From 3d412a4b30a9f7c7f51ea6562e694315948bd3da Mon Sep 17 00:00:00 2001 From: boris Date: Wed, 28 Nov 2018 16:00:02 +1300 Subject: cleaned up in short, the cheat and loader are now separate solutions. unused stuff was moved into the legacy solution in case anyone wants to compile it or whatever. i can change this back if you want to. also, i configured the loader to compile in x64, and have separate build types for linux and win64 --- tf2/dt_common.h | 127 -------------------------------------------------------- 1 file changed, 127 deletions(-) delete mode 100644 tf2/dt_common.h (limited to 'tf2/dt_common.h') diff --git a/tf2/dt_common.h b/tf2/dt_common.h deleted file mode 100644 index 7f86418..0000000 --- a/tf2/dt_common.h +++ /dev/null @@ -1,127 +0,0 @@ -#pragma once - -#define MAX_DATATABLES 1024 // must be a power of 2. -#define MAX_DATATABLE_PROPS 4096 -#define MAX_ARRAY_ELEMENTS 2048 // a network array should have more that 1024 elements - -#define HIGH_DEFAULT -121121.121121f - -#define BITS_FULLRES -1 // Use the full resolution of the type being encoded. -#define BITS_WORLDCOORD -2 // Encode as a world coordinate. - -#define DT_MAX_STRING_BITS 9 -#define DT_MAX_STRING_BUFFERSIZE (1 << DT_MAX_STRING_BITS) // Maximum length of a string that can be sent. - -#define STRINGBUFSIZE(className, varName) sizeof(((className*)0)->varName) - -// Gets the size of a variable in a class. -#define PROPSIZEOF(className, varName) sizeof(((className*)0)->varName) - -// SendProp::m_Flags. -enum SPROP_FLAGS -{ - SPROP_UNSIGNED = (1<<0), // Unsigned integer data. - SPROP_COORD = (1<<1), // If this is set, the float/vector is treated like a world coordinate. - // Note that the bit count is ignored in this case. - SPROP_NOSCALE = (1<<2), // For floating point, don't scale into range, just take value as is. - SPROP_ROUNDDOWN = (1<<3), // For floating point, limit high value to range minus one bit unit - SPROP_ROUNDUP = (1<<4), // For floating point, limit low value to range minus one bit unit - SPROP_NORMAL = (1<<5), // If this is set, the vector is treated like a normal (only valid for vectors), - SPROP_EXCLUDE = (1<<6), // This is an exclude prop (not excludED, but it points at another prop to be excluded),. - SPROP_XYZE = (1<<7), // Use XYZ/Exponent encoding for vectors. - SPROP_INSIDEARRAY = (1<<8), // This tells us that the property is inside an array, so it shouldn't be put into the - // flattened property list. Its array will point at it when it needs to. - SPROP_PROXY_ALWAYS_YES = (1<<9), // Set for datatable props using one of the default datatable proxies like - // SendProxy_DataTableToDataTable that always send the data to all clients. - SPROP_CHANGES_OFTEN = (1<<10), // this is an often changed field, moved to head of sendtable so it gets a small index - SPROP_IS_A_VECTOR_ELEM = (1<<11), // Set automatically if SPROP_VECTORELEM is used. - SPROP_COLLAPSIBLE = (1<<12), // Set automatically if it's a datatable with an offset of 0 that doesn't change the pointer - // (ie: for all automatically-chained base classes),. - // In this case, it can get rid of this SendPropDataTable altogether and spare the - // trouble of walking the hierarchy more than necessary. - SPROP_COORD_MP = (1<<13), // Like SPROP_COORD, but special handling for multiplayer games - SPROP_COORD_MP_LOWPRECISION = (1<<14), // Like SPROP_COORD, but special handling for multiplayer games where the fractional component only gets a 3 bits instead of 5 - SPROP_COORD_MP_INTEGRAL = (1<<15), // SPROP_COORD_MP, but coordinates are rounded to integral boundaries - - // This is server side only, it's used to mark properties whose SendProxy_* functions encode against gpGlobals->tickcount (the only ones that currently do this are - // m_flAnimTime and m_flSimulationTime. MODs shouldn't need to mess with this probably - SPROP_ENCODED_AGAINST_TICKCOUNT = (1<<16), -}; - -#define SPROP_NUMFLAGBITS_NETWORKED 16 - -#define SPROP_NUMFLAGBITS 17 - -// Used by the SendProp and RecvProp functions to disable debug checks on type sizes. -#define SIZEOF_IGNORE -1 - -// Use this to extern send and receive datatables, and reference them. -#define EXTERN_SEND_TABLE(tableName) namespace tableName {extern SendTable g_SendTable;} -#define EXTERN_RECV_TABLE(tableName) namespace tableName {extern RecvTable g_RecvTable;} - -#define REFERENCE_SEND_TABLE(tableName) tableName::g_SendTable -#define REFERENCE_RECV_TABLE(tableName) tableName::g_RecvTable - -class SendProp; - -typedef enum -{ - DPT_Int = 0, - DPT_Float, - DPT_Vector, - DPT_VectorXY, - DPT_String, - DPT_Array, // An array of the base types (can't be of datatables). - DPT_DataTable, - DPT_NUMSendPropTypes -} SendPropType; - -/* -class DVariant -{ -public: - union - { - float m_Float; - long m_Int; - char* m_pString; - void* m_pData; // For DataTables. - float m_Vector[3]; - }; - - SendPropType m_Type; - - DVariant() { m_Type = DPT_Float; } - - DVariant(float val) - { - m_Type = DPT_Float; - m_Float = val; - } -}; -*/ - -struct DVariant { - union { - float m_Float; - long m_Int; - char* m_pString; - void* m_pData; - float m_Vector[3]; - __int64 m_Int64; - }; - - int m_Type; -}; - -// This can be used to set the # of bits used to transmit a number between 0 and nMaxElements-1. -inline int NumBitsForCount(int nMaxElements) -{ - int nBits = 0; - while(nMaxElements > 0) - { - ++nBits; - nMaxElements >>= 1; - } - return nBits; -} -- cgit v1.2.3