From 3d412a4b30a9f7c7f51ea6562e694315948bd3da Mon Sep 17 00:00:00 2001 From: boris Date: Wed, 28 Nov 2018 16:00:02 +1300 Subject: cleaned up in short, the cheat and loader are now separate solutions. unused stuff was moved into the legacy solution in case anyone wants to compile it or whatever. i can change this back if you want to. also, i configured the loader to compile in x64, and have separate build types for linux and win64 --- tf2/do_post_screen_space_effects.cpp | 16 ---------------- 1 file changed, 16 deletions(-) delete mode 100644 tf2/do_post_screen_space_effects.cpp (limited to 'tf2/do_post_screen_space_effects.cpp') diff --git a/tf2/do_post_screen_space_effects.cpp b/tf2/do_post_screen_space_effects.cpp deleted file mode 100644 index 401b05e..0000000 --- a/tf2/do_post_screen_space_effects.cpp +++ /dev/null @@ -1,16 +0,0 @@ -#include "hooks.h" -#include "base_cheat.h" -#include "ctx.hpp" -//whore? -bool __fastcall hooks::do_post_screen_space_effects( void* ecx_, void* edx_, CViewSetup* setup ) { - static auto old_fn = cl.m_clientmode->get_old_function< decltype( &do_post_screen_space_effects ) >( 39 ); - - g_ctx.m_drawing_postscreenspace = true; - if( cl.m_engine( )->IsInGame( ) && g_ctx.m_local ) { - } - - bool ret = old_fn( ecx_, 0, setup ); - g_ctx.m_drawing_postscreenspace = false; - - return ret; -} \ No newline at end of file -- cgit v1.2.3