscall* )( void*, vec3_t& ) >( this, 20 )( this, angles ); - } - - const matrix3x4& GetWorldToScreenMatrix( ) { - return call_vfunc< const matrix3x4&( __thiscall* )( void* ) >( this, 36 )( this ); - } - - int GetMaxClients( ) { - return call_vfunc< int( __thiscall* )( void* ) >( this, 21 )( this ); - } - - bool IsInGame( ) { - return call_vfunc< bool( __thiscall* )( void* ) >( this, 26 )( this ); - } - - bool IsConnected( ) { - return call_vfunc< bool( __thiscall* )( void* ) >( this, 27 )( this ); - } - - void ClientCmd_Unrestricted( const char* command ) { - return call_vfunc< void( __thiscall* )( void*, const char* ) >( this, 106 )( this, command ); - } - - INetChannelInfo* GetNetChannelInfo( ) { - using fn = INetChannelInfo * ( __thiscall* )( void* ); - return util::get_vfunc< fn >( this, 72 )( this ); - } -}; \ No newline at end of file -- cgit v1.2.3